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Old Oct 07, 2005, 09:42 AM // 09:42   #1
Frost Gate Guardian
 
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Default Healing Hands

Pathetic 1/4 cast time.

Someone post a reason why this skill is not subject to interruptions.
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Old Oct 07, 2005, 11:28 AM // 11:28   #2
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Because it's an enchantment that can be stripped?
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Old Oct 07, 2005, 12:45 PM // 12:45   #3
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lol
nice answer ^^
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Old Oct 07, 2005, 07:13 PM // 19:13   #4
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o btw you can interrupt it with a ranger cause my friend did it before
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Old Oct 07, 2005, 07:27 PM // 19:27   #5
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It most certainly IS interruptable. You just need to activate the interrupt BEFORE the spell is used. And by the way... healing hands is an elitespell. It better makes up for the loss of AOE Healing over a simple healing seed.
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Old Oct 08, 2005, 08:00 AM // 08:00   #6
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When you use it when you are in trouble you can be pretty sure you wont be interupted. a rangers reaction time+arrow flight time+lag delay, in normal situations wont be able to inerupt it in time. pre-emptive interuptions can hit interrupt it, but it you take a 1 second break after every spell, thats not likely to happen. Healing seed takes 2 seconds to cast, and can only be cast on others, so its better to be cast on the targeted before he gets too low on health. Warrior monks often cast it on themselves because they get a lot of -20 attacks on them. As for enchantment stripping, its onlikely that it will be used for any enchantment that only lasts for 10 seconds or less. Enchantment strip have high recasting time and before the stripper has reacted and cast the spell, most of the enchantments time has already passed. Most strippers think that there will be more important enchantments to strip(certain builds rely on certain preperation enchantments like attunement and aura of the lich, simply stripping those can make certain builds almost completely useless).
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Old Oct 08, 2005, 09:50 AM // 09:50   #7
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Quote:
Originally Posted by [email protected]
Pathetic 1/4 cast time.

Someone post a reason why this skill is not subject to interruptions.
it is, ur jus 2 slow
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Old Oct 08, 2005, 07:23 PM // 19:23   #8
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1/4 second. If you would fire the interruption on the same fraction of a second when the caster starts to cast. You still wouldn't interrupt him.
As it has to be done before casting, it can only be interrupted by luck.
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