Oct 09, 2005, 06:01 PM // 18:01
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#21
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Desert Nomad
Join Date: Mar 2005
Location: UK
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If you can elimate the problems with attack speed, the problems with recharge, and the fact you've lost your elite.... go forth and run it in tombs... and see if it actually works as opposed to what might happen which is a long argument about why this skill sucks.
http://www.guildwarsguru.com/content...s-4-id1201.php
says it all really.
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Oct 09, 2005, 06:13 PM // 18:13
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#22
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Jungle Guide
Join Date: May 2005
Location: New Jersey
Guild: Idiot Savants
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I'm honestly consfused. Why again are you dicking around with crap skills when you have a plethora of better options at your disposal?
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Oct 09, 2005, 07:30 PM // 19:30
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#23
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Banned
Join Date: Jun 2005
Location: amsterdam, where male prostitution is legal
Guild: [GGG] Gay Guild Gals
Profession: W/R
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Self quotation ftw:
Quote:
You see, my reasoning of DBS being a useless elite lies behind a few main faults:
1. If your attacks hit. How often do your attacks hit when the enemy is using SoD, 24/7 Aegis, and the wonderful Guardian? Obviously you could rend/Linger etc. but a Tombs Warrior hardly hits enough during a 10 second time frame (DBS), for it to be effective.
2. Hammer attacks are the slowest melee, and with DBS taking up an elite stance, that means you can't use good Knockdown skills anymore.
3. As you mentioned, DBS is based on Strength, and not on Hammer Mastery. Which is a bit sad.
4. If I were to use DBS for disrupting and whatnot, I would just go Ranger and bring the disrupting skills with Choking Gas and whatnot. =P
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Probably the only post in this thread that isn't aiming to be insulting. OMGWTFBBQ I know, no flaming on forums? That's just n00b. thx thx kthxbai
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Oct 09, 2005, 07:38 PM // 19:38
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#24
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Quote:
Originally Posted by Eonwe
I'm honestly consfused. Why again are you dicking around with crap skills when you have a plethora of better options at your disposal?
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Can someone show me a non-cookie cutter attempt at a hammer warrior? If not, then I can say hammer's are the most predictable and boring class in game...
I like cookie cutters, but when every single hammer warrior NEEDS to bring 6 essential skills into battle, that's REALLLLYYY squeezing the issue...
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Oct 09, 2005, 08:00 PM // 20:00
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#25
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Krytan Explorer
Join Date: Jul 2005
Location: Illinois
Guild: None
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How the heck do you list off a huge blob of warrior elites with every one being terrible (except for ViM, which is okay but not metagame friendly atm) and miss "Charge!", easily one of the best elites in the game period.
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Oct 09, 2005, 08:23 PM // 20:23
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#26
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Krytan Explorer
Join Date: Jul 2005
Guild: The Heroes Of Revenge [Thor]
Profession: W/Mo
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Remeber if you ahve alot of STREGHT, it also triggers it more with Cleave, some people forgot that, so if you have 10str or more i'd say cleave
i rathter use dismeber+cleave
much better then eviscerate...
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Oct 09, 2005, 09:19 PM // 21:19
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#27
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Krytan Explorer
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Armor penetration is a percentage increase in damage... 10%AP against a 60AL target is an increase in damage of ~10.96%, whether that base damage is a 60-damage Cleave or a 100-damage Eviscerate.
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Oct 09, 2005, 10:02 PM // 22:02
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#28
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Ascalonian Squire
Join Date: Aug 2005
Profession: E/
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From what I've experienced, only the skills used while the serpent's quickness is in effect will gain the benefit of the increased recharge rate. To test this for yourself, run an R/E, go ahead and cast a meteor shower, then toss on serpent's quickness when it's finished casting. The Meteor shower will take 60 seconds, not 40, to recharge.
So with this build in mind, since your new stance (DBS) would overwrite Serpent's Quickness (since two stances can never be effect on one player at the same time), then no, you should not be able to recharge DBS faster through the use of Serpent's Quickness.
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Oct 09, 2005, 11:19 PM // 23:19
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#30
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Krytan Explorer
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Skull Crack is a 9A, regular attack speed, melee Concussion Shot. No thanks. Backbreaker is 3A extra for 1s longer KD (since Stonefists work on Devastating but not BB). Earthshaker is meh. Cleave isn't really good for anything, not even DPS over spiking, since, especially when combined with other adrenal skills, the extra DPS from Cleave is extremely minimal, even without counting the Deep Wound. Energy warriors still suck. No PvP skill discussion ever applies to when you can't rely on having a healer.
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Oct 09, 2005, 11:37 PM // 23:37
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#31
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Desert Nomad
Join Date: May 2005
Location: USA
Guild: [GSS][SoF][DIII]
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9A but doenst cost 25 energy(more like 12 actually but still) still sucks but id like to point it out
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Oct 10, 2005, 01:12 AM // 01:12
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#32
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Wilds Pathfinder
Join Date: Jun 2005
Profession: N/W
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skull crack sucks if a monk has dazed it gets removed FAST at least in any good team. And it costs nine adrenaline. Earth Shaker is the best now. For 2 more adrenaline you get something that can't be blocked or evaded and is aoe knockdown. Or 1 more if you consider devastating. Cleave still sucks period
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Oct 10, 2005, 03:07 AM // 03:07
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#33
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Lion's Arch Merchant
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The issue with DBS is that anyone short of necros and fire eles will just cast through it. You might interrupt a spell or two, but mostly you'll wind up missing (Aegis) and forcing one character to cast shorter spells for a bit.
If you want to do damage while interrupting, a ranger or a mesmer will do it better.
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Oct 10, 2005, 05:36 AM // 05:36
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#34
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Like I've said, Ranger and Mesmer get targeted long before a warrior does...
Hmm... Ok, so if it's true that it won't work through stances, it's a team only build where things like Quickening Zepher and Energizing Wind will have to be utilized.
Bah, if only there was a skill/weapon mod that made a stance last just a bit longer...
Well, I suppose I can try for a more adrenaline hungry engine using Battle Rage {E} or something...
I had an excellent idea for one... Owns any warrior without Dolyak/Balanced Stance and should allow for some fast repeated knockdowns...
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