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Old Oct 09, 2005, 06:01 PM // 18:01   #21
rii
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If you can elimate the problems with attack speed, the problems with recharge, and the fact you've lost your elite.... go forth and run it in tombs... and see if it actually works as opposed to what might happen which is a long argument about why this skill sucks.

http://www.guildwarsguru.com/content...s-4-id1201.php

says it all really.
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Old Oct 09, 2005, 06:13 PM // 18:13   #22
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I'm honestly consfused. Why again are you dicking around with crap skills when you have a plethora of better options at your disposal?
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Old Oct 09, 2005, 07:30 PM // 19:30   #23
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Self quotation ftw:

Quote:
You see, my reasoning of DBS being a useless elite lies behind a few main faults:

1. If your attacks hit. How often do your attacks hit when the enemy is using SoD, 24/7 Aegis, and the wonderful Guardian? Obviously you could rend/Linger etc. but a Tombs Warrior hardly hits enough during a 10 second time frame (DBS), for it to be effective.

2. Hammer attacks are the slowest melee, and with DBS taking up an elite stance, that means you can't use good Knockdown skills anymore.

3. As you mentioned, DBS is based on Strength, and not on Hammer Mastery. Which is a bit sad.

4. If I were to use DBS for disrupting and whatnot, I would just go Ranger and bring the disrupting skills with Choking Gas and whatnot. =P
Probably the only post in this thread that isn't aiming to be insulting. OMGWTFBBQ I know, no flaming on forums? That's just n00b. thx thx kthxbai
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Old Oct 09, 2005, 07:38 PM // 19:38   #24
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Quote:
Originally Posted by Eonwe
I'm honestly consfused. Why again are you dicking around with crap skills when you have a plethora of better options at your disposal?
Can someone show me a non-cookie cutter attempt at a hammer warrior? If not, then I can say hammer's are the most predictable and boring class in game...

I like cookie cutters, but when every single hammer warrior NEEDS to bring 6 essential skills into battle, that's REALLLLYYY squeezing the issue...
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Old Oct 09, 2005, 08:00 PM // 20:00   #25
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How the heck do you list off a huge blob of warrior elites with every one being terrible (except for ViM, which is okay but not metagame friendly atm) and miss "Charge!", easily one of the best elites in the game period.
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Old Oct 09, 2005, 08:23 PM // 20:23   #26
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Remeber if you ahve alot of STREGHT, it also triggers it more with Cleave, some people forgot that, so if you have 10str or more i'd say cleave

i rathter use dismeber+cleave

much better then eviscerate...
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Old Oct 09, 2005, 09:19 PM // 21:19   #27
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Armor penetration is a percentage increase in damage... 10%AP against a 60AL target is an increase in damage of ~10.96%, whether that base damage is a 60-damage Cleave or a 100-damage Eviscerate.
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Old Oct 09, 2005, 10:02 PM // 22:02   #28
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From what I've experienced, only the skills used while the serpent's quickness is in effect will gain the benefit of the increased recharge rate. To test this for yourself, run an R/E, go ahead and cast a meteor shower, then toss on serpent's quickness when it's finished casting. The Meteor shower will take 60 seconds, not 40, to recharge.

So with this build in mind, since your new stance (DBS) would overwrite Serpent's Quickness (since two stances can never be effect on one player at the same time), then no, you should not be able to recharge DBS faster through the use of Serpent's Quickness.
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Old Oct 09, 2005, 10:56 PM // 22:56   #29
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Skullcrack is a good elite for a sword warrior interrupter.

Backbreaker has some pretty good uses in team builds based around knockdowns. (Multiple attacks that are boosted by the target being knocked down, extra time for team to react and get their shots/spells off)

Earthshaker had its adrenal requirement dropped to a point where its very feasible to use, especially since it can't be blocked/evaded, and only countered by dolyk signet and balanced stance.

Cleave? Usefull for a quick high damage attack, used well with Penetrating Blow for fast damage. Not the optimal spike of Eviscerate and Executioner's for 2 skills but the damage is great for near on demand power.

Flourish, usefull for certain sword builds at a high strength rating. (Savage Slash/Distracting Blow/Seeking Blade/Pure Strike all work VERY well with this. So do Bull's Strike/Protector's Strike)

Victory is Mine! Really an ability left for general damage and energy issues in Comp Arenas for condition spreaders. But it still is very usefull there where you can't rely on having a healer.
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Old Oct 09, 2005, 11:19 PM // 23:19   #30
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Skull Crack is a 9A, regular attack speed, melee Concussion Shot. No thanks. Backbreaker is 3A extra for 1s longer KD (since Stonefists work on Devastating but not BB). Earthshaker is meh. Cleave isn't really good for anything, not even DPS over spiking, since, especially when combined with other adrenal skills, the extra DPS from Cleave is extremely minimal, even without counting the Deep Wound. Energy warriors still suck. No PvP skill discussion ever applies to when you can't rely on having a healer.
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Old Oct 09, 2005, 11:37 PM // 23:37   #31
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9A but doenst cost 25 energy(more like 12 actually but still) still sucks but id like to point it out
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Old Oct 10, 2005, 01:12 AM // 01:12   #32
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skull crack sucks if a monk has dazed it gets removed FAST at least in any good team. And it costs nine adrenaline. Earth Shaker is the best now. For 2 more adrenaline you get something that can't be blocked or evaded and is aoe knockdown. Or 1 more if you consider devastating. Cleave still sucks period
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Old Oct 10, 2005, 03:07 AM // 03:07   #33
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The issue with DBS is that anyone short of necros and fire eles will just cast through it. You might interrupt a spell or two, but mostly you'll wind up missing (Aegis) and forcing one character to cast shorter spells for a bit.

If you want to do damage while interrupting, a ranger or a mesmer will do it better.
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Old Oct 10, 2005, 05:36 AM // 05:36   #34
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Like I've said, Ranger and Mesmer get targeted long before a warrior does...

Hmm... Ok, so if it's true that it won't work through stances, it's a team only build where things like Quickening Zepher and Energizing Wind will have to be utilized.

Bah, if only there was a skill/weapon mod that made a stance last just a bit longer...

Well, I suppose I can try for a more adrenaline hungry engine using Battle Rage {E} or something...

I had an excellent idea for one... Owns any warrior without Dolyak/Balanced Stance and should allow for some fast repeated knockdowns...
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