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Old Oct 03, 2005, 11:16 AM // 11:16   #21
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Shield of Deflection is a reactive prot skill. Faster casting speed = good for it. Decreased energy cost = good for it.

Really, the point isn't to render an ally invincible forever, it's to take the pressure off them to make it easier for the healers.
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Old Oct 03, 2005, 12:28 PM // 12:28   #22
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The Spell is ten times better then it was before. They really boosted it.
You make an allie invicible for 6seconds, whats wrong on that? and when they switch, actually you can just switch too.
Now if you have Blessed Aura+20% staff its lasting 11seconds. Thats more than enuf.

Dont really see where your problem is guys? The role of a prot monk is it to shield an ennemi from attacks until they heal monks can react and back him up effectivly. 2sec was way too long, now 1sec that amazing, you will be able to play your role very well.

And mark of protection suckz, because of the high recharge.
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Old Oct 05, 2005, 08:56 AM // 08:56   #23
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MoP downside is that it recharges all prot. skills too. Means once you protected some ally, other team member (or even you) can be targetted...

SoD is now much better. Now look, go to Sorrow Furnace for example. These summit warriors are nothing now: just wait till they attack your ele for example and spam SoD on her/him. Now don't forget you block interrupts too (be that ranger or melee ones), this is not just about damage.
In pvp, it is now not something that you can change target and enjoy slow casting/high recharge times!

Last edited by Dmitri3; Oct 05, 2005 at 08:58 AM // 08:58..
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