Sep 29, 2005, 10:05 AM // 10:05
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#2
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Lion's Arch Merchant
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I'm seeing a lot of evasion and precious little damage.
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Sep 29, 2005, 10:10 AM // 10:10
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#3
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Banned
Join Date: Sep 2005
Location: Luxembourg
Profession: Mo/Me
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yep, if youre going for illusionary weapons, use sword adrenaline combos, or go fully on illusion, but with a ranger, just doesnt make sense. you will get killed anyways when your stances end, why not do more damage?
*Illusion of Weakness
*Illusionary Weapons
*Distortion
and the rest warriors skills
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Sep 29, 2005, 10:45 AM // 10:45
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#4
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Krytan Explorer
Join Date: Jun 2005
Location: Melbourne, Florida.
Guild: [HTR]
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Use Me/W for Flurry... and teh p0nage healing signet
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Sep 29, 2005, 02:50 PM // 14:50
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#5
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Jungle Guide
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ya dont make much sense to be so stacked in defense for a R/Me
Last edited by audioaxes; Sep 29, 2005 at 06:50 PM // 18:50..
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Sep 29, 2005, 03:06 PM // 15:06
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#6
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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You may find it odd, but this in fact is a very sound build... Why?
All the prevous posters forgot some VERY precious things regarding Illusionary Weaponry {E}...
1. You gain NO BENEFIT from bonus dmg warrior skills, AT ALL... That +32 Galrath slash isn't +32 damage, it's the IW dmg since the weapon never really connects, which leads to...
2. You gain NO ADRENALINE since you're not ever hitting the enemy. Hello? Always missing? Any adrenaline skills will never work.
3. Due to all this, there's only one thing an IW fighter needs to do, DODGE LIKE A MOFO!!! ^_^ Conditions and hexes which cause you to miss are useless, which makes a IW quite deadly.
4. Your damage is constant. No amount of enchanting, stance use, hexing, conditioning, or ANYTHING can stop your damage. Plain and simple.
I think it's alright, though instead of Conjure Phantasm, I'd personally use either Ethereal Burden or Arcane Conundrum/Soothing Images... Both excellent defensive skills. One of which is an energy management skill.
I'd also only use a starter sword just for kicks.
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Sep 29, 2005, 03:07 PM // 15:07
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#7
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Frost Gate Guardian
Join Date: Jul 2005
Location: Baltimore, MD, USA
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Bring serpents quickness to drop the recharge time... thats too many stances though.
You have too many stances anyway.
Whats the use in having all those stances when you're going to be spamming tiger's fury?
Last edited by John Waffletord; Sep 29, 2005 at 03:09 PM // 15:09..
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Sep 29, 2005, 05:03 PM // 17:03
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#8
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Banned
Join Date: Sep 2005
Guild: Ring of Steel
Profession: Mo/
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I have seen a better IW R/Me build on another forum. I would have to guess you took inspiration from it. You might want to check other forums for improvements. It is a very effective build (the one elsewhere).
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Sep 29, 2005, 05:48 PM // 17:48
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#9
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Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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You really need a cover enchant. One Mesmer or Necro and it quickly becomes another useless player swinging for -0s.
Also, with a +20% enchantment weapon, IW will last 36 seconds. I'd find something better to do in the 4-second downtime rather than Conjure Phantasm.
Lastly, I agree with what others said in that TF will be your main stance, and the others pretty much won't help, at least for PvP.
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Sep 29, 2005, 06:29 PM // 18:29
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#10
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Frost Gate Guardian
Join Date: Aug 2005
Location: Quebec
Profession: Me/E
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Well, can I suggest that Conjure Phantasm be replaced with Arcane Echo? You see, when that IW gets off (either naturally or otherwise), you can recast it immediately.
And the starter sword is nice for kicks, but any sword with health or energy boosting upgrades would be my best bet.
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Sep 29, 2005, 06:58 PM // 18:58
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#11
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Jungle Guide
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yes IW is one of my favorite enchants to drain off along with vengence, unyielding, and shield of judgement
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Sep 29, 2005, 07:10 PM // 19:10
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#12
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Banned
Join Date: Sep 2005
Location: Luxembourg
Profession: Mo/Me
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Quote:
Originally Posted by Yukito Kunisaki
You may find it odd, but this in fact is a very sound build... Why?
All the prevous posters forgot some VERY precious things regarding Illusionary Weaponry {E}...
1. You gain NO BENEFIT from bonus dmg warrior skills, AT ALL... That +32 Galrath slash isn't +32 damage, it's the IW dmg since the weapon never really connects, which leads to...
2. You gain NO ADRENALINE since you're not ever hitting the enemy. Hello? Always missing? Any adrenaline skills will never work.
3. Due to all this, there's only one thing an IW fighter needs to do, DODGE LIKE A MOFO!!! ^_^ Conditions and hexes which cause you to miss are useless, which makes a IW quite deadly.
4. Your damage is constant. No amount of enchanting, stance use, hexing, conditioning, or ANYTHING can stop your damage. Plain and simple.
I think it's alright, though instead of Conjure Phantasm, I'd personally use either Ethereal Burden or Arcane Conundrum/Soothing Images... Both excellent defensive skills. One of which is an energy management skill.
I'd also only use a starter sword just for kicks.
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erm ... why are you posting shit? I've used an IW warrior quite a time.
1. The +32 Galrath slash damage IS +32 DAMAGE (what should it be else?)
2. Learn to read, the spell says: "you won't be dealing any melee damage, but you deal xx damage due to IW", it's like with mist form, you don't take damage, but arrows that hit you, and they still interrupt you.
SO YOU DO GAIN ADRENALINE.
3. whats you point? I dont get you. Why does it make you deadly if you miss all the time?
4. there's more than one thing that can diminue your IW damage, try to think a bit before you post, I just give a simple example: "Protective Spirit"
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Sep 29, 2005, 08:46 PM // 20:46
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#13
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Academy Page
Join Date: Sep 2005
Guild: none
Profession: R/
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seems like u took my idea
My build
Equipment:
Druid armor
Travelers Mask
Sword with enchanting pommel
Rockmolder
Stats:
Illusion Magic 12
Beast Mastery 9
Expertise 8
Wilderness Survival 10
Tigers Fury
Maiming Strike/Disrupting Lunge/Storm Chaser
Illusionary Weaponry
Troll Urgent
Phantom Pain
Charm Animal
Whirling Defense
Ressurection Signet
Start off with phantom pain cause it does deep wound.
Tigers fury last 9 seconds so you can keep it up for the most part.
Pet helps if they run away and its just there to annoy even further.
Can use Maiming Strike, Disrupting Lunge, Storm Chaser. or a different skill to complete the build depending on what your going for.
Try to stay away from mesmers or necros cause they might remove your IW
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Sep 29, 2005, 08:52 PM // 20:52
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#14
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Wilds Pathfinder
Join Date: Jun 2005
Profession: N/W
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Quote:
Originally Posted by Dont Look At My
erm ... why are you posting shit? I've used an IW warrior quite a time.
1. The +32 Galrath slash damage IS +32 DAMAGE (what should it be else?)
2. Learn to read, the spell says: "you won't be dealing any melee damage, but you deal xx damage due to IW", it's like with mist form, you don't take damage, but arrows that hit you, and they still interrupt you.
SO YOU DO GAIN ADRENALINE.
3. whats you point? I dont get you. Why does it make you deadly if you miss all the time?
4. there's more than one thing that can diminue your IW damage, try to think a bit before you post, I just give a simple example: "Protective Spirit"
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With IW you don't hit no adrenaline. This whole post is filled with bs. You never tried or else you are just blatantly stupid. Iw removes regular dmg. it says so even in the spell. Galrath does shit. No adrenaline= no galrath and you get +32 but Iw reduces it to 0.You can't dodge or evade or miss with IW it just doesn't happen. Prot sprit is shit against IW. Go and try something before posting. It doesn't help. Shielding hands will. UGH
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Sep 29, 2005, 09:32 PM // 21:32
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#15
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Wilds Pathfinder
Join Date: Jul 2005
Profession: W/
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i ran a r/me IW for a while, it just kidna slaughters warriors, main skills were apply poison(hit before u activate IW), conjure phantasm, tigers, and IW. you could fill the rest with things like illusion of weakness+troll unguent and a res sig
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Sep 29, 2005, 09:32 PM // 21:32
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#16
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Frost Gate Guardian
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Quote:
Originally Posted by Dont Look At My
erm ... why are you posting shit? I've used an IW warrior quite a time.
1. The +32 Galrath slash damage IS +32 DAMAGE (what should it be else?)
2. Learn to read, the spell says: "you won't be dealing any melee damage, but you deal xx damage due to IW", it's like with mist form, you don't take damage, but arrows that hit you, and they still interrupt you.
SO YOU DO GAIN ADRENALINE.
3. whats you point? I dont get you. Why does it make you deadly if you miss all the time?
4. there's more than one thing that can diminue your IW damage, try to think a bit before you post, I just give a simple example: "Protective Spirit"
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This is completely untrue.
1. The +32 dmg is +32 that misses, since IW doesn't actually hit.
2. You take dmg if you use IW, your analogy is asinine and incorrect. You don't hit, so you don't gain adrenaline, unless you use something like "To the limit!" Either way, adrenaline is useless unless you wanted to use for stances.
3. IW is deadly because the IW user is unaffected by conditions such as blind or weakness.
4. Prot spirit decreases max dmg you take by 10%. That means, for a nomral person wearing one sup rune, and sup vigor would have 455 health. That means the max dmg he can take is 45. IW at lvl 16 illusion does 42. That's less than 45, so no, prot spirit doesn't help, unless the person has less than 420 max life.
Before you flame someone and claim to understand IW, maybe you should learn a thing or two about the game.
Back to the original poster, however. I've used a similiar IW build to great effect. I would recommend illusion of weakness or something in place of distortion. With it on, it also allows you to use the +5 armor, +45 health while enchanted chakram, which is a big bonus defensively. Distortion is a rather useless skill, given your other stances.
This build is pretty fun to mess around in CA, otherwise, it's not especially great. Also, for the person suggesting to use arcane echo, you would have to be able to keep track of the time so you can cast the echo'd IW before the timer runs out, since it lasts for only 20 seconds. However, it would be nice if the first IW was stripped, it could instantly be recast, so there's a second benefit, other than the downtime for IW.
Last edited by Kaospryx; Sep 29, 2005 at 09:34 PM // 21:34..
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Sep 30, 2005, 02:10 AM // 02:10
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#17
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Lion's Arch Merchant
Join Date: Apr 2005
Location: Under a hippo.
Guild: TC
Profession: Me/W
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Quote:
Originally Posted by Dont Look At My
erm ... why are you posting shit? I've used an IW warrior quite a time.
1. The +32 Galrath slash damage IS +32 DAMAGE (what should it be else?)
2. Learn to read, the spell says: "you won't be dealing any melee damage, but you deal xx damage due to IW", it's like with mist form, you don't take damage, but arrows that hit you, and they still interrupt you.
SO YOU DO GAIN ADRENALINE.
3. whats you point? I dont get you. Why does it make you deadly if you miss all the time?
4. there's more than one thing that can diminue your IW damage, try to think a bit before you post, I just give a simple example: "Protective Spirit"
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1.Every time you swipe with IW you miss with your sword and the target takes IW damage instead. So with 16 illusion IW hits a 42, and with 16 illusion + Galrath Slash also hits a 42.
2.The discription is wrong because you miss with your swipes.
3.You miss all the time, but the target takes the IW damage anyway.
4.In this build IW is hitting for 32's so the target would have to have 320 or less health(or something like that) maxiumum health. Sheilding hands and certain warrior armors are the worst things in this topic.
(This is being written really late so it will probably have bad grammar.)
Didn't read post above mine sorry.
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Sep 30, 2005, 03:09 AM // 03:09
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#18
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Desert Nomad
Join Date: May 2005
Location: Near Your House
Guild: I Used To Own [ IUTO ]
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This is what i run...
pretty much takes down alot with IW + Degen + Conditions = POOONAGE
Flame Trap
Barb Trap
Dust Trap
Illusonary Weaponry
Tigers Fury
Storm Chaser
Conjure Phantasm
Troll Unguent
12 Illusion
10 Wilderness Survival
10 Expertise
this works pretty good for me in comps arena. takes down anyone even teh monks
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