May 10, 2005, 04:48 PM // 16:48
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#21
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Ascalonian Squire
Join Date: Apr 2005
Location: United Kingdom
Guild: No Frills[GFY]
Profession: R/W
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huh?, im Ne/Wa lvl20, almost any warrior or caster except monks will die easy with this class. And i hardly die in PvE with this char :s
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May 10, 2005, 04:55 PM // 16:55
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#22
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Ascalonian Squire
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Quote:
Originally Posted by Grimdar
Anything necro is only good up to Lions Gate. After that, I wish you the best of luck. I found this out the hard way.
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I keep hearing this but I would like to know what happens at Lions Arch to make the necro class stop being effective. I'm level 13 and on my way to Lions Arch (Gates of Kryta right now) and based off of what a lot of people say I should just hang up my character when I get there.
However at the same time there's some successful 20 n/* and */n that are all like "what?" when you say they are not good. Maybe it's just that necro requires more skill and less glory than most other classes and you either got it past Lion's Arch or you don't? That is my suspicion. I will see today when I make it there.
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May 10, 2005, 10:14 PM // 22:14
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#23
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Lion's Arch Merchant
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Heh, Cooldown Cordub. Btw, I said that 33 energy is my current lvl 14 character's energy. My PvP W/N has roughly 51 energy.
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May 12, 2005, 01:37 PM // 13:37
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#24
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Academy Page
Join Date: May 2005
Location: Darwin, Australia
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do necros regen mana faster than a fighter?
and do fighters regen health faster than necros?
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May 12, 2005, 02:34 PM // 14:34
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#25
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Frost Gate Guardian
Join Date: May 2005
Guild: Warrior Nation [WN]
Profession: W/N
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Quote:
Originally Posted by ginetti
do necros regen mana faster than a fighter?
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Yes, about twice as much
Quote:
Originally Posted by ginetti
and do fighters regen health faster than necros?
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No Not at all
Hokay! -- My thoughts on this whole thread
My first character was a W/N and I made it to 10 before getting really frustrated...
I decided to go Sword/Blood and it was really cool... till about Piken square..
The Bloodline is really mana Expensive... it hurts, alot... and you don't get alot of life, its great 1 on 1 but even multiple lower level enemies, and you'll prolly die.
You can Lifetap up to 4 creatures or so (if I remember correctly) but the W/N does not have the mana to do more then 2(3 with foci)
This is where a W/Mo (as much as I hate them) would be better, they can heal and endure the creatures.
A W/E would be about to AoE nuke 2-3 diffrent spells and they'd all fall, healing afterwards, its a bit more dangerous, and kinda self distructive, but it works
W/N is too middle of the road for low level PvE, You don't have the higher end skills to make it work, you don't have the mana to keep you alive and do enough damage....
In high level PvP and PvE W/N fairs alot better because you have access to great curses and hexes...
Now the Inverse N/W is largely better then the W/N -- in my oppion...
* Yes I know that Soul Reaping sucks for PvP -- but don't use it then.
its true that a N/W has lower armor, but unlike a W/N, the Necro can aford to use a shield since he/she will have all that extra energy, and energy regeneration to spare, The Warrior Breed will most likely need to use a Foci.
There is Necro Armor set is a little better then most caster armors, that should help...
Have you seen the Warrior Elite "Victory is Mine!" ? Thats just crazy on a N/W with curses...
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May 12, 2005, 02:52 PM // 14:52
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#26
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Academy Page
Join Date: May 2005
Location: Darwin, Australia
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hi kalaris, thx for the info.
I'd like to know if you have a n/w
Mine just made it to level 7!
Also, he seems to be having an easier time than my Ranger/Necro at that level.
I also would like to know about armor. Whta is final necro armor set like compared to warriors.
Much thanks and enjoy the game
Me.
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May 12, 2005, 04:45 PM // 16:45
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#27
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Frost Gate Guardian
Join Date: May 2005
Guild: Warrior Nation [WN]
Profession: W/N
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I do have a N/W but he's only 5ish but way tougher then my W/N at that level.
One of the last Necro pieces:
Tormentor's Tunic
Armor Level: 70
Properties: +5 Energy, Reduced AL vs Holy
Materials: 48 Tanned Hide Squares, 12 Steel Ingots, 1500 Gold
6 Tanned Hide Squares, 4 Steel Ingots, 1500 Gold
One of the Last Warrior Pieces:
Armor Level: 80
Properties: +20 AL vs Physical
Materials: 48 Iron Ingots, 12 Steel Ingots, 1500 Gold
So yeah, vs phyiscal its about a 30armor diffrence, but you trade that for energy, and energy regen (the tormentor set adds +2 energy regen)
The W/N would most likely be banished to at least a few pieces of the Gladiators suit, which has energy on every piece but only 80 armor... so its about a fair tradeoff...
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May 12, 2005, 07:12 PM // 19:12
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#28
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Frost Gate Guardian
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I was on a level 15 team today with that started with just 3 people. Me (Me/n), a N/W and a R/(something). The Necro and the ranger were the two most impress players I have yet to see. I didn't even do much, they did all work. After we won are 4th player was a warrior of some sort. I'm not sure what kind of team finally beat us but I'm very surprised anyone could have, that N/W was just so damn impressive.
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May 12, 2005, 10:34 PM // 22:34
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#29
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Pre-Searing Cadet
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Quote:
Originally Posted by Undertakr
I dunno, if you can survive long enough, those damn minions drive me nuts.
You'll read a lot of garbage, but in all honesty, everything is good. It's rock paper scissors. Every class has a strength and every class has a weakness. Right now, people are just bum-rushing and zerging and so the warrior/monk is very powerful in that role. Once players stop and think and design something to combat W/M, they will not be so dominate. There are lots of skills to combat them, people just don't tend to choose them.
The key is, figure out what kind of Necro/War you want to be and build your character to that and the second key is to not cookie cutter yourself. If 5000 people say "Necro/War sucks unless it's all death magic!" well, what do you think people are going to design against in the long run? Try to make yourself unique. Don't just think about what skills you have, but what skills the people you're playing against will likely choose. If you ever played Magic the Gathering, it's very similar.
Pick what's fun to you and enjoy it, don't listen to the yahoos.
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the games actually very balanced from what i've seen, as where my E/N wipes the floor with most rangers and mesmers, i get eaten alive if a warrior gets close to me. good comparison to MTG. Also with a N/W look at the people in your guild and on their freinds list. if you are going to be partying alot, then see what is most useful to a party dynamic. if you have alot of palidans there, move closer to nec, but if you have alot of E, M and N freinds, go for the power damage of a warrior. the biggest trade off i see with the N/W is soul reaping for armor.
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May 12, 2005, 11:18 PM // 23:18
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#30
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Ascalonian Squire
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lol, ive seen a few n/w, and most have sucked bad, ive even soloed one and beat him down with my w/mo.
when it comes down to it, its all about how you play your toon. if you play him smart and use skills you understand, you can come out on top. thats what i love about this game, its just a matter of how you play your toon. skills play a big part, but those skills you use wont matter if you cant play your toon right. my w/mo can not only take hits from anyone, but can dish it out also. granted, thats my healing prayers w/mo, im right now playing around with smiting prayers.
all in all, IMO, its just about finding a build that works best for you, take the time to try out new and different things, play around with a different combo of skills, its not like you lose exp for dieing in this game after all
but ya, i love teaming up with a n/w when im on my w/mo, just 1 evil combo.
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May 13, 2005, 04:07 AM // 04:07
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#31
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Pre-Searing Cadet
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people complain about n/w because of what they think about soul reaping.
Soul reaping is the least part of a n/w, the whole bloody point of the n/w is to have mana regen and a higher mana base, soul reaping is not part of the equation, people who use that as a basis for their arguments are dimwitted.
I am a max level n/w, and I crush w/* handily in pvp, no I do not have warrior armour, but its not needed, necro armour is still the best caster armour regardless(and besides, I can still take the hits because I will weakness a warrior, and life transfer), I can squeeze out way more health drains and spells, and that drops my opponents like a rock.
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May 13, 2005, 07:00 AM // 07:00
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#32
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Academy Page
Join Date: May 2005
Location: Darwin, Australia
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i guess a good argument is, if you're necro, most the damage you do to another necro is going to be before armor.
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May 13, 2005, 07:29 AM // 07:29
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#33
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Jungle Guide
Join Date: Mar 2005
Location: No Idea
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Judging from their skills, necromancers seem too support based to be any good as a melee front.
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May 13, 2005, 11:53 AM // 11:53
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#34
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Krytan Explorer
Join Date: May 2005
Location: Tacoma, WA
Guild: First Name Only
Profession: W/E
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My first character was a N/W 16 but I had to delete him to make room for a character to act as a bank to hold our guilds money.... flashforward two days they add money to the storage
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May 13, 2005, 11:20 PM // 23:20
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#35
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Pre-Searing Cadet
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Yes, they are pritty fun but i miss being able to tank a lot so im making a Wa/?? of some kind in the future.
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May 14, 2005, 12:41 AM // 00:41
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#36
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Academy Page
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Quote:
Originally Posted by Blackace
no one cares about hypothetical situations. Especially when they are about necro blood skills that even though they ignore armor-the damage they do is pitiful.
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No this is a fact I have busted people done fast with this method and build n/w. Now your statement proves you have no idea what you are talking about. I can back prove and stand by all my statements up there. I run with this method sure it may change a bit each fight but for the most part its gold. I would destory no, no , let me rephrase that I destory Death magic build necro's. They stand no chance, so keep your opions not facts to your self moron.
Ok now the Pitiful damage statement, have you never heard of COMBOS. From what I can tell this game is based on skills that get power from other skills and class. So as I said keep opions to self and state facts which you have not given so KNOW YOUR ROLL
Last edited by Cordub; May 14, 2005 at 12:50 AM // 00:50..
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Oct 01, 2005, 01:39 AM // 01:39
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#37
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Academy Page
Join Date: Sep 2005
Profession: Me/
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Necro/Warriors (and their counterparts, Warrior/Necros) really only need three skills to survive melee combat in a large part of the PvE game: Enfeebling Blood, Shadow of Fear and Mark of Pain. The first is AoE weakness, the second is AoE attack-speed slowdown, and the third is an AoE nuke that hits every foe adjacent to your target (when you hit for melee damage). Spiteful Spirit would be icing, since it does the same thing, except when the mob attacks, not you.
And I suspect that Lion's Arch is tough for N/Ws because of all the undead. Most of the conditions are useless on them.
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Oct 01, 2005, 03:03 AM // 03:03
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#38
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Frost Gate Guardian
Join Date: Sep 2005
Guild: Midnights Revenge [MiRe]
Profession: Mo/Me
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I absolutely adore N/W in PVP and PVE. Tried one out today and... wow. I completely owned a Wa/Mo in random with Weaken Armor, plague touch, bonetti's defense, etc. Had high curses, blood, and medium tactics/swords.
I first tried it out because I ran into a necro while monking in random who did massive degen- slapped on -10 pips before I could even think about casting "remove hex". I didn't bring "convert hex", so I was sufficiently beaten. =( Without using healing breeze, massive degen messes me up when I'm on my lonesome. It was insane- and he used such lovely things as life transfer and final thrust.
From having played W/N and N/W, W/N is better if you just want to tank and hammer away at people- N/W is more fun because you get to mix and match spells. I love large energy pools.
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Oct 01, 2005, 03:40 AM // 03:40
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#39
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Krytan Explorer
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In PvP, a melee N/W fails due to 12 Mastery, relative ineffectiveness spamming energy attack skills, and the general uselessness of trying to be a solo character. In randoms, you might be able to get away with running crappy DoT with Life Siphon, Life Transfer*, and Sever Artery, but randoms are crap anyway.
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Oct 01, 2005, 03:45 AM // 03:45
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#40
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Frost Gate Guardian
Join Date: Sep 2005
Guild: Midnights Revenge [MiRe]
Profession: Mo/Me
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Quote:
Originally Posted by neoflame
In randoms, you might be able to get away with running crappy DoT with Life Siphon, Life Transfer*, and Sever Artery, but randoms are crap anyway.
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We all know randoms are crap, but they're what I play because I don't have Vent and I get horribly sick of PUGs.
Mm, I don't use Sever Artery or Life Siphon at all when I play in random. Sure, I need a monk to keep me going, as necros are right around mesmers on the "squishy" ranking, but I'm honestly fond of playing the character. It's fun, if nothing else.
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