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Old Sep 09, 2005, 12:46 AM // 00:46   #21
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go go go thingy.
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Old Sep 09, 2005, 01:55 AM // 01:55   #22
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nice build

you might even have gotten away with all the primary class attributes, i see you dont use any corpses so you dont need soul reaping. expertise is countered by the necro energy + pips.

but i have a question: is this meant for 4-4 or tombs? judging by the self heals im put my money on 4-4, in which case rock on says i
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Old Sep 09, 2005, 02:12 AM // 02:12   #23
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Have you tried a N/W Dark Aura build w/ Bonetti's and
"To the Limit?"
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Old Sep 09, 2005, 02:38 AM // 02:38   #24
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Quote:
Originally Posted by PieXags
While I'd like to sit here and bitch about how everyone refers to it as "inferior" I'm going to continue the frame of mind that all secondaries can be made to work damn well, there are other benefits to this combination that I'm sure will override the "basic arrow damage" that you'd have a slight bit higher as a ranger primary with marksmanship up above 12. Lets put it this way, when I get this N/R finished, I do by all means intend to take him head to head with ranger primaries. Unless they're playing part caster as well (which in that sense would be inferior to me, who will also be able to bring along a few spells on the side, and also I'll have an easier time healing myself), I have a feeling it'll turn out how I want it to. Trying to get some more goddam skill points as to finish it up, and will let you all know the results.
I'll do the bitching for you. ;-)

Pay no mind to the naysayers. My first-made and primary character is a N/R (she was the closest I could come to my old D2 "bowassin" - a build which was also met with cries of "inferior"), and I find her so fun to play, I've hardly played my other 3 characters.

I can't help but think that many of the folks who go on about "inferior" builds are those who are content to sleepwalk through games, slicing and dicing, rarely being challenged. It's all about how to get through faster, make the game easier. It's nothing but frustration trying to make that sort understand the appeal in those "inferior" builds. It is, however, extreme satisfaction when you get to "pwn" one of them with it. ;-)

Keep us posted on your progress, my Necranger brethren! I'm enjoying it.
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Old Sep 09, 2005, 03:03 AM // 03:03   #25
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Quote:
Originally Posted by Tresa
I'll do the bitching for you. ;-)

Pay no mind to the naysayers. My first-made and primary character is a N/R (she was the closest I could come to my old D2 "bowassin" - a build which was also met with cries of "inferior"), and I find her so fun to play, I've hardly played my other 3 characters.

I can't help but think that many of the folks who go on about "inferior" builds are those who are content to sleepwalk through games, slicing and dicing, rarely being challenged. It's all about how to get through faster, make the game easier. It's nothing but frustration trying to make that sort understand the appeal in those "inferior" builds. It is, however, extreme satisfaction when you get to "pwn" one of them with it. ;-)

Keep us posted on your progress, my Necranger brethren! I'm enjoying it.
The difference is that (I believe) the OP is making a PvP char. Where originality points aren't worth anything, just winning. If getting creative helps you win, more power to you. If you pick an inferior build simply because you're bored....
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Old Sep 09, 2005, 03:07 AM // 03:07   #26
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My N/R is great. He can farm drakes outside Elona and it's great fun. He uses DoT. Life Siphon, Apply Poison, Barbed Trap... and then some other things for backup- Vampiric Gaze, Well of Blood and a couple other things that are slipping my mind.
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Old Sep 09, 2005, 03:32 AM // 03:32   #27
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Quote:
Originally Posted by Arathorn5000
The difference is that (I believe) the OP is making a PvP char. Where originality points aren't worth anything, just winning. If getting creative helps you win, more power to you. If you pick an inferior build simply because you're bored....
It would be wrong to say I'm creating this build for PvP. In fact, I don't give a flyin' f*** about PvP at all, it doesn't appeal to me in this game. (Which is why I quit after having done PvE so many times, because PvP didn't do anything for me.) I'm just creating this character for general use. I don't create "PvP" specific characters, I believe that you "win" when you have the most fun, and I have the most fun playing characters I'm familiar with and enjoy playing. So I bring my PvE characters to PvP. Going to have to say thus far I enjoy it. Only problem is having to get more skill points to unlock all the skills I want for different builds to try, which is what I'm doing right now. I'll post an update here soon on how it's going.
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Old Sep 09, 2005, 03:43 AM // 03:43   #28
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Hmm, then how did you test out those skill combos so fast if it's not a PvP char?
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Old Sep 09, 2005, 03:56 AM // 03:56   #29
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Quote:
Originally Posted by Arathorn5000
Hmm, then how did you test out those skill combos so fast if it's not a PvP char?
er with attribs at no cost now its a matter of clicking and dragging skills

and i still think its a helluva lot easier to have all the runed armor in place for you... some people dont. idc really
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Old Sep 09, 2005, 05:52 AM // 05:52   #30
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Quote:
Originally Posted by Arathorn5000
Hmm, then how did you test out those skill combos so fast if it's not a PvP char?
I have all the necro skills, and all but a few ranger skills on this particular PvE character, along with that I also a set of armor for each attribute when it comes to runes. All a matter of clicking and dragging for the most part.
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Old Sep 15, 2005, 10:56 PM // 22:56   #31
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Quote:
Originally Posted by delfin42
Which won't be as efficient as if you'd gone R/N. If you're going to sling arrows, go Ranger all the way or not at all.

Now, N/R _can_ be the basis for a very entertaining PvE Necro minion build:

Verata's Sacrifice
Blood of the Master
Animate Bone Fiends
Animate Bone Horror
Healing Spring
Serpent's Quickness
Favorable Winds
Soul Feast/Taste of Death/Grenth's Balance/Res Signet

using 16 Death and pumping up Wilderness Survival and Soul Reaping, with a couple of spare points going into Marksmanship for Favorable Winds.

Reaping provides the energy to keep the Animates coming. Verata's Sacrifice and Blood of the Master help keep your critters alive, Healing Spring helps keep them _and_ you alive (more so when they run back to you at the end of a combat than during combat), and the 8-slot is an extra heal source if you don't take a Sig. Serpent's Quickness makes all of your skills recharge faster, letting you get off more Verata's Sacrifices. Favorable Winds adds damage to the darts your Fiends fling.

Go into an area with lots of fleshy creatures and watch your army grow.
I was considering a similar build but using Winnowing instead of Favorable Winds so as to keep it to just 3 attributes. Now would this work as well or the same as Favorable Winds but with melee attacks? Looking for input into this if the OP or anyone can help.
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