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Old Sep 25, 2005, 09:03 PM // 21:03   #1
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Default Help for PVP Monks

If you have a question to improvement to your monk build or about a special problem you have to face as monk. Ask in here please. No other posts please.
This thread is meant to be specially dedicated to this subject. Please respect that.
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Old Oct 03, 2005, 07:49 PM // 19:49   #2
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i need the best(well at least good) build for either a mo/me healer or a smiter monk. thx
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Old Oct 03, 2005, 08:02 PM // 20:02   #3
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shud i us mendeng or heeleng breuze?!


-Since I consider myself an *expierenced* monk for tombs, I will be willing to help as well.
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Old Oct 05, 2005, 02:07 AM // 02:07   #4
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Healing Breeze.

Why don't you look at the skill before blindly thinking its terrible in all forms of pvp?
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Old Oct 05, 2005, 02:16 AM // 02:16   #5
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ok my Monk Goodys.

The Term SHOCK Healer..

Shock Healing specializes in umm SUPER OMFGWTF Healing a full bar of hp in 1 Spell
Seriously!

Healing Breeze
Healing Seed
Dwaynas Kiss
Heal Other
Word of Healing
Channeling
Orison of Healing
The Healing Signet ( Signet of Devotion if i remember correctly )

16 Healing
6 Inspiration
11 Divine Favor

WIth Healing Breeze + Healing Seed on a target being attacked constantly just use Dwaynas Kiss = poonage ? Nuff said
i wont reveal other builds i use well maybe not yet
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Old Oct 05, 2005, 02:31 AM // 02:31   #6
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I no this is for pvp monks but i have a question (well 2)

1.how do u get skill to 16 .does sup rune get that high?

2.i no the nerfed avatar build but ive still seen ppl solo UW can anyone help me ouit with that(i was experimenting)
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Old Oct 05, 2005, 02:37 AM // 02:37   #7
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First 1

Headpiece +1 , Superior Rune +3


2nd One only thing i can think of is Spamming Protective Spirit / Bond
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Old Oct 05, 2005, 03:32 AM // 03:32   #8
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heal other
healing touch
dwaynas kiss
devo sig
healing seed
offering of blood
smite hex
xx?

was thinking of having 2 of those plus a prot monk. (8v8 of any sort)

1) is that a good setup fundamentally (if yes, go to question 2a, if no, go to question 2b)

2a) what should the 8th skill be?

2b) what is wrong with it?

3) what atributes would be best?
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Old Oct 05, 2005, 03:58 AM // 03:58   #9
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Quote:
Originally Posted by Neo-LD
heal other
healing touch
dwaynas kiss
devo sig
healing seed
offering of blood
smite hex
xx?

was thinking of having 2 of those plus a prot monk. (8v8 of any sort)

1) is that a good setup fundamentally (if yes, go to question 2a, if no, go to question 2b)

2a) what should the 8th skill be?

2b) what is wrong with it?

3) what atributes would be best?

imo if ur going ENergy Management healer
id use a mo/me since the buff/nerf on Edrain u gain 2 energy per energy lost on enemy
so basically u gain hmm pretty decent 16ish?
at that rate
offering of blood makes u take away ur own HP
also smite hex
since ur going mo/me id bring inspired / remove
since heavy hex removal ( Convert Hex ) will be usually brought by the prot
and attribute wise
16 healing
10 Inspiration
9 Favor
but i think that u like necro if u do i really have no knowledge about it
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Old Oct 05, 2005, 04:32 AM // 04:32   #10
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I'm just curious as to why the rest of this forum has been closed off to monk questions?
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Old Oct 05, 2005, 04:43 AM // 04:43   #11
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Quote:
Originally Posted by NightOwl
I'm just curious as to why the rest of this forum has been closed off to monk questions?
It isn't. If you're referring to Dont Look At My's original post, he doesn't have any actual power whatsoever. An interesting idea on his part; unfortunately, not a novel one, as there's a stickied thread devoted to monks already:
http://www.guildwarsguru.com/forum/s...?t=2807&page=5
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Old Oct 05, 2005, 05:15 AM // 05:15   #12
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Quote:
Originally Posted by Neo-LD
heal other
healing touch
dwaynas kiss
devo sig
healing seed
offering of blood
smite hex
xx?

was thinking of having 2 of those plus a prot monk. (8v8 of any sort)

1) is that a good setup fundamentally (if yes, go to question 2a, if no, go to question 2b)

2a) what should the 8th skill be?

2b) what is wrong with it?

3) what atributes would be best?
Wouldn't hurt to have Infuse Health on one of them and Heal Other on the other one. I kinda dislike Dwayna's Kiss, but if there's hex/enchant stacking going on it could be worth it. Otherwise, take Orison.

This is a basic energy-managed healer attribute spread:
11+1+1/3 Healing
10+1 Divine
10 Blood
1+1 Smite (useless, but what the hell).

In Arena I use a minor healing rune. You have to decide if having another +6-12ish healed from each heal spell is worth giving up 75 life for a superior healing when you're a primary target. In Arena, its definitely not worth it because you'll be the only healer most of the time. In Tombs/GVG you can get away with it. I'm undecided as to whether the superior is worth it even there. The 10 in Blood nets you 11 energy from Offering (16-5).

If your other monks are competent you can probably launch Healing Touch for something else since getting crosshealed by someone else is a more efficient heal than Touch is.

Last edited by Bast; Oct 05, 2005 at 05:21 AM // 05:21..
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Old Oct 05, 2005, 05:58 AM // 05:58   #13
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As elite energy management skills from secondaries go, Mantra of Recall probably beats out Offering of Blood.

It gives you nearly as much juice, doesn't cost life, and is an enchantment that you don't mind getting removed. Plus, putting points into Blood gives you nothing else besides Offering; Inspiration gives you Inspired Hex and Channeling, both of which are amazing skills.

You can also use Contemplation of Purity along with Mantra of Recall to pull some neat tricks.
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Old Oct 05, 2005, 07:57 AM // 07:57   #14
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You guys should really decide if you want to heal primary yourself or others.

As many (maybe just too much) of your skills are just for healing others, it won't serve much - cause in pvp, monk will be attacked first.
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Old Oct 05, 2005, 08:05 AM // 08:05   #15
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Quote:
Originally Posted by Savio
It isn't. If you're referring to Dont Look At My's original post, he doesn't have any actual power whatsoever. An interesting idea on his part; unfortunately, not a novel one, as there's a stickied thread devoted to monks already:
http://www.guildwarsguru.com/forum/s...?t=2807&page=5
yey sure man, at least I know more about monks than you do.
well I don't like heal monks, I always play prot, but I can give you some advices:
*Dont use heal spells that cost more than 5mana (get rid of Heal Other)
*Attributes: High Divine, High Healing, something for your energy management

As mesmer is your second profession, I would take Hex Breaker.
and erm ... channeling, the spell is crap, because its range is not big enough.
Perhaps if they boost it its going to be good, channeling is only a waste of spots in your skillbar.
Word Of Healing is quite nice, as when you have divine favor high, I would recommand you to get: Divine Intervention (Lifesave N° 1 in tombs).
Healing touch for youself if you use divine boon. Just take 2spells that you can spamm on the team, and some usefull other ones, the rest energy management. Thats the tactic.
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Old Oct 05, 2005, 08:07 AM // 08:07   #16
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Quote:
Originally Posted by Dmitri3
You guys should really decide if you want to heal primary yourself or others.

As many (maybe just too much) of your skills are just for healing others, it won't serve much - cause in pvp, monk will be attacked first.
What the ...
thats just stupid, a monk has to heal everyone, as in tombs you're not always target number one. Ever heard of spiker teams?
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Old Oct 05, 2005, 08:16 AM // 08:16   #17
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Quote:
Originally Posted by Dont Look At My
What the ...
thats just stupid, a monk has to heal everyone, as in tombs you're not always target number one. Ever heard of spiker teams?
Ever heard of protection monk?
Protector is to manage the spikes, healer to heal the damage that wasn't protected.

Look, all I was saying is that bringing 3 spells that you can't cast on yourself ( heal other, dwaynas kiss, healing seed) is just plain stupid, cause it won't help much when you are targetted.
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Old Oct 05, 2005, 08:19 AM // 08:19   #18
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yey, I neva said that you should bring them. Personally I think that healother and dwaynas are not really worth it. healing seed only against Rangers or Warriors, but not really good too.

Now Yes I heard of prot monk, because I play one 80% of my time. And since when does a protector have to manage spikes?
Yes he will block the ennemies from killing the target, but there is someone who has to heal them?
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Old Oct 05, 2005, 08:26 AM // 08:26   #19
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Quote:
Originally Posted by Dont Look At My
Yes he will block the ennemies from killing the target, but there is someone who has to heal them?
Just as I said in other post: Protector is to manage the spikes, healer to heal the damage that wasn't protected.

Protector is best friend of healer... But he is quite useless without another healer. Hp degeneration for example...
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Old Oct 05, 2005, 09:00 AM // 09:00   #20
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Diversify a little and save yourself alot is the best advice I can give for a monk, there are 100s of ways to make a monk "work," maybe a dozen ways that are really efficient all around, but the best monk? A monk that works as with his/her team and uses their strengths to fill his gaps.

Pure Prot/DF/xx and you'll get hit with something you can't counter and/or will take you out of the fight. Same for Pure Heal/DF/xx. Diversify just a little and you may surprise yourself how helpful some skills are with only a couple points into thier attributes.

The basics for a monk?

Hex removal/Condition removal
Healing
Smiting
Damage Mitigation

How do you achieve all those goals? You can't effectively. But you can do 3 of the 4 well enough and 2 very efficiently.

Specialize by all means, but don't over specialize, for an example don't load up on JUST healing or JUST damage mitigation (the bread and butter two goals for generalized monks)

Specialize in one take a little bit of another and pick a secondary that enhances either your survival(preferably) and/or the survival of your team.

Experiment and take bits and pieces of other peoples builds till you find one that works well for you to become a monk that HELPS his/her team win, not just survive and prolong survival, but WIN.

I can't give an exact build because I don't play a monk, But I can tell you what stops me from killing one, and that is what I'm constantly looking for a better way to do as the FoTM monk builds change while still being able to hurt generalized monks.

These skills are used to great effect:
Mend Ailment
Healing Breeze
Smite Hex
Shielding Hands/Healing Hands/Mark of Protection
Reversal of Fortune
Divine Boon
Signet of Devotion
Pacifism
Healing Touch

High primary attribute, low non specialized/support monk attribute, moderate to low secondary profession attribute and moderate divine favor will net you a stable platform to operate with but it won't be as effective as a pure monk but will be able to face different situations more easily.
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