Sep 14, 2005, 08:32 PM // 20:32
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#21
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Academy Page
Join Date: Aug 2005
Profession: R/
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have 2 death necro's with max death and 10 soul(bone Fiends and Horrors), 2 necros with BiP and Barbed Signet, 2 monks with Unyldin Aura, and a ranger with EW, I've always wanted to try that build.
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Sep 14, 2005, 09:01 PM // 21:01
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#22
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Krytan Explorer
Join Date: May 2005
Location: Northwest Ascalon
Guild: Freedom
Profession: N/R
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Quote:
Originally Posted by fires Scape
have 2 death necro's with max death and 10 soul(bone Fiends and Horrors), 2 necros with BiP and Barbed Signet, 2 monks with Unyldin Aura, and a ranger with EW, I've always wanted to try that build.
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Since you've left a few skills unnamed, let me throw in Rend Enchantments and Blackout.
I like the 55 (or 105, or custom build...) monks dying immediately to provide a fresh corpse, but recharge is a big pain on Summon [x] skills, so that might largely be wasted. If you die quickly enough after you res, I understand there is no DP. Finish off with a Vengeance for total no DP. Hopefully you can finish the other team off in 30 seconds. Otherwise look to Divine Intervention.
/AddVote Learn to spell.
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Sep 16, 2005, 02:40 AM // 02:40
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#23
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Frost Gate Guardian
Join Date: Jul 2005
Location: Florida
Guild: Talk Less More [Sekz]
Profession: Rt/E
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Quote:
Originally Posted by ElderAtronach
If the spell works like the description says it should work, then yes. But... who uses verata's aura in pvp?
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I do. Provides a great laugh from time to time.
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Sep 16, 2005, 04:55 AM // 04:55
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#24
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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when they are rez they are considered at one for a split second so their body is usable.
btw you should use well of profane + well of suffering and just for fun use power
i've seen this done before its called a 105 mo or 55 with illusion of weakness, instant suicide.
don't know how they are rezing so fast that's beyond me
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Sep 16, 2005, 05:20 AM // 05:20
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#25
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Wilds Pathfinder
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Quote:
Originally Posted by Ka RaTae
Who pissed in your Cherrios? There are 9,000 stupid...nerf this and nerf that threads, and you decide that the biggest thing to complain about is this guys typing and or spelling and grammer skills. Hell...maybe he is like me and fat fingers constantly. Get off his case.
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geeyoudontmindifitypelikethis?howboutistartusinsom eabbriviations?canuevenunderstandwatisayin? ifurellygotsphatphingarsanucanttypegoexercise.
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Sep 16, 2005, 07:57 AM // 07:57
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#26
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Frost Gate Guardian
Join Date: Jun 2005
Guild: Eternal Flame Brotherhood
Profession: N/Me
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you doing it whole wrong...
in 8v8 u need 3 necros 5 monks
2 monks use verata's sacrifece and infuse health for fast kill
The necro/monks, cast vengeance, and instantly remove the enchantment, thus killing him again. the other monks cast unyielding aura, and vengeance, also immediately removed. The necros need alot of soul reaping. this is kinda chaotic, but i dont take the time to write this all down
5 most important skills: Infuse health, verata's sacrifice, vengeance, unyielding aura (also bring normal rez signet for last time) and afcourse summon bone fiend
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Sep 16, 2005, 08:12 AM // 08:12
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#27
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Jungle Guide
Join Date: Aug 2005
Profession: Mo/
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too bad light of dywana has a cool down time; i would say suicide monks and a fast casting light of dywana
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Sep 16, 2005, 11:28 AM // 11:28
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#28
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Krytan Explorer
Join Date: Jun 2005
Guild: Servants of Fortuna
Profession: N/
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I forgot to quote it - but whoever mentioned Verata's Aura - yes it would work. But for that you need to get right into the centre of the mob of creatures, without being beaten/shot to death. With Minions I can see it working, as they're going to run at you anyway. Fiends however .. you'd just be shot to death before you got there.
A note on the build though - Winnowing is near essential (4 free damage per hit X Number of Minions - stacks up). If done with fiends, then add Favorable Winds in (with Winnowing + Winds, an extra 10 damage per fiend - byebye whoever they decide to shoot).
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Sep 16, 2005, 04:02 PM // 16:02
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#29
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Lion's Arch Merchant
Join Date: Sep 2005
Location: garden of the gods, CO
Guild: Over Powered
Profession: N/
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dude, one smiter can take out all of those minions instantly, they take double holy damage.
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Sep 16, 2005, 05:24 PM // 17:24
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#30
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Sunshine
Join Date: Jul 2005
Location: The Wired
Guild: Daughters of Ananke
Profession: Mo/E
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Since the OP cannot seem to formulate coherent, cohesive sentences, can someone post a real build?
[Capitalize the beginning of a sentence, pepper with commas, and add a period at the end. Doesn't have to be perfect, but give it a shot.]
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Sep 16, 2005, 07:45 PM // 19:45
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#31
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Academy Page
Join Date: May 2005
Guild: Xion Nights [XN]
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Quote:
Originally Posted by master skorm
sry maybe its 105 i never played the role of monk im always a fast cast rezer or ranger or monk
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Don't wanna be mean but that just made me laugh.
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Sep 16, 2005, 08:24 PM // 20:24
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#32
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Pre-Searing Cadet
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OP please spend time using spell check. OP's build will not work. You don't need 55 monk setup because summoning minions take a lot more time then dying. Dualinity had already posted some of the skills that require to run the build. You also need spirits up just for the kick.
This build is actually VERY hard to get past the mobs when you go into tomb due to the fact that mobs don't get poison.
We also went in with a build that sacrifice the players themselves. LOL. A group of 7 sacrifice players run into IWAY build. BOOM. Game is over under 10 seconds.
This is just a fun build. It will not get you to HoH for sure.
Quote:
Originally Posted by zehly
Since the OP cannot seem to formulate coherent, cohesive sentences, can someone post a real build?
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No offense. Please use your brain. You do have one, don't you?
Last edited by cccc; Sep 16, 2005 at 08:26 PM // 20:26..
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