Well, are you planning this for PvE or PvP?
I don't have experience as a PvE healer, but I usually play one in PvP. Here's the basic layout I like to use for arenas, haven't tried tombs yet but it's on my "To Do" list.
Mo/N (just select the Fi Boon Healer premade and modify it)
Healing Prayers 12+1+1
Divine Favor 10+1
Blood Magic 8
Protection Prayer 2+1
Offering of Blood {E}
Orrison of Healing
Dwayna's Kiss or Heal Other (I use DK)
Healing Touch
Healing Breeze
Mend Ailment
Healing Seed
Balthazar's Spirit
You want to cast Balth Spirit on yourself at the start of the match, which will give you 1 energy everytime you get hit (and you'll generally be getting hit a lot). Use Orrison and Dwayna's Kiss/Heal Other for healing party member. Orrison and Touch for self-healing. Hit OoB whenever you're down 10 energy or more from your max. Throw Seed and/or Breeze on friends who are taking heavy fire. Breeze is good for counteracting degen too. I often use it on myself if I'm getting hit so I can get healed while running. Mend Ailments to remove conditions, but don't waste you're energy if you're up against of constant-conditions build like Rangers with poison, etc.
Dwayna's Kiss vs. Heal Other is personal preference. DK has half the energy cost and the same recast, but HO will heal for a higher amount more consistently. The thing is, DK gives better heals depending on how many enchantments/hexes are on the target, and both of these are very common. It's not unusual for DK to heal for 100+ hp, before the Divine Favor bonus. Even if your target has no hexes or enchantments, DK still gives healing comparable to Orrison, albiet a little less. I prefer it overall, but you may want to experiment.
Even if you're planning to do PvE, most of the same rules apply. However, in that case you'd definitely want to fit a res in there. You could probably drop Balth Spirit for PvE since you won't want to be tanking if you can avoid it.
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