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Old Sep 15, 2005, 03:32 PM // 15:32   #1
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Question Q about inspired hex/enchantment

Hi, i am curious about inspired hex/enchantment. If i remove an enchantment, and inspired enchantment turn into that enchantment for 20 secs, what attribute is that enchantment linked to. If for example, i remove protective spirit say, will it be linked to protection prayers, in which case it is useless unless i am a Me/Mo using prot prayers, or does it become temporarilly linked to domination magic?
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Old Sep 15, 2005, 04:25 PM // 16:25   #2
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its whatever the skill is. so if youre Me/Mo and steal life transfer, it will only do <<< for 5 seconds. I know that sounds discouraging, but if you run inspred hex and inspired enchant it will help manage energy a lot. secondly you have to realize you just stole a spell from the enemy and wasted their energy, and used the spell yo your advantage. sure life transfer is weak when you steal it but if the necro is maxed out it will do 9 degen to you, but you turned it into >>> for you so thats a total change of 12 pips overall to your advantage. and also you gained +8 energy (@12 inspitarion) and they lost 10, for a total of 18 energy advantage for your team.
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Old Sep 15, 2005, 04:59 PM // 16:59   #3
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Basically, unless it's a skill for an attibute you already have points in, it will be at attribute level 0. Inspired Hex/Enchantment is more for energy and hex/enchant removal than for actual hex or enchant usage.
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Old Sep 15, 2005, 05:31 PM // 17:31   #4
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Ah; ok; got it; thank you
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Old Sep 15, 2005, 11:00 PM // 23:00   #5
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inspired hex/enchant is the best excuse ever, ive caught a monk casting mending and hes like "oh inspired enchant"

harumph
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Old Sep 15, 2005, 11:26 PM // 23:26   #6
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Quote:
Originally Posted by Hanuman li Tosh
secondly you have to realize you just stole a spell from the enemy and wasted their energy, and used the spell yo your advantage.
Whoa wait a minute. The target foe loses the spell?
No, i'm pretty sure it's only the enchantment itself. They are still allowed to cast it again.

Inspired hex is great because many hexes are mesmer hexes, and you will likely be proficient with it. Even better for Me/N's. Inspired enchantment does not seem all that beneficial, being less likely to have any proficiency with what you get, so you would tend to want to choose a different enchantment removal. However, this one DOES refresh after 20 seconds, while the others refresh after 25 seconds.
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Old Sep 15, 2005, 11:31 PM // 23:31   #7
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Quote:
Originally Posted by galkraft
Whoa wait a minute. The target foe loses the spell?
No, i'm pretty sure it's only the enchantment itself. They are still allowed to cast it again.
That's right. It's Arcane Thievery that does the skill stealing.
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