Sep 16, 2005, 05:30 AM // 05:30
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#1
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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Trixster Mes
i've been having alot of fun with this build i just through together and worked quite well.
skills
crippling anguish
conjure phantasm
phantom pain
spirit of failure
arcane conundrum
mantra of persistance
distortion
attributes
fast cast 8+1....9
illusion 12+1+1...14
inspiration 10+1..11
get your mantra up right about 10-15 sec before battle.
when you get in battle find the first war or ranger you can find and cast spirit of failure. if he comes after you he will never hit you with distortion and will be giving you energy. if he doesn't come for you then 25% chance that he misses and gives you energy.....win win.
if 2 war cast the crippling on the other and find the monk or caster do conundrum.
then find your target to start hp degening with phantasm and pp. my mantra of persistance is making the illusion hexs last 79% longer!!
with fast cast and the wars or rangers giving you lots of energy you can just tab pp, tab cp, tab cripple.
if you focus is on a lone warrior he will die before any of it ends. most monks can't deal with this much degen and you parties attacks. thought about adding soul barbs but spirit really fuels the mana while giving a warrior a hard time.
give me your thoughts
Last edited by twicky_kid; Sep 18, 2005 at 11:26 PM // 23:26..
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Sep 16, 2005, 05:34 AM // 05:34
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#2
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Aquarius
Join Date: Jun 2005
Location: Somewhere between Boardwalk and Park Place
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I agree that degeneration is the bane of a monk's existence, especially once it gets up there in the high negatives. This build reminds me of Stone Summit Heretics (which annoy me to no end). Maybe throw in some sort of energy renewal skill like energy drain (the non-elite) to keep the monk's energy low. Mesmer is lots of fun can cause all sorts of problems.
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Sep 16, 2005, 05:39 AM // 05:39
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#3
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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i like conundrum because the monk will stop to cast and it takes forever for that heal spell to go off now. gives the party plenty of time to catch up
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Sep 17, 2005, 11:09 PM // 23:09
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#4
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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one reply and 107 views......build must be good
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Sep 17, 2005, 11:11 PM // 23:11
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#5
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Krytan Explorer
Join Date: Jun 2005
Location: Melbourne, Florida.
Guild: [HTR]
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Add a superior rune to Illusion. Using just a minor is a waste.
And why Price of Failure, shouldn't you be using spirit of failure?
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Sep 17, 2005, 11:13 PM // 23:13
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#6
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Wilds Pathfinder
Join Date: Mar 2005
Location: www.talkingtonoobs.com
Guild: Final Dynasty
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Quote:
Originally Posted by twicky_kid
one reply and 107 views......build must be good
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Yeah, a true rarity. But I'd go with the superior Illusion as well.
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Sep 18, 2005, 12:14 AM // 00:14
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#7
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Pre-Searing Cadet
Join Date: Sep 2005
Location: Ontario,Canada
Guild: Hells Revolutionaries
Profession: W/Mo
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The build looks good, ill be sure to try it out.
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Sep 18, 2005, 01:04 AM // 01:04
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#8
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Wilds Pathfinder
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Quote:
Originally Posted by Lasareth
I agree that degeneration is the bane of a monk's existence, especially once it gets up there in the high negatives. This build reminds me of Stone Summit Heretics (which annoy me to no end). Maybe throw in some sort of energy renewal skill like energy drain (the non-elite) to keep the monk's energy low. Mesmer is lots of fun can cause all sorts of problems.
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energy tap you mean.
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Sep 18, 2005, 06:47 PM // 18:47
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#9
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Wilds Pathfinder
Join Date: Jul 2005
Location: in exile
Profession: W/
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spirit shackles would pwn the rangers
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Sep 18, 2005, 11:25 PM // 23:25
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#10
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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Quote:
Originally Posted by cookiehoarder
Add a superior rune to Illusion. Using just a minor is a waste.
And why Price of Failure, shouldn't you be using spirit of failure?
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ya i ment spirit of failure but price will work to since they will miss everytime they hit you and eventually give up or kill themselfs
sup rune is a waste since the only thing adding to illusion is going to is increase the time on the degen spells. not worth losing 75 life over something that can be extended by mantra of persistance.
sup runes are overrated. most builds i use never use sup or major runes and i usually trump builds that do use them.
Last edited by twicky_kid; Sep 18, 2005 at 11:27 PM // 23:27..
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Sep 19, 2005, 02:45 PM // 14:45
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#11
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Ascalonian Squire
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I've been running something similar for a while now, but I do use a superior rune. An inspiration one. With 15 in inspiration, mantra of persistence increases illusion hex durations by 100%.
Conjure Phantasm - spammable cover hex, and annoying as hell
Arcane Conondrum - caster harassment
Crippling Anguish - Evil
Spirit Shackles - Ranger lockdown
Ether Feast - basic selfheal
Drain Enchantment/Energy tap - basic energy management
Mantra of Persistence - longer illusion hexes.. it's what makes this build tick.
Don't bother with increasing illusion above 12, it's not worth it.
Last edited by Teh Monkeys; Sep 19, 2005 at 02:50 PM // 14:50..
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Sep 19, 2005, 06:04 PM // 18:04
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#12
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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ya i might use a sup inspiration, just hate the life loss. meses don't last long b/c they are the most hated class in the game
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Sep 19, 2005, 10:22 PM // 22:22
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#13
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Frost Gate Guardian
Join Date: Sep 2005
Guild: Midnights Revenge [MiRe]
Profession: Mo/Me
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One thing to say: This makes me happy all my characters are running hex breaker.
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Sep 19, 2005, 11:59 PM // 23:59
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#14
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Jungle Guide
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finally someone posted one more of many semi-secret mesmer combos that actually work (unlike fragility let's waste a necro elite for fun)!
players that keep attacking while missing or hurting self without reading any hexes on them have to be punished!
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Sep 20, 2005, 12:11 AM // 00:11
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#15
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Sunshine
Join Date: Jul 2005
Location: The Wired
Guild: Daughters of Ananke
Profession: Mo/E
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Quote:
Originally Posted by Iere
One thing to say: This makes me happy all my characters are running hex breaker.
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Unfortunately it only blocks one of these
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Sep 20, 2005, 05:08 AM // 05:08
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#16
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Jungle Guide
Join Date: Aug 2005
Location: with Jessica Alba
Profession: Me/W
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is this build effective
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Sep 20, 2005, 10:54 AM // 10:54
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#17
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Ascalonian Squire
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If you know how to run it.
The point is not to shut down a single target, it's just to annoy the entire enemy team.
And about hex breaker.. it only stops one hex. I've got more than enough to spam.
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Sep 20, 2005, 10:59 AM // 10:59
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#18
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Lion's Arch Merchant
Join Date: Aug 2005
Location: Boston, MA
Profession: Me/Mo
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I tried this build, and wow, I love it so much! its very fun, good job.
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Sep 20, 2005, 04:20 PM // 16:20
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#19
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Frost Gate Guardian
Join Date: Sep 2005
Guild: Midnights Revenge [MiRe]
Profession: Mo/Me
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Thank you, obviousman, but it's the first hexes most people think to cast in random that are the most dangerous.
Still, I don't mean to rag on the build. It's quite fearsome. There's a reason mesmers rock. <3
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Sep 20, 2005, 09:53 PM // 21:53
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#20
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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Quote:
Originally Posted by Iere
Thank you, obviousman, but it's the first hexes most people think to cast in random that are the most dangerous.
Still, I don't mean to rag on the build. It's quite fearsome. There's a reason mesmers rock. <3
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point being that you have to know how to use a mes and think about your stategy unlike other classes.
only reason why most people pick mes as a 2nd class is b/c of hex breaker and i know this. i always cast a cover spell to get rid of hex. most people are not fast enough to hit breaker again before my fast cast fires off my dangerous hex.
the beautiful thing about this build is there is not 1 "dangerous" spell. they are all pretty bad.
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