Sep 18, 2005, 07:45 PM // 19:45
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#1
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Frost Gate Guardian
Join Date: Aug 2005
Location: Holland
Guild: PM me if you want to know
Profession: Mo/
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Need Some Advice. :)
Sword. Prefarbly 15>stance.
For rest just use max stuff.
Berserkers Stance,
Glrath Slash,
Final trust,
Gladiators Defence/? {E}
Thrill of Vitcory/?
Healing Signet,
I Will Avenge You/?
Rest Sig.
Was thinking about something like this.
Perhaps could add another Adrenaline based attack.
Well here is the story.
I went into Comp Areas 2day and I thought that (like every1 else) sword warrior kinda sucked. But once I got the hang of it, I started slicing through the opponents, and they werent n00bs.
So I'd like some critisism (not flames plz) for improvement.
P.S. im dutch so plz don't notice some of my spelling.
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Sep 19, 2005, 06:04 AM // 06:04
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#2
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Lion's Arch Merchant
Join Date: Jul 2005
Guild: Wild Bladez
Profession: W/Mo
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Try using Hamstring so those monks would not get away maybe u could try bleed-deep wound combo i use that bleed deep wond and bam final
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Sep 19, 2005, 11:51 AM // 11:51
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#3
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Krytan Explorer
Join Date: Jun 2005
Guild: Servants of Fortuna
Profession: N/
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I'm still tweaking it, but my Competition Swordy Build:
11+1+1 Swordsmanship
10+1 Strength
10 Blood Magic
Battle Rage {E}
Sever Artery
Galrath Slash
Gash
Final Thrust
*Free Slot - whatever you feel like using*
Demonic Flesh
Res Signet
Use a +15% while Enchanted Sword, as the Demonic Flesh will make sure you're always going to be Enchanted.
Basically, hit Battle Rage as soon as you can - then chop away until you've got enough Adrenaline to hit Sever->Galrath->Gash->Final Thrust. Deep Wound then Final Thrust should be enough to polish off a decent amount of the time. Also, with the Adrenaline gain from Battle Rage, after hitting Final Thrust, you should be able to get Battle Rage itself charged up again before it runs out, then simply activate it again and keep swinging.
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Sep 19, 2005, 03:25 PM // 15:25
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#4
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Well, from what I've read and learned, even though warriors do get attacked by morons in random arena, going 16 weapon STILL doesn't hurt since you will be wielding a vigor rune of some sort coupled with a fortitude weapon... right? RIGHT?!
12+1+3 Swordsmanship
8+1 Strength
10 Blood Magic
rest to curses
Those skills are quite feasible in my opinion, however, for the free slot, I'd have to go with either Rend, Strip Enchantment, or Plague Touch...
If this is a random arena specialist, then Plague Touch for sure...
Demonic Flesh is pointless since you don't have anything to heal up your hp that you're sacrificing. Instead, get Strip Enchantment if you need healing that badly. Though it only gets one enchant, some people need all the enchants they can get [Ether Renewal junkies]. Rend might work but it's risky since it'll tear off 2+ of them and you'll lose 80+ hp. In random arena where healing is needed, probably best to get Strip Enchantment. [no monk? no need! just make them softies by tearing off their enchantments ]
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