Sep 19, 2005, 02:32 PM // 14:32
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#2
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Banned
Join Date: Aug 2005
Location: my w/mo uses mending, orison, and healing breeze. you cant kill him.
Guild: Sand Scorpions [SS]
Profession: W/Mo
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you will need to run 14 expertise to effectively use 10 energy skills like savage shot, puninshing shot, and dual shot/debil shot. this means you will have to sacrifice 1 marksmanship, something that hardly affects the damage output (i think at least).
i would add another necro if i ran 3 rangers. both would run lingering curse, rigor, and rend. that way you can almost guarantee a debuffed target when you spike him. imagine, at the count of 3 2 1 you are shooting arrows at someone with rigor and lingering on him. you may actually want one to run tainted or something, just because im not sure you would need 2 lingerings.
however im not entirely sure that woulud be overly effective, the extra firepower from 4 rangers is pretty nescessary to drop the ghostly, who is pretty resilient with 3 monks backing him up.
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Sep 19, 2005, 03:05 PM // 15:05
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#3
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Frost Gate Guardian
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A solid attribute distribution
Expertise 11+3
Marksmen 11+1+1
Beast Mastery 6+1 (For Tiger's Fury)
Wilderness Survival 6+1 (For Kindle)
Skills
Distracting Shot
Savage Shot
Tiger's Fury
Punishing Shot
Dual Shot
Kindle
Whatever
Whatever (Rez I guess)
Last edited by Allmightybob; Sep 19, 2005 at 03:09 PM // 15:09..
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Sep 19, 2005, 06:49 PM // 18:49
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#4
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Lion's Arch Merchant
Join Date: Aug 2005
Guild: Xen of Onslaught Ladder [XoO]
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Quote:
Originally Posted by Allmightybob
A solid attribute distribution
Expertise 11+3
Marksmen 11+1+1
Beast Mastery 6+1 (For Tiger's Fury)
Wilderness Survival 6+1 (For Kindle)
Skills
Distracting Shot
Savage Shot
Tiger's Fury
Punishing Shot
Dual Shot
Kindle
Whatever
Whatever (Rez I guess)
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Just take out Tigers and it will look perfect
To Ishamael Sedai: why sprint instead of storm chaser? And why does everyone need a run buff in the first place?
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Sep 19, 2005, 06:53 PM // 18:53
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#5
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Wilds Pathfinder
Join Date: Jul 2005
Profession: W/
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yea you dont need tigers since the 3 interupting skills are half second activations. serpents quickness would help a lot more
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Sep 19, 2005, 10:07 PM // 22:07
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#6
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Ascalonian Squire
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Determined Shot is also nice if they are running Aegis.
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Sep 19, 2005, 10:22 PM // 22:22
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#7
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Frost Gate Guardian
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Oh I see, we trying to tickle our target
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Sep 19, 2005, 11:35 PM // 23:35
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#8
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Furnace Stoker
Join Date: May 2005
Guild: The Seraphim Knights [TSK]
Profession: R/
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Determined Shot is actually a nice finishing shot to the interrupt spam. If you hit, you get a dmg bonus on top of kindle, if you miss, all your interrupts are recharged.
I run distracting, savage, punishing, determined, kindle, whirling, strip enchantment, res sig with 2 zealous bows that I switch between depending on target range.
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Sep 20, 2005, 12:00 AM // 00:00
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#9
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Lion's Arch Merchant
Join Date: Aug 2005
Guild: Xen of Onslaught Ladder [XoO]
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The recharge is fine enough without determined shot. I'd call it a waste of a slot, because if you're trying to speed up the attacks that much, you're gonna be out of energy anyway.
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Sep 20, 2005, 05:05 AM // 05:05
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#10
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Furnace Stoker
Join Date: May 2005
Guild: The Seraphim Knights [TSK]
Profession: R/
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Naw, I usually hit my determined anyway, so I just get the bonus dmg and determined is a 5 energy skill so at expertise 13 it's only costing 2 as opposed to 4 or 5 from dual shot.
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