R/E Trapper
All 3 requisite traps, flame, dust, barbed
Both requisite defenses: Throw Dirt and Whirling Defense
Eruption and Glyph of Energy
Serpent's Quickness
Yes, there's no self-heal, and yes, there's no res sig, but, well, I don't really care. It'll kick ass in PvE, and that's what counts.
Oh, and points go ONLY into Wilderness Survival and Expertise. We're not bringing Eruption for its damage, but rather for its 10 second AoE blind.
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