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Old Oct 27, 2005, 01:42 AM // 01:42   #21
Ascalonian Squire
 
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ok i have done this build thing for ages and it works very well i maintained 32 enchants in guild battel with the life bond bal spirite combo thats before nerf

basicly this is my build

1 blessed sig (i put this on 1 guss i will keep hitting this evry x seconds

2 -

3 -

4 -

5 -

6 devine boon

7 life bond

8 bal spirite


ok now filling in the gaps i my role is to protect and to serve as a back up healer. i use a 13 healing 12 prot 12 devine build 2 mayors and a sup rune


so we have 4 skills 2 put there and we have a coupels of tough choices to make there are a few viable options;

prot range

aegis, prot spirite, reversal, mend alliment

healing

mending woh (e) and orison / healing breeze

divine

watchfull spirite and sig devotion

ok so what i have chosen for guild battels is

orison woh prot spirit and agis to fill those spots

why woh will generaly heal for 60 + 70 ( conditional ) + 60 (boon) + 40 (devine) francly way enough for me to spike heal a bit of the live back orison is there as a back up is i realy realy whant his ass saved

prot spirite self devence and hyly spammeble

agis any prot mo not bringing this in gb mmmmm lets refraise that i dont see me not taking that


comments no good self defence highly vonereble to conditions and negative regen.

so we could consder taking mo / wa taking bonetise defence ( auto fills with the life bond balth aura thing take mending and wachfull and spamm those around this is nice in random arena but frankly in gb mending and wachfull are nice ( +4 + 2 regen) but basicly srews up your energie managment making you a feggie if you dy and you basicly have no plan b

other option go all devine and prot and just go reversal shield of regen aegis and prot spirit/ mend alliment i my experiance you dont heal that much and your not that versetile as i am now

going low on prot only using life bond at prot 8 7 etc

doeble if you put mending on for instance to absorbe the 5 6 etc that will flout above your head almost evry hit

no good


so my build to but it blutly is to but bal spirite on and 7 bonds regain my enegie with hits ( redyretst 1 gain 1 energie) and the signet

then i let my other mo heal if i see some one in danger il woh him if i am almost getting my signet reloaded i cast aegis and the the sig so that i dont waste enegie ( i do over load somtimes )

and last but not least

if I AM in troubel or in doubt

i run in cirkels, scream and schout

/sarc i kitte and put prot spirite on me


the end.....


ps i was drunk when i wrote this so exuse me for the spelling mistakes i made
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Old Oct 27, 2005, 11:13 AM // 11:13   #22
Lion's Arch Merchant
 
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How high do you have to have protection prayers to only take 3 dmg from Protective Bond?

Last edited by Reve2uk; Oct 27, 2005 at 11:16 AM // 11:16..
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Old Oct 27, 2005, 12:34 PM // 12:34   #23
Wilds Pathfinder
 
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3 is the maximum, so i think 14. with an ele you cant reach 3, but you can reach 4.
that is ok, because you have energy storage - almost two times the energy of a monk
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Old Oct 27, 2005, 12:51 PM // 12:51   #24
rii
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Surely ether prodigy would be a better bet? 10pips means 10 enchants max... which is the maximum anyway. and you dont need blessed signet. I dont have time to work it out now, ill come back later, but i have a feeling a prodigal enchanter would work well on an ele tank if you take advatage of the essence bonds for energy income.
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Old Oct 27, 2005, 01:33 PM // 13:33   #25
Lion's Arch Merchant
 
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some one said to get 3 you have to have 13 proctection prayers and if thats so its not realy a problem for my ele/monk just equip my 20% proctection prayer +1

as for ether prodigy i have never realy considered it for a tank build cos u have to loser all you enchantments which would mean death

it also cause Exhaustion which isn't the worset thing when u have 72 nrg

..but i would like to see what you come up with cause that lose all enchaments is a killer :P
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Old Oct 27, 2005, 01:39 PM // 13:39   #26
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if its 13 protection, then you shoud use that off-hand, and cross your fingers
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Old Oct 27, 2005, 02:36 PM // 14:36   #27
rii
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Well, you loose all enchants that are on you. So if your maintaining them on someone else, youll be unharmed by the recast. This of course means that you cant really put balth spirit on yourself unless you want to recast every 30s. apart from that, just take a +20% enchantment mod on a staff and go forth.

How about something like this:

Elementalist/Monk (prodigial enchanter)

Energy Storage: 12+4
Protection: 12

Ether Prodigy [e]
Life Attunement
Life Bond
Protective Spirit
Protective Bond
Sheilding Hands
Essence Bond
Guardian

That is 4 maintained enchantments, leaving you with 6 pips of energy regeneration. This should be enough to keep prot spirit, shielding hands, and guardian on the target.

Elementalist/Monk

Energy Storage: 11+1
Water: 10+1+1
Fire: 10

Aura of Restoration
Elemental Attunement [e]
Water Attunement
Balthazars Spirit
Flame Burst
Ice Spikes
Frozen Burst
Deep Freeze

I havent calculated any damage output, but it seems ok... also it slows them so you can run like hell if it doesnt work -.- Of course, you can sub in any nukes you want. Theres a bit of healing in aura+life attunement, and your spells are quite high energy so you should get some decent self heals.

Of course, it would be preferable to run with another character (although he is somewhat of a luxury):

Monk/Mesmer

Divine Favour: 11+3+1
Healing: 10+1
Domination: 10

Aura of Faith [e]
Divine Boon
Vigourous Spirit
Res Sig
Restore Life
Healing Seed
Orison of Healing
Chaos Storm

The build lacks energy management, but the main plan is cast vig spirit, aura of faith, healing seed, then heal if things turn pear shaped. Most battles shouldnt last too long though in pve nukage.

Perhaps some healing and a wider spread of attributes on the prodigy would work better... but whatever.
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Old Oct 29, 2005, 12:59 PM // 12:59   #28
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treid the build, and if you have 13 you do get 3 with protetive bond, so with the build u lose 1 nrg.

will my orignil partner wasn't there so i had to find another one, which was a Ele/R.... so i didn't have succors on me so i had 0 nrg regain....

all started to go well we took on four hydras out side augry, main problem was that he didn't have that many good moves and then got a bit carried away after that fight and started to rush........... meaning protective bond wore of and i was taking half his dmg and when u r attacking minotors and hydras u don't last long......

..in fact i was dying faster then him cos of life bond

also either renwal didn't seem that good everytime i only ended up with about +5, thats without succors thou
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Old Oct 29, 2005, 01:32 PM // 13:32   #29
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i think he needs to be E/Mo, and maybe if you are attacking hydras, have him cast healing seed on you. you will be healed for the -0 damages too, so it should balance out...
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Old Oct 29, 2005, 02:41 PM // 14:41   #30
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only time i was taking dmg was when the protective bond was broke, also the fact after we beat the first group he went "He was amazing " made me think yup wrong choice in partner :P

other then that it works well agasit small groups depending on there rate of attack - four hydra's were alot easier then four minotors

and since then i decided to lvl my monk :P got to the desrt lvl 10 , thats with henching most of the missions, most ppl don't think a lvl 8 can do much, well they were wrong.

now power leveling him at gates of kryta (start part of mission)- if u have any smiting skills and want to lvl fast i say go there
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