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Old Oct 24, 2005, 10:31 PM // 22:31   #1
Lion's Arch Merchant
 
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Default Build help needed Life Barrier/Life Bond/Protective Spirit

I am making a team build and i just need to check if this set up will work.

If someone casts Life Barrier and Life Bond on some one, and that person is using Protective Spirit, then will life barrier half the dmg from Protective Spirit ( so 10% of the dmg ) instead of the full wack. Then will that dmg be halfed and delt to the person who is maintaining life bond.

So would that work, i mean the way i have read into it, it should work and leave the person maintaining it getting no dmg at all and the other one getting hardly any.

..... or am i missing something, just want to check if it works b4 i go ahead with it lol.... could be alot of wasted time :P

cos i already have the rest of the build, just need to check this bit.

Last edited by Reve2uk; Oct 24, 2005 at 10:57 PM // 22:57..
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Old Oct 24, 2005, 11:38 PM // 23:38   #2
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I am pretty sure life bond and such doesn't apply to getting hexed. + little by little can add up fast if being pounded on hard enough. or just attack life bonders
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Old Oct 24, 2005, 11:41 PM // 23:41   #3
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life bond + life barrier + protective spirit will make that character take 2.5% damage from the original strike, so you should get no damage.

but note, a life bond alona makes most attacks that are redirected to you cause 0 damage, so this is pretty much overkill IMO...
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Old Oct 25, 2005, 01:26 AM // 01:26   #4
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Just put lifebond on everyone and balthazars spirit on yourself, and use blessed signet when needed.
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Old Oct 25, 2005, 02:04 AM // 02:04   #5
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that is pretty basic though...

you should do that and still be able to protect...
just life bonding is not enough imo
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Old Oct 25, 2005, 09:11 AM // 09:11   #6
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Life bond and Life barrier in theory look good when used in conjuction with prot spirit because if you cast them in the following order: Prot spirit, life bond, life barrier, then that person will only be able to be hit for 2.5% of his max hp which is good.

But in practice the problem is that prot spirit doesn't last very long. So once protective spirit wears out and is recast the order of enchantments on the target will be: life bond, life barrier, prot spirit, meaning that damage from attacks on that character will first be reduced by 25% and then if that damage is still above 10% then thats where prot spirit kicks in and reduces the damage to 10% of that characters max hp.

In this scenario, if prot spirit actually does kick in, having life barrier and life bond on is useless since prot spirit could do the exact same thing without them. But most of the time damage from attacks with life barrier and life bond will be reduced by 25% anyway and prot spirit would never get triggered unless you are taking uber damage in which case prot spirit could do the exact same thing without life bond and life barrier.

So to get life bond, life barrier and prot spirit to work together effectively, life bond and life barrier would have to be recast on the target everytime protective spirit runs out so that protective spirit always reduces damage first but this just isnt feasible.

Also note that Protective spirit reduces damage in a different way than life bond and life barrier which is why the order in which the spells reduce damage drastically affect how much damage you take.

Last edited by koren; Oct 25, 2005 at 09:16 AM // 09:16..
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Old Oct 25, 2005, 09:53 AM // 09:53   #7
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if you are serious about this overkill, you can try to make protective bond possible (though i can hardly see it working... ill test it though).
using all three at the right order will cause your target to take only 1.25% damage, which is hilarious, since every single attack will cause either 1 or 0 damage...

ill test it and tell you if maintaining that is even possible...
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Old Oct 25, 2005, 09:56 AM // 09:56   #8
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As far as I know the highest damage reduction is when you cast protective spirit first followed by life bond and life barrier.

This does not make the target take 2.5% damage from attacks but instead makes the maximum damage he can take from an attack 2.5% of his maximum hp. There is a difference.

Where did you get 1.25%?
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Old Oct 25, 2005, 10:22 AM // 10:22   #9
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Thanks for the help, and this is for a two person farming team, one tank one nuker.

and i worked it out basicly the same as you guys, and if it dose work my tank should be taking 1 dmg per hit and with the healing rate, i should never realy be able to die agast physical attacks/elemental attacks....as long as i keep protective spirt on that is.

..ALSO might post my build later to see wot you ppl think about it

Last edited by Reve2uk; Oct 25, 2005 at 10:33 AM // 10:33..
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Old Oct 25, 2005, 10:44 AM // 10:44   #10
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By the look of it.. If you recast protective spirit before it runs out, then it won't mess up the order.

Exampel:
You cast Prot Spirit, Life Bond and Life Barrier in that order.
In your status bar it shows: Prot Spirit > Life Bond > Life Barrier
You then recast Prot Spirit before it runs out.
And your status bar still shows: Prot Spirit > Life Bond > Life Barrier

However, I'm not sure the effect is still the same.

Koren, he got 1.25% from using Prot Bond instead of Prot Spirit. That's what he wanted to test out.
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Old Oct 25, 2005, 12:16 PM // 12:16   #11
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Oh right I read prot spirit instead of prot bond. Yes in that case damage reduction would bring the damage down to a maximum of 1.25% of the targets maximum hp. In this case the target would probably be getting hit for all 0's until you run out of energy from the protective bond.

Recasting prot spirit before it runs out might maintain the order of the spells so the damage is reduced effectively. I don't have access to the game right now because I'm at work but if anyone can test this I'd also like to know if it works or not.
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Old Oct 25, 2005, 01:54 PM // 13:54   #12
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today i'll try to see how long i can keep prot bond on someone, and if it can really be maintained... ill let u know how i fare...
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Old Oct 25, 2005, 02:55 PM // 14:55   #13
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ok, i tried it and i had some success, but i only tried in CA so far...
the problem there is you dont have much time before the fight, so i figure this works better in tombs or GvG...

i suppose this is ment to make all monks in your team invulnerable to everything except rends and degen (funny, i know):

1. prot bond
2. life bond
3. life barrier
4. balth spirit
5. essence bond
6. blessed signet
7. reversal of fortune (yes, im able to protect too )
8. res sig

what do i do???
i put prot bond on the two other monks in the team, then life bond and then life barrier. so far -6 degen (14 is max).
i then put essence bond on them, -8 so far...
i then put balth spirit on me, then prot bond on me, then essence on me, -11 so far.
i then life bond 3 squishy targets in my team...

the other monks can only take 1.25% damage, and i can only take 5% damage per hit.

with this build, if another monk is hit with a phisical attack, i lose 3 energy and gain 2 back. if he is hit with another kind, i lose 2 energy in total. same for me being hit.

how do i maintain this?
i barely do!
i have energy from the other 3 squishies, and i use blessed signet A LOT.

believe it or not, i am able to throw in the occasional RoF when a character is dying (granted, only if i have high energy at that moment).

this build works, but im still testing it and training...
i'll let u know if it gets better...

edit/note:
you shouldnt drop from 44% damage anyway, but the monks should heal you, cause if you die, you are useless for a minute or two...

in adition, instead of bonding another squishy target, you can choose to drop RoF and get succor, to support your two monk buddies.

give me feedback

second edit:

you can also be a ass-backwards healer iif you choose to life bond the other squishies, by running into the fighting area and getting a healer to cast healing seed on you, and having the area healer for 20+ damage for everytime a bonded team member is attacked (if no team has too many deaths, this should mean aprox 2 times per second).

if this build turns out to work, i'd like to say that this isnt a griefer build IMO. you are easilly destroyed by an enchantement removal, you arent just ment to "survive" (you protect others too), and most importantly, this is NOT easy to pull off, and i'm still trying to pull it off "well"

last thing:
so far this is all theory, since im having problems finding groups in topk, since im only rank 1...
a shame really

Last edited by mortalis doleo; Oct 25, 2005 at 04:09 PM // 16:09..
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Old Oct 26, 2005, 12:45 AM // 00:45   #14
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So far i have treid to put this build togather but haven't been able to try anything since i can't get on guild wars till later in the week.

Its a two person team a Tank and a Nuker, just feel i am missing something.

Tank:
e/mo (would use monk but only lvl6 at mo )
protect prayers = 12
Healing = 8
smite = 9
energ store = 9
hp = 55
Total nrg = 47 nrg

Protective Spirit
Symbol of Wrath
Balthazar's Aura
Essence Bond
Balthazar's Spirit
Watchful Spirit
Mending
Succor

Nuke:
e/mo
Fire attributes 16
Energy store 15
protection prayers 3

total nrg = 87 nrg

Fire Attunement
Rodgort's Invocation
Fire Storm
Meteor Shower
Life Barrier
Life Bond
Succor
Essence Bond

so anyone got any helpfull tips they can give, cos with it at the moment, both ppl will only have 1 nrg regain wot we can work with no problem, jsut more time. BUT is all the healing needed?

because i will have 6HP regain so 12hp a secound and dmg per hit should be 1.3.
but for the dmg rate to get two high i would have to have 10 people around me hiting me every secound then i would have a problem, but is that likely to happened, or have i missed something out.

edited skills

Last edited by Reve2uk; Oct 26, 2005 at 01:41 PM // 13:41..
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Old Oct 26, 2005, 08:53 AM // 08:53   #15
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i would have gone protector and nuker as tank... because you can

protector mo:
life bond
protective bond
balth spirit
essence bond
blessed signet
divine boon
reversal of fortune
?

the protector can protect both charaters, and heal with divine boon + RoF.

nuker e/? (preferably echo nuker):
pheonix
fire burst
lava font
meteor shower

other fire skills...
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Old Oct 26, 2005, 11:27 AM // 11:27   #16
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thing is thou i only have an e/mo at the moment so blessed signet is total useless to me, i can only get 3 nrg max from it.

this is one of the reasons for posting the build wanted to use wot i had and ot a e/mo that isn't doing much at the moment :P

edit: also interupts could be a problem for the nuker unless i make them a e/W then use bon def, which wouldn't be to bad.

but would my current build work effectivly

edit2: changed both rebirths for, Essence Bond and succor

Last edited by Reve2uk; Oct 26, 2005 at 01:40 PM // 13:40..
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Old Oct 26, 2005, 05:52 PM // 17:52   #17
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for an elmo it is hard maintainng enchantements after the ether renewal nerf, but it can still be used to some extent...

the build itself sems solid and capable of farming most regions, but i still think it should be one nuker, and one monk to keep him alive...

if you cant be monk, then maybe something like this for the protector:
1. life bond
2. prot bond
3. healing seed
4. balth spirit
5. reversal of fortune
6. essence bond
7. ether renewal
8. rebirth/mend ailement

you cast life bond, prot bond and essence bond on the nuker, and balth spirit on yourself.
you cast healing seed on the nuker if you see he is being damaged (with the enchantements on him, seed will be healing, not rducing damage).
you stay behind, very behind, so to not agr enemies, and when you are see you are losing energy, cast ether and spam RoF and mend on either you or the nuker.
the nuker should get succor and apply it to you.

you should have 12 protection, 10 energy storage (with rune), and rest go to healing.
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Old Oct 26, 2005, 08:48 PM // 20:48   #18
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thanks got one question thou, with life bond i should be getting 0 dmg throu so will balth spirit actaully give me any nrg???

if it dosen't do you think i should get another maintaining spell for extra nrg for ether renwal or shall i put i different one in like
Aegis - block so less nrg lose from prot bond
Guardian - block/spam
Vigorous Spirit - healing- so i wouldn't have to use seed as much
...
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Old Oct 26, 2005, 09:59 PM // 21:59   #19
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the great think about the life bond-balth spirit combe, is that even with -0 damage, you still gain energy.
i think that the build i gave should work, even though ether renewal isnt that effective...
let me know if you have problems.

edit:
you should have aprox 70 energy, before the fight starts.
with 12 protection, i think you should lose 4 energy from easch stike through prot bond.
you will gain 1 energy from life bond-balth spirit, and one from essence bond.

that means you lose 2 energy from each strike.
with succor on you, you should have 1 energy regen, and with all that energy, i dont think you actually need ether renewal but it helps.

just make sure you regain energy before the next fight, and that you dont fight enemies who are able to strip enchantements...

Last edited by mortalis doleo; Oct 26, 2005 at 10:03 PM // 22:03..
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Old Oct 26, 2005, 10:42 PM // 22:42   #20
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thanks i will post how it gose when i try it out tomorrow
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