Oct 15, 2005, 09:09 PM // 21:09
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#1
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Wilds Pathfinder
Join Date: Jul 2005
Location: in exile
Profession: W/
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Warrior Mesmer Build
i was just looking around for some good builds for my warrior, and then i thought of a warrior mesmer build that would kill monks better than normal warrior/rangers.
im not sure if anything like this has been posted before, but here it is:
Warrior / Mesmer
16 Axe Mastery
10 Domination Magic
10 Strength
Executioners Helm
Gladiators Chets/Gloves/Leggings
Knights Boots
Executioners Strike
Penetrating Blow
Dismember
Axe Rake
Berserker Stance
Sprint
Power Block (E)
Shatter Delusions / Ressurection Rignet
You would want to start off by just beating on the monk regularly working up your adrenaline until pretty much all of your skills are charged. Then, in quick succession, you wanna click Dismember and Axe Rake. Now its all about timing. You want to use Power Block next, but the tricky part is catching one of his spells, even with the 1/4 casting time. If you land the Power Block, the Monks pretty much screwed. Hit Berserker Stance and then start pounding on him with the Executioners Strike and Penetrating Blow. You could use Shatter Delusions just so that you do 50 or so unavoidable damage.
You will probably want a Necromancer with Rigor Mortis and Rend Enchantments to make sure this works.
Please post any critque or comments.
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Oct 16, 2005, 04:15 AM // 04:15
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#2
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Frenzy>Berserker Stance
Also, if Power Block is your elite, go swords. Sever, Gash, Galrath, Final is far better if you're elite is going to be non-weapon.
At 15e. that's a hell of a risk you're taking as well as energy taxation.
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Oct 16, 2005, 04:29 AM // 04:29
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#3
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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black out is a better option here. its reuseable, cost less, doesn't need a condition (interrupting spell), and disables ALL skills. power block can disable skills longer but its high recharge and energy cost make it less effecient for blocking skills.
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Oct 16, 2005, 05:19 AM // 05:19
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#4
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Krytan Explorer
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The biggest problem, IMO, with Blackout is that you need an assist to take advantage of the window of oppertunity you've just opened. You've just disabled all your skills as well so you generally can't muster up enough damage to finish em off. Sometimes this is a problem, sometimes it isn't depending on how coordinated your team is.
The advantage of powerblock is that you can continue putting out signifigant damage while he's disabled. 15e skills aren't too much of a problem for a warrior if you can reduce the amount of incidental energy expenditures in other places. For example, you might want to replace sprint for rush, (Heresy I know.)
And a zealous hilt should be able to make up the cost of frenzy. Leaving the majority of your meagre energy pool devoted strictly to the powerblock.
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Oct 16, 2005, 10:40 AM // 10:40
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#5
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Wilds Pathfinder
Join Date: Jul 2005
Location: in exile
Profession: W/
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thanks for the feedback
i think that i would switch out berserker for frenzy just because of teh quicker recharge, but im not sure about blackout because it would disable the timeframe that most of my damage comes from.
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Oct 16, 2005, 11:57 AM // 11:57
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#6
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Lion's Arch Merchant
Join Date: Jun 2005
Location: Vabbi, Elona
Guild: Ex Talionis [Law]
Profession: Me/
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I would switch Power Block with either Shame or Diversion. Powerblock is too easy to f*ck up, costs too much energy and has a long cooldown. At least with shame or diversion there's a better chance at screwing them over.
Throw in shame when their health is at about 1/3rd and keep slashing away. They will not be able to recover at that stage.
If you have diversion cast it just after you start attacking and I assure you they won't cast any spells while their hexed with Div.
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Oct 19, 2005, 05:09 AM // 05:09
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#7
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Frost Gate Guardian
Join Date: Jul 2005
Location: Phoenix, Az
Guild: Kings of Chaos Knights (KoCK)
Profession: W/Me
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Hi,
I am working on a budding little W/Me to play in PvE and PvP... been screwing around in the little arenas for a bit and having fun. The only realy Mesmer skill I'd use up to this point is Ether Feast because I don't really have an energy store to cast more of the powerful Domination skills - Backfire and the like.
Now that I hit lvl 16 I am getting a few more Att points to drop into more Attributes other than Axe to get the Mesmer side working.
For PvP would it be better to run in attack a caster and then try to hack em up with the axe for a bit? I am getting the feeling that PvP is Far! from the tanking in PvE, and surgical strike is the name of the game.
Does Blackout take my Adrenal skills as well?
btw Zealous Axe hafts are nice, pickin up energy for wackin on things is always good.
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Oct 19, 2005, 06:42 AM // 06:42
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#8
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Ascalonian Squire
Join Date: Oct 2005
Guild: The Rainblood Raveonettes
Profession: N/W
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I played w/me b4 and played this build which i think wasnt that bad, until inspiration was nerfed from energy denial to energy management.
u can choose either sword or axe.
and pump the rest of the attributes into inspiration. energy drain, energy tap, ether feast, power drain and the rest of the skills would be yr offensive weapon skills. its quite simple actually.
so the main purpose of this build is to make the healer/caster, energyless. and then hit them.energy drain/tap their energy away first, ether feast for healing. power drain for more irritance when they have some energy left to cast something. IMO, its a pretty big nuisance when a magic user has low energy and has to run around to avoid being hit. of course it can be countered with a necro supporting its energy regen. either way, inspiration is nerfed. just my idea.
btw i was using the mesmer inspiration offhand +27energy, +30 health, -1energy regen. with glad armor. so my energy was 54 and the 1 regen doesnt matter when u can conveniently leech energy off casters.
Last edited by Rainblood Raveonettes; Oct 19, 2005 at 06:49 AM // 06:49..
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Oct 19, 2005, 11:58 AM // 11:58
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#9
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Ascalonian Squire
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Powerblock is completely useless on its own against a monk, it can only interrupt healing seed and agesis.
Blackout is great but it reset all your adrenline skills.
Diversion is not too useful here, because war is lacking energy to spam it.
Try backfire with hamstring
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Oct 19, 2005, 12:58 PM // 12:58
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#10
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Banned
Join Date: Aug 2005
Location: my w/mo uses mending, orison, and healing breeze. you cant kill him.
Guild: Sand Scorpions [SS]
Profession: W/Mo
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the reason blackout is terrible on a warrior is it effectively causes you to lose all adrenaline.
however taking something like power leak is fine too, i mean its an incredibly fast cast, can severly drain the caster you attack, and it can also give you another reason besides hex breaker to put points in domination.
powerblock really isnt the greatest because its elite. as a warrior, i think you would definetly need the weapon elite. beserker stance would really depend on your group. for example if you do a warrior spike where you gain adrenaline and then switch for the spike, theres nothing bad about beserker stance other than that it will end if you use an interupt. otoh if you like hurting people non stop, then beserker stance wont do you much good, so go with frenzy.
another skill to look into for a fast interupt would be distracting blow.
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Oct 26, 2005, 12:10 AM // 00:10
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#11
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Frost Gate Guardian
Join Date: Jul 2005
Location: Phoenix, Az
Guild: Kings of Chaos Knights (KoCK)
Profession: W/Me
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Power leak is great... I luv runnin around with that and backfire! With the backfire I can obviously cause damage to the casters, but that power leak is lots of fun when I see a caster goin for a spell!! Now I can put more att pts to put into some magic so I can make 'em loose more energy.
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