May 19, 2005, 12:32 AM // 00:32
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#21
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Frost Gate Guardian
Join Date: Apr 2005
Location: The Dark Side of The Moon
Guild: DEUS
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Shield of Judgement {Elite}
Description For 8-18 seconds, anyone striking target ally is knocked down, and suffers 5-41 damage.
Energy Cost 15
Casting Time 1 seconds
Recharge Time 45 seconds
Skill Type Enchantment Spell
Linked Attribute Smiting Prayers
It's all purty when they hit me in unison.
Last edited by JAGeAkurei; May 19, 2005 at 12:37 AM // 00:37..
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May 19, 2005, 04:26 AM // 04:26
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#22
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Ascalonian Squire
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It sure is.
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May 19, 2005, 04:59 AM // 04:59
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#23
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Frost Gate Guardian
Join Date: May 2005
Location: Colorado
Guild: Imperial Fist Guild Leader
Profession: W/E
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...
Just play the game. Farming is useless. I found that on my journey from the first mission to the last, I managed to pick up everything off of mobs that I will ever need and more.
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May 19, 2005, 01:42 PM // 13:42
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#24
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Frost Gate Guardian
Join Date: Apr 2005
Location: The Dark Side of The Moon
Guild: DEUS
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Yea cept this post is about how to farm, not playing the game. Go troll elsewhere.
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May 19, 2005, 02:02 PM // 14:02
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#25
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Frost Gate Guardian
Join Date: Apr 2005
Location: Cantha
Guild: The Dirty Devils [TDD]
Profession: Mo/Me
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Quote:
Originally Posted by JAGeAkurei
Yea cept this post is about how to farm, not playing the game. Go troll elsewhere.
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LOL, How true.
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May 22, 2005, 01:39 PM // 13:39
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#28
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Frost Gate Guardian
Join Date: Apr 2005
Location: The Dark Side of The Moon
Guild: DEUS
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yea it's nice how those things work out
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May 22, 2005, 03:19 PM // 15:19
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#29
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Lion's Arch Merchant
Join Date: May 2005
Location: Down The Road
Profession: R/Mo
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Hey do you guys think a R/Me would have a decent chance at farming? Atleast better than an R/E ?
Or is it too difficult for a build like that?
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May 23, 2005, 02:10 AM // 02:10
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#31
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Ascalonian Squire
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I know the song is Queens of the Stone Age - Go With The Flow
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May 23, 2005, 02:18 AM // 02:18
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#32
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Frost Gate Guardian
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Quote:
Originally Posted by KraXed112
I know the song is Queens of the Stone Age - Go With The Flow
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awesome thanks
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May 23, 2005, 02:31 AM // 02:31
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#33
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Academy Page
Join Date: May 2005
Location: Chesapeake, VA
Profession: W/
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Built that build with my W/Mo and it does well. I prefer Healing Hands over Shield of Judgement for energy and health purpose. Shield of Judgement stops you from being hit as fast which stops you from getting energy back as fast from your Balthazar's Spirit not that thats a big deal. When Healing Hands is recharging i use Shielding Hands and spam heal Orison of Healing and Healing Breeze (since Zealot's Fire is on it helps).
Being a Warrior main I cant use runes for Monk skills so I use this setup,
Smiting Prayers 11
Healing Prayers 10
Protection Prayers 10
Healing Hands (Elite)
Shielding Hands
Orison of Healing
Healing Breeze
Symbol of Wrath
Balthazar's Aura
Zealot's Fire
Balthazar's Spirit
Any class should be able to use this if they have monk secondary.
The only difference in the character classes using these skills will be the AL.
I do have a question about this setup though.. is there any other area it can be used that works well like Riverside mission? Was thinking maybe scarab's in the desert. I'll be exploring to find out.
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May 23, 2005, 02:32 PM // 14:32
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#35
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Frost Gate Guardian
Join Date: Apr 2005
Location: The Dark Side of The Moon
Guild: DEUS
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Quote:
Originally Posted by femto
nice video, I just changed my E/Me to a E/Mo and am interested in trying out a build similar to yours. a few questions:
1) what song is that? goes really well with your video (foo fighters?)
2) I noticed you had Balthzazar's Spirit(?) on your skill bar but never used it during the video. do you normally use it but just not for this video?
3) very nice farming but i noticed none of the enemies you were fighting had any interupts, unlike the mo/w video where even hill giants were farmed ( ) so do you know of any way to avoid or block being interupted as a e/mo? I didn't really see any skills for this build that could do that, and my character becomes almost useless while fighting a mob of herders or ice golems. =/
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1 - Been answered
2 - Answered this in a different post, back at the time, I was testing to see how the return on it was. Compairing the ratio of downtime with it to downtime without it on. Turns out it isn't needed on an E/Mo due to the energy storage. Instead I usually slot in some sort of hex or condition purge.
3 - True the E/Mo has no options for knockdown prevention. However due to having more MP than a Mo/* I can afford to farm entirely different mobs they may have more trouble with. Can spam Remove Hex or Mend Condition till the cows come home. And during such situations you simply have to retool the build to the zone you plan to farm.
3b - Yes there is a way, Only 1 of the spells on that video's hotkey bar can really be interrupted, that being symbol of wrath.
So if fighting a knockdown encounter it might look more like this
-Zealot's Fire Pre Fight
-Run just outside agro radius
-Cast Shield of Judgment
-Run into field, run around, let a couple knockdowns hit, it actually helps them cluster
-Hit Balthazar's Aura
-Glyph of Concentration(Not only a dummy spell that you can afford to have interrupted, it's cast on yourself and counts towards ZF)
-Symbol of Wrath
-Glyph of Sacrifice(Another option if you feel you may be interrupted)
-Whatever healing you need
You could also throw in magnetic aura or any number of ele evade/block buffs. It will never be 100% like the M/Wo vs knockdown, but if the dance is done right, it aint too hard.
I think of farming like this
Mo/W - Need For Speed Underground, you tune it up, it's set, no more tweaking needed damn if you can't do whatever you want. IE less work in the long run.
E/Mo - Gran Tourismo, you tune it up, holy crap why does this rule in 1 spot but suck in another, oh wait, e/mo is like a real car you have to tune it specifically for what you want it to do. IE far more work, same return.
Besides if you're farming, you're a nerd anyway. You might as well dance like one
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May 23, 2005, 07:28 PM // 19:28
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#37
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Academy Page
Join Date: May 2005
Location: Phoenix, AZ of the USA
Guild: Exalted of the Unconquered Sun
Profession: W/Mo
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I don't think it's just about picking up items that you need, its also about acquiring the gold in which a guild needs to survive. Especially for a guild doing PvE attempting to get a guild hall farming is the only way to get enough money to pay for that outrageous sum the PvP HoH teams are asking for.
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May 23, 2005, 08:01 PM // 20:01
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#38
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Ascalonian Squire
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Quote:
Originally Posted by Zoddo
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damn video down, can anybody like send it to me? Ill host it for awhile just for you guys. (depending on size)
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May 23, 2005, 08:40 PM // 20:40
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#39
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Frost Gate Guardian
Join Date: May 2005
Location: Chicago
Guild: Left For Dead
Profession: Mo/E
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Quote:
Originally Posted by Hand of Shiva
I don't think it's just about picking up items that you need, its also about acquiring the gold in which a guild needs to survive. Especially for a guild doing PvE attempting to get a guild hall farming is the only way to get enough money to pay for that outrageous sum the PvP HoH teams are asking for.
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100k is what they're regularly asking for now. I have the cash, but I want my guild to actually earn it in the HoH. My guild basically consists of me, my boyfriend, his coworker buddies and a few friends we've met online. Anyway...
Farming is kind of fun. When a gold or purple item drops my eyes light up. I used to farm all the time anyway in every online game I've ever played, and the rarer items never dropped. But here it does, and that makes farming all the funner.
IMO Elementalists can be the best farmers, but the elite skills are key to farming success. Elementalist/monk is certainly an extremely good farming character due to godly amounts of energy and the AOE damage potential. I personally disagree with the choice of shield of judgment (tried it, don't like it) but it's a personal matter. ^^
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May 23, 2005, 10:50 PM // 22:50
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#40
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Frost Gate Guardian
Join Date: May 2005
Profession: R/Mo
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I've been calculating some different combinations and I think I'm going to try this combo tonight with my Ra/Mo combo:
Mending - +3 regen
Essence Bond - +1 energy per physical damage taken
Balthazar's Spirit - +energy per damage taken
This will leave me with 0 energy regen pips, but +2 energy per damage taken. With my base energy with smiter's staff, I have 41 energy, and after the last protection I'll be at 31 energy.
Zealot's Fire - 60 seconds of 37 damage per my cast
Enter Battle at 21 energy
Shield of Judgement - Assume 10 hits for 20 energy on the first knockdown, back up to 26 energy plus 37 damage from zealot's fire
Balthazar's Aura - Start the AE at 22 per second. Down to 1 energy and get hit the 2nd time, back up to 21 energy (37 more damage from zealot's fire)
Healing Breeze - Regen maxed, down to 11 energy (37 more damage from zealot's fire)
Symbol of Wrath - Down to 6 energy, but back up to 26 after the 3rd hit (37 more damage from zealot's fire)
4th hit back up to 41
Prep for healing breeze going out. When it does, cast again for another 37 more damage from zealot's fire.
After the 5th hit, I'm back to max energy. At the 15 second point I cast what is hopefully the final balthazar's aura.
I haven't tested this yet. Going to try to test tonight. The kicker here is surviving the hits. I'm assuming 20 damage per hit, since I have end-game armor on. If it's 20 damage per hit on 10 mobs, I'll take 200 and regen approximately 100 between hits. I'm not completely sure I'd survive the entire fight, but it'll be an interesting test. The +3 regen on mending should enable me to recover a lot of my lost hitpoints while I'm corraling all of the mobs.
I'll probably try on a small group first to test the feasibility of having 0 energy regen without getting hit. The nice thing about "buffs" is you can turn them off between fights to regen your energy and then turn them back on before going on a 2nd round.
If my calculations are correct, I should do 647 damage in the first 10 seconds. I have absolutely no clue how many hitpoints mobs have, but that's the calculation on paper.
I'll post again after testing this out. I might test it with my 8/8 SP/HP attributes as they stand on my regular character. That combo calculates to 501 damage in the first 10 seconds.
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