Oct 12, 2005, 07:49 PM // 19:49
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#1
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Pre-Searing Cadet
Join Date: Oct 2005
Guild: Guild of Rohan
Profession: E/Mo
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Interupt is ruining this game!
I am a elementist, I dont wanna spend time creating another character and unlocking skills and im just used to being an ele so not going to change...
but the interupt rangers and mesmers make me wanna sell this game and get wow or evercrack or something else.. i mean its cheap.. they are not hitting knocking down or anything just a quick interupt...
it sucks for me when im casting a big spell and then blam interutped and the skill is recharging so i cant use again untill it does... so it makes me useless..
yes i could take glyph of concentration but i have to cast that first then my spell everytime... by that time im dead anyways as my armor is sucky...
Just my opinion but i dont like it.. it sucks that everytime in comp arena i spawn and see rangers i know they are comming for me... even if we have a monk they come for me.... so my character in pvp is basically useless...
ive tried em all
air fire water earth
anyone with any help on not getting interupted will be appreciated thanks....
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Oct 12, 2005, 07:58 PM // 19:58
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#2
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Desert Nomad
Join Date: Aug 2005
Location: Boston, MA
Guild: Blood Of Orr [BoO]
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Use spells that cast faster.
Look at some of the more defensive spells given to elementalists to ward off interrupts.
Yeah it can be a pain for elementalists with interrupters, but it is far from possible. Try looking at your selection of skills before deciding that it's too hard or useless.
And by the way, unlocking skills is an absolute necessity for PvP. At least if you want to play with some degree of reliable skill.
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Oct 12, 2005, 07:59 PM // 19:59
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#3
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Krytan Explorer
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I agree with you. It's too far, especially in arena's. I'm just not sure what all they can do without unbalancing GvG and Tombs.
Try Mantra of resolve as some advice. It sucks but an Ele/Mes is the best suited to it. You'll lose 7-3 energy when you're hit but the skill won't be interupted. At Inspiration of 8 it's 5 if I remember right. It wastes a whole skill and 8 points already so take along Inspired Hex to get it back is my advice.
Alternatively is Mantra of concentration, the thing is if you use this you'll have to spend 5 points to renew it when you're interupted, same as you would lose with resolve and it's got a 20 second delay so you can only do 2 sure spells every 20 seconds.
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Oct 12, 2005, 08:00 PM // 20:00
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#4
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Wilds Pathfinder
Join Date: Jul 2005
Profession: W/
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bah...air eles anoy me to no end. a constant blinding flash with 2 attunments is like 2/3 energy for a very long blind
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Oct 12, 2005, 08:13 PM // 20:13
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#5
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Lion's Arch Merchant
Join Date: May 2005
Location: San Diego, CA US
Guild: SoF
Profession: Mo/
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Try to use your environment more. I know spells like Lightning Orb require line of sight, but there are other spells out there that don't need it. Also, keep in mind that steps like blinding flash and gale help as well. In random arena, there is a certain chaos factor, so try not to get too discouraged at all, because you can't really expect to much. Get to the Team Arena level and party with your guildmates or some friends...this way you can take some can make a small scale team that accounts for interrupt rangers.
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Oct 12, 2005, 08:17 PM // 20:17
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#6
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Krytan Explorer
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The thing about line of sight that kills me is that so many solid looking things aren't solid. Alters aren't solid, pillars aren't solid, very often hills aren't solid and you can see the arrow fly right through them.
Even if they were solid that doesn't stop a good mesmer from crushing you like a grape.
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Oct 12, 2005, 08:20 PM // 20:20
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#7
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Ascalonian Squire
Join Date: Aug 2005
Location: Ontario, Canada
Profession: Mo/N
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Its not unfair, ranger can interupt, but they arent strong in any other way! plus they dont go for the monks because their spells are way to short to interupt! Plus the warrior could say the same about the elementalist that constantly blinds him, rendering him useless! or the monk could say the same about the mesmer sucking out all of his energy. Its just a balance
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Oct 12, 2005, 08:23 PM // 20:23
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#8
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Wilds Pathfinder
Join Date: Sep 2005
Location: my house
Guild: The Cutting Edge [TCE]
Profession: N/
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against mesmer interrupts, you can be earth with obsidian flesh.
against ranger interruption, you can be water with the thing that blocks arrows/magical projectiles.
if you are air, blind the rangers - the recharge time of blinding flash is great.
if you wanna be fire, use your secondary skills and fast spells like immolate, flare and any AoE spell that targets enemies near you.
interruption is beatable...
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Oct 12, 2005, 08:38 PM // 20:38
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#9
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Pre-Searing Cadet
Join Date: Oct 2005
Guild: Guild of Rohan
Profession: E/Mo
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thanks for the help guys as, ill try some of those things... i have unlocked about every skill for an ele and a monk i dont mind unlocking more but i dont wanna be a ranger or anything else for that matter. I like being an ele im ok with dying fast when i get called cause of lack of armor and i dont mind warriors standing on top of me wacking away thats just the game but interupt seems to really get on me... its like someone pulling a gun out in a knife fight... its no use....
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Oct 12, 2005, 08:44 PM // 20:44
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#10
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Ascalonian Squire
Join Date: May 2005
Location: Florida
Profession: R/
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I often go for Elementalists when I PvP and to be honest I feel bad for them when I see most of their spells being interrupted when two Rangers target them. I'd be upset if it was done to me. You have to do it, though, or else you or your teammates will die. I guess it can be taken as a compliment, since if an Ele is left alone, he'll wreck havoc on everyone. Their spells are that good IMO.
However, I've more often than not gotten my ass handed to me when going after a few Elementalists. For instance, Gale and Blinding Flash can make a Ranger quite useless.
Getting interrupted isn't fun, but in the end it's part of the game.
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Oct 12, 2005, 08:47 PM // 20:47
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#11
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Wilds Pathfinder
Join Date: Jul 2005
Profession: W/
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interupt is indeed the counter to spell casting, otherwise it would just be a game where casters just fired off spells like gun slingers. everyone has pointed out how interrupts arn't unfair but yous seem to think it's still imbalanced.
1. there is little damage output from a pure interrupt ranger
2. eles have more than enough defenses, blind or magnetic aura
3. rangers and warriors are both as easy, or even easier to shut down than spell casters
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Oct 12, 2005, 08:50 PM // 20:50
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#12
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Banned
Join Date: Aug 2005
Location: my w/mo uses mending, orison, and healing breeze. you cant kill him.
Guild: Sand Scorpions [SS]
Profession: W/Mo
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let me just say fire eles usually cry when they see rangers (or most other interupters) because in the fire line alot of spells take awhile to cast, which is ideal for interupters. on top of that, you dont have any really nice counters like blinding flash (in a 4-4 environment i mean), so your best bet would be to dig into the inspiration line for something nice like spirit shackles
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Oct 12, 2005, 08:58 PM // 20:58
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#13
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Pre-Searing Cadet
Join Date: Oct 2005
Guild: Guild of Rohan
Profession: E/Mo
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just tried blinding flash it works ok still only 10 seconds and then they are back at it... I guess it is balance but crap, i used to feel i can deal lots of damage now its like ,protect protect , now i can hit someone, then protect protect again....
Last edited by Poxy; Oct 13, 2005 at 03:10 AM // 03:10..
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Oct 12, 2005, 09:27 PM // 21:27
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#14
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Krytan Explorer
Join Date: Jul 2005
Location: Taunton, Mass.
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wow. hw are u complaining about interrupts when the just added a delay time to all the ranger interrupt spells. your half monk so use spel breaker. change your secondary to mesmer and use resolve( your an ele i think u can spare some energy). stop complaining cause u can't adapt.
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Oct 12, 2005, 09:40 PM // 21:40
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#15
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Lion's Arch Merchant
Join Date: Oct 2005
Guild: Asian Syndicate
Profession: Me/E
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Stop complaining. There are plenty of ways to counter interrupters and use your secondary profession to help you. Rangers can do more than just interrupts, mine does a lot of damage.
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Oct 12, 2005, 10:16 PM // 22:16
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#16
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Krytan Explorer
Join Date: Aug 2005
Guild: Eternal Comrades
Profession: E/Mo
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I'm guessing you're having trouble getting firestorm or meteor shower or earthquake or something to cast. Short answer is don't use those spells, they aren't very good in PvP. Take a look at the casting times of the spells you're casting at--don't take anything with longer than 2 second cast, preferably, don't take anything with longer than 1s. I can tell you that from my experience as an air elementalist, interrupts have not been a real problem. Lightning strike, enervating charge, whirlwind, etc. all have fast enough cast times that interrupts shouldn't be more than a minor annoyance.
Or if you want to get back at the interrupters, pump up energy storage to max, and use thunderclap and shoot them back with a shocking bow. Most annoying build in the game IMHO.
Rico
Last edited by Rico Carridan; Oct 12, 2005 at 10:18 PM // 22:18..
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Oct 12, 2005, 10:18 PM // 22:18
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#17
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Krytan Explorer
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1 thing. Even though mantra of resolve is good against rangers, its very very bad against mesmer interrupters. In fact its far worse than using nothing at all. Course if you're trying to cast meteor shower then mantra of resolve isn't going to help very much against a ranger either. But even using a 2-3 second cast spell with resolve will get you punished against a good interrupt mesmer.
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Oct 12, 2005, 10:24 PM // 22:24
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#18
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Ascalonian Squire
Join Date: Sep 2005
Guild: Grim Frostbitten Moongoats
Profession: W/Mo
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I usually go air spiker and I have yet to have trouble with interupts. I can constaly cast because the longest spell I cast is 2seconds and I have 40% chance to increase so I very rarely see it take the full 2 seconds.
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Oct 12, 2005, 10:30 PM // 22:30
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#19
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Pre-Searing Cadet
Join Date: Oct 2005
Location: inside the matrix of pwn
Guild: [guild hopper] i havent found a guild that is good enough 4 me yet.
Profession: E/Mo
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Solution
GLYPH OF CONCENTRATION
you next spell cannot be interrupted and ignores the effects of Dazed.
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Oct 12, 2005, 11:01 PM // 23:01
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#20
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Perfectly Elocuted
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Migraine slows Monks spells enough to interrupt them as well.
Pacifism is a nasty little anti-ranger interrupter spell, won't do much for the mesmer skills, but its better than nothing.
Also its next to impossible to interrupt if you don't have energy, and Rangers don't have much to spare.
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