Oct 16, 2005, 12:18 AM // 00:18
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#21
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Academy Page
Join Date: Aug 2005
Location: Mary Land
Guild: Infusion INF
Profession: Mo/Me
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Quote:
Originally Posted by Arathorn5000
There's a cap on the 'less healing' effects stacking, I think it's something like 66%.
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Dooesn't Lingering curse gives -50% to healing all by itself? Or am i misunderstanding what you are saying here.
And yeah i agree with you defile is fine at around 10-12 seconds, and rigor mortis, while it is a great spell, is killer on the energy even with glads and an off-hand item.
16(12)/11(10)/8 seems to be the best to me. Plaque touch is worthless if you got an organized team But it owns in Random Comp Arena.
I just played with a tombs group as this guy, I was the only warrior, there was one trap ranger and we had two air spikers and one necro (rest were monks). The necro used lingering curse and malign intervention and I used deep wound plus defile, then the air spikers spiked. It seemed to do just fine, I couldn't tell if the targets were being healed or not amongst the chaos though.
If all those stack thats 50% less than original, then 20% less, then 20% less than that and finally another 33% less.
Unless I'm mistaken that means the target will only recieve 21.12% benefit from any healing. Which means that 200 point booned orison only heals for 40 - about 45 points less than my executionrs strike.
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Oct 16, 2005, 12:34 AM // 00:34
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#22
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Jungle Guide
Join Date: May 2005
Location: New Jersey
Guild: Idiot Savants
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The maximum amount that healing can be reduced by is 66%.
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Oct 16, 2005, 12:45 AM // 00:45
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#23
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Academy Page
Join Date: Aug 2005
Location: Mary Land
Guild: Infusion INF
Profession: Mo/Me
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So basically you can make it so someone only gets 33% benefit from healing. I see now what you meant.
Oh and I'm aussiming this affects all heals correct? Included divine favor bonus and any spells like healing seed or ether feast or aura of restoration.
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Oct 16, 2005, 04:20 AM // 04:20
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#24
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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34% healing is fatal in all situations I can think of. Convert Hexes is the only possible way of countering a hex stack if at all and if that monk can get interrupted quickly enough, you've got a dead body as your target.
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Oct 17, 2005, 12:58 PM // 12:58
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#25
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Academy Page
Join Date: Aug 2005
Location: Mary Land
Guild: Infusion INF
Profession: Mo/Me
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yup i agree, 66% reduced healing = one dead motha
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