Oct 05, 2005, 05:55 PM // 17:55
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#21
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Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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Quote:
Originally Posted by Sister Rosette
Forseeable Drawbacks:
Backfire
Interrupts
Enchantment Removal (Somewhat)
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I really like the build, no matter what the others say. Chances are, as a caster, you will be targeted early and often, so if you can sit there and tank before the other group realizes it or wises up to it, you've actually saved some of your fellow team members from dying.
This is ABSOLUTELY the weak point of the build (and any build that is based on enchantments and/or constant spell casting. Chances are a team in the Tombs is not going to "forget" to take one of these three. And once they do, as with all immortal builds, you won't be immortal for very long. That's why the "I will kill you before you kill me" builds are much more appealing. But, if played right as a feint, this could be very valuable to a team.
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Oct 05, 2005, 06:01 PM // 18:01
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#22
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Krytan Explorer
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Quote:
Originally Posted by Jetdoc
I really like the build, no matter what the others say. Chances are, as a caster, you will be targeted early and often, so if you can sit there and tank before the other group realizes it or wises up to it, you've actually saved some of your fellow team members from dying.
This is ABSOLUTELY the weak point of the build (and any build that is based on enchantments and/or constant spell casting. Chances are a team in the Tombs is not going to "forget" to take one of these three. And once they do, as with all immortal builds, you won't be immortal for very long. That's why the "I will kill you before you kill me" builds are much more appealing. But, if played right as a feint, this could be very valuable to a team.
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I would rather enjoy myself in a war of "I will kill you before you kill me" builds than having torture myself in an unending battle of "I will outlast you" builds..
But if you have all the time in the world to do dat, oh well..what can I say
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Oct 05, 2005, 06:18 PM // 18:18
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#23
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Jungle Guide
Join Date: May 2005
Location: New Jersey
Guild: Idiot Savants
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Quote:
Originally Posted by Sister Rosette
Yeah, worthless in PvP. That's why there's victory shots from a 4V4
in the first two posts....
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Sorry, but that gave me a good laugh.
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Oct 05, 2005, 06:44 PM // 18:44
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#24
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Jungle Guide
Join Date: Sep 2005
Guild: Nova Alliance
Profession: Me/
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I dont understand all the hating going on in this thread.
Are you mad because the build works? If so, that's just stupid.
If you're mad because its a griefer build. Too bad, you lost one 4 vs 4 battle. If you were overly concerned about faction, you wouldnt be in the Random Arenas.
As for this build not helping anyone, well if she annoys the other team into quitting, its free Faction for my dead ass. Who cares if I get rezzed or not.
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Oct 05, 2005, 07:03 PM // 19:03
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#25
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Jungle Guide
Join Date: May 2005
Location: New Jersey
Guild: Idiot Savants
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To put it bluntly, there's a lot of hate because the build is pure shit.
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Oct 05, 2005, 07:06 PM // 19:06
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#26
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Jungle Guide
Join Date: Jun 2005
Location: Topeka, Kansas
Guild: Tyrian Fo Lyfe [word]
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Quote:
Originally Posted by Arcanis the Omnipotent
I dont understand all the hating going on in this thread.
Are you mad because the build works? If so, that's just stupid.
If you're mad because its a griefer build. Too bad, you lost one 4 vs 4 battle. If you were overly concerned about faction, you wouldnt be in the Random Arenas.
As for this build not helping anyone, well if she annoys the other team into quitting, its free Faction for my dead ass. Who cares if I get rezzed or not.
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this is a griefer build and nothing else. but if you think about it, it's actually costing MORE FACTION to EVERYONE involved because it makes the matches take unnecessarily longer. he's stupidly earning less faction because his matches take forever, and the other team earns less faction because they have to deal with him.
the build only keeps you alive, and it's not that good at doing it, anyway. that's great, but who cares? thanks for the tip, i can spend 10-15 minutes per match waiting until the other team leaves, or i can play a 2-4 minute match and win 90% of the time. let's see, which is more effective?
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Oct 05, 2005, 07:22 PM // 19:22
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#27
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Jungle Guide
Join Date: Sep 2005
Guild: Nova Alliance
Profession: Me/
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Apparently your bitchiness is the most effective thing you have.
What you're saying in that whole post is just what I had asked in mine.
If you're mad because it works, that's just stupid.
Last edited by Arcanis the Omnipotent; Oct 05, 2005 at 07:25 PM // 19:25..
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Oct 05, 2005, 08:05 PM // 20:05
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#28
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Krytan Explorer
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Quote:
Originally Posted by Sister Rosette
Besides, this build can take a beating from an entire IWAY team.
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Thats just not true.
Quote:
Originally Posted by Sister Rosette
The point of this build is to perpetuate any group.
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For...all of 10 secs before they stop hitting you? If you want to perpetuate a group go play monk.
Quote:
Originally Posted by Sister Rosette
7 IWAY'ing W/R's can't do more than 4-6 damage a crack against it.
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Thats just not true. Even if it were...why are 7 IWAY'ing W/R hitting you?
Quote:
Originally Posted by Sister Rosette
Enchantment removal simply slows it, not completely
stopping it.
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No, enchant removal and a swift axe to the face stops it.
Quote:
Originally Posted by Sister Rosette
Eh, it's got problems. All builds do.
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Not all builds have problems this glaring. You're making a big assumption in 8v8 that everyone will target you, that won't be the case and especially after about 10 seconds or immediately if they happen see what you're casting. In 4v4, well, even if you do manage to outlast everyone, the rewards in doing so are small.
Quote:
Originally Posted by Sister Rosette
It's netted me almost 1,000 faction
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I'm trying hard to put away those zings. 1000 faction in a day is absolutely nothing. Think about the faction per minute on this thing with no DPS. Its terrible, if you're relying on other people to leave for faction then thats seriously misguided. Not only are you missing out on the bonuses of the kill. Not only that, but even though theres very few skilled people in Random Arena...there are lots of very...very...stubborn guys. Waiting 45 mins for everyone to leave so I can get my 25 faction...thats dosen't do anything for me.
Quote:
Originally Posted by Eonwe
To put it bluntly, there's a lot of hate because the build is pure shit.
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Mad props to my crude crude friend here ^^;
Last edited by JYX; Oct 05, 2005 at 08:08 PM // 20:08..
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Oct 05, 2005, 08:17 PM // 20:17
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#29
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Lion's Arch Merchant
Join Date: Jul 2005
Guild: Dignity Glory Strength [DGS]
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If you don't like the build because of what it does, then get the hell out of here. You don't belong in this thread. You belong in happy fun land where everyone is great to each other and that last ranger doesn't run away instead of fighting.
I personally hate runners and builds like this that try to win by "outlasting" everyone else to the point where they give up. But I'm not about to be an ass and make assumptions or insults towards the OP. Like I said, if you don't have something constructive to say, then you'd probably be better off clicking that big X at the top right of the screen.
I'd rather see reasons why this build is ineffective (in what it sets out to do, which is, from what I garnered, to survive - not to gain faction) than pig-headed blathering.
Sorry guys, but I'm in Arcanis' boat here.
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Oct 05, 2005, 09:21 PM // 21:21
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#30
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Jungle Guide
Join Date: Apr 2005
Profession: N/A
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You can have nearly the same tankage ability with one monk protection elite. And you won't be complete shit to your team.
As far as greifer builds go, there are much much better anyway.
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Oct 05, 2005, 10:02 PM // 22:02
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#31
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Lion's Arch Merchant
Join Date: Aug 2005
Guild: Xen of Onslaught Ladder [XoO]
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Quote:
Originally Posted by Commodore_Mcawesome
I'd rather see reasons why this build is ineffective (in what it sets out to do, which is, from what I garnered, to survive - not to gain faction) than pig-headed blathering.
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The problem is that the 'what it sets out to do' part is ineffective. If your other 3 members win while you use this build, they would have won faster if you were using a good build. If they lose, then your only chance of winning is if no one on the other team has good enchantment removal (probably the case in 4v4, absolutely not the case in 8v8), no one has good interrupt power (now you're on sketchy ground, there are a ton of interrupt rangers and mesmers these days in 4v4), and then you just have to wait until they give up. So in essence, all you contribute to your team is a backup strategy to last the 1-45 minutes it takes for the other team to get bored and quit out.
If 'tanking' were possible in PvP, meaning having the enemy attack the person on your team that's set up to be hard to kill, then this build might be useful. However, even if people go for you because you're a soft target, they'll quickly notice that you have 0 damage output, aren't healing your teammates or assisting them in any way, and are generally useless. They'll quickly switch to a better target. Even people who aren't very skilled know that if they can't kill someone they should try attacking someone else.
So the main problem is that almost no one is stupid enough to keep trying to kill you while your other team members are alive....yet there are plenty of people stupid (or competitive?) enough to enjoy playing "the waiting game", putting off your tiny faction reward off even further.
It's a garbage build, because not only will it piss off your enemies and teammates, but it also has a very slow faction gain. The only redeeming factor is that it's sometimes fun to feel invincible, and this build will accomplish that in many 4v4 games; but as a real pvp build, it's rather useless.
Last edited by Arathorn5000; Oct 05, 2005 at 10:05 PM // 22:05..
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Oct 05, 2005, 10:26 PM // 22:26
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#32
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Frost Gate Guardian
Join Date: Jun 2005
Location: ::::
Guild: ::::::::
Profession: W/Mo
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having kinetik armor and reversal alone stops pesky IWAY kids.
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Oct 05, 2005, 11:33 PM // 23:33
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#33
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Wilds Pathfinder
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Quote:
Originally Posted by Sister Rosette
It's netted me almost 1,000 faction
today in 4on4
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Sorry to say, but you could have earned much more faction by playing an offensive build.
1,000 faction is really nothing nowadays. You get 4*20 + 25 = 105 faction per win. So 1,000 faction is 10 wins. Let's say you win only 30% of all matches and we don't count the faction you get when you loose:
on average a fight lasts (let's be pessemistic) 6 minutes. That is 10 fights per hour. You will get (worst of the worst cases) 400 faction per hour.
You will get about 50 faction per hour with your defense build.
You can't improve the 50 faction per hour you get with your defense build, but you can improve the 400 faction you get with a normal build.
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Oct 06, 2005, 03:23 AM // 03:23
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#34
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Krytan Explorer
Join Date: May 2005
Location: Cali
Guild: Mending For The [win]
Profession: W/A
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i can win 1,000 faction with the paladin premade, that doesn't mean its good
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Oct 06, 2005, 05:50 AM // 05:50
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#35
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Banned
Join Date: Aug 2005
Location: my w/mo uses mending, orison, and healing breeze. you cant kill him.
Guild: Sand Scorpions [SS]
Profession: W/Mo
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Quote:
Originally Posted by Mr Jazzy
i can win 1,000 faction with the paladin premade, that doesn't mean its good
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idk if i ever played the premade paladin id probably be in the hospital from laughing before i could get 500 faction =/
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Oct 06, 2005, 07:26 AM // 07:26
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#36
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Krytan Explorer
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Quote:
Originally Posted by Arcanis the Omnipotent
Apparently your bitchiness is the most effective thing you have.
What you're saying in that whole post is just what I had asked in mine.
If you're mad because it works, that's just stupid.
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Hahaha..so you saying some of us here are stupid for being mad with a build that works by wasting people's time?
Yes, I suppose you think gaining factions faster is stupid and being considerate with others' time is stupid as well.
Maybe we should rename Guild Wars to The War of Patience, huh?
Last edited by Nightwish; Oct 06, 2005 at 07:29 AM // 07:29..
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Oct 06, 2005, 07:34 AM // 07:34
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#37
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on a GW break until C4
Join Date: Feb 2005
Location: In your shadow
Guild: Servants of Fortuna
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Good turtle build. Congratulations if it works. It's probably more tricky than the average turtle w/mo.
Now you can proceed to lesson 2: how can I can actually play the game and win instead of looking for a draw.
__________________
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Oct 06, 2005, 09:42 AM // 09:42
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#38
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Lion's Arch Merchant
Join Date: Feb 2005
Location: Denmark
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It's not that hard to make stalemate buids for 4v4. The only problem I have with the OP is the way he's making himself look like an ass while taunting the other team in the screenshots.
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Oct 06, 2005, 11:35 AM // 11:35
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#39
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Lady Fie
Join Date: Aug 2005
Location: Sapporo
Guild: Tha Skulls [Ts]
Profession: D/W
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Quote:
Originally Posted by Shinsei
It's not that hard to make stalemate buids for 4v4. The only problem I have with the OP is the way he's making himself look like an ass while taunting the other team in the screenshots.
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And you didn't consider that maybe I was just being an ass so people
would leave faster?
Besides, it was a test. Nothin' more. You guys are all having a conniption
fit about how stupid this build is, yet you post pad the thread by saying
the same things over and over. So whatever. Enjoy. I've already tweaked
the secondary class of the build and make a new test charater. So enjoy
continuing to shithole the build, I've moved on.
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Oct 06, 2005, 11:47 AM // 11:47
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#40
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Jungle Guide
Join Date: Aug 2005
Profession: Mo/
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oh please your all just mad cause your going to encounter this from now on.
Enfeeble is much better for them only doing 7dmg...
Warrios are like WTF waaaaaaa
necros should always carry this... seince most likely your their first target.
I bet this build makes spikers cry in there sleep, good fun!
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