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Old Oct 11, 2005, 12:42 PM // 12:42   #1
Pre-Searing Cadet
 
Join Date: Oct 2005
Guild: Sanctus Iconoclast
Profession: W/E
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Default Trying to find a build for E/N (PvE)

Im currently starting another new character on GW and I'm desperately trying to find a build to base the new crit on. What I'm looking for is to use fire damage along-side blood magic.

I really want to use the necromancer's skills to restore health/energy, more than offensive (direct or indirect) and let the fire power of the ele handle the droves of monsters.

Ive searched all over most fansites and the really is a limited amount of this builds and im desperately trying to find a good build/stragey to use.

Could anybody help me? Also I'm not exactly up on which of the three necro skills would be the best to use... advise on this, would be very much appreciated.

Last edited by asudaiMercenary; Oct 11, 2005 at 12:45 PM // 12:45..
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Old Oct 11, 2005, 03:23 PM // 15:23   #2
Forge Runner
 
Yukito Kunisaki's Avatar
 
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Since fire ele elites suck [in my opinion], using Necro for it's blood capabilities is good.

I'm wondering if you're thinking of either wells or skills to feed your needs...

For blood/fire mage, I'd bring these skills/stats:

12+1+3 Fire Magic
8+1 E. Storage
10 Blood Magic

Immolate
Fireball
Phoenix
Firestorm
Fire Attunement
Blood Offering {E}
Well of Blood/Blood Renewal
Vampiric Gaze

There, now you have an AoE HoT, distance heal, and energy manager to feed your NON exhaustion skills. Immolate is good for when you need a lot of damage on one unfortunate shmuck. The rest of the skills are massive AoE damage. Attunement should ALWAYS be on an elementalist if they're intent on lasting in a fight I say. Blood Offering is an excellent energy manager when you consider Blood Renewal and Vamp. Gaze gets your hp back quite readily. The wells are tricky in that you need something dead for it to work ;_;

I personally would go Ice for soloing since it has excellent use of snares [a mob that can't catch you blocks off the others trying to get to you]. And armor. Armor of Mist, Frost Armor, Mist Form {E}, all hot. Heck, you can go Armor of Mist, Frost Armor, Water Attunement, Ether Renewal {E}, if only you can find skills that cycle fast enough...
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Old Oct 11, 2005, 06:24 PM // 18:24   #3
Wilds Pathfinder
 
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Join Date: Sep 2005
Location: my house
Guild: The Cutting Edge [TCE]
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another option, though you wont be using fire, is being water elementalist, using soul barbs to increase the damage from each water hex you have.
thats just my two cents...
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