Oct 11, 2005, 09:11 PM // 21:11
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#2
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Krytan Explorer
Join Date: Jul 2005
Location: Illinois
Guild: None
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Isn't this insane grind? You're killing with Cyclone Axe ?
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Oct 11, 2005, 09:28 PM // 21:28
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#3
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Ascalonian Squire
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A run which is about 13-15 griffons takes 10 minutes. Usually come back with 1 plat after selling items and sometimes get some keepers. A lot of the dmg is actually from gladiators defense as well. It's faster than you think, and very fun.
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Oct 12, 2005, 10:47 AM // 10:47
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#4
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Krytan Explorer
Join Date: Jul 2005
Guild: COLD, Cold Snap
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Quote:
Originally Posted by White Designs
Isn't this insane grind? You're killing with Cyclone Axe ?
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Glad's defense does some dmg too
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Oct 12, 2005, 08:48 PM // 20:48
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#5
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Ascalonian Squire
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My main point to posting this is to let people know that W/E can more than hold it's own mass farming, it's very exciting coming back with gold items every other run, then filling my pocket with mad loot.
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Oct 12, 2005, 09:02 PM // 21:02
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#6
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Jungle Guide
Join Date: Aug 2005
Profession: Mo/
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10 min to do that much... some people will look the other way; but some W/Mo's might aswell do that if they dont want to go smite; or make a new monk.
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Oct 12, 2005, 09:17 PM // 21:17
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#7
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Krytan Explorer
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Aren't you overkilling the stances a bit much? Especially while using Armor of Earth, they aren't going to do all that much damage to begin with.
I'd swap out Magnetic Aura for Aftershock or Crystal Wave to speed killing by ALOT.
Because you can use Bonetti's after every single Cyclone if you have atleast 8 griffons on you, Bonnetti's will recharge your energy and then you can cast Crystal Wave/Aftershock.
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Oct 12, 2005, 09:26 PM // 21:26
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#8
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Ascalonian Squire
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Pagan that might work, i'll give it a shot but as it is now I run into battle with about 8 griffons, cast armor of earth, cyclone, Shout, then once they all start using final thrust I throw on gladiators defense once it runs out I cast bonnettis and in between I keep casting cyclone. then once they start laying me out again I cast magnetic aura, and I definitely have to heal when I have these stances cast. After magnetic aura is up, gladiators defense is ready again. It's a very close build, and don't know how much of the defense it can take out atm. But worth a try.
Someone else give this build a shot and let me know what you think compared to a W/Mo build you might have tried.
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Oct 12, 2005, 09:36 PM // 21:36
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#9
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Academy Page
Join Date: Sep 2005
Guild: GRT
Profession: Mo/W
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Takes to long My warrior can kill 13-25 of them in under 2 mins. So with w/e thats 8 more mins time wasted in farming.
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Oct 12, 2005, 09:52 PM // 21:52
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#10
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Ascalonian Squire
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Believe:
Your warrior monk?
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Oct 13, 2005, 02:36 AM // 02:36
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#11
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Krytan Explorer
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Yeah, I use a W/R for farming. A bit more efficient than W/Mo due to only using 3 attributes.
My build is:
Axe: 12+1+3
Tactics: 9+3
Wilderness: 9
Apply Poison
Cyclone Axe
Flame Trap
Gladiator's Defense
Bonetti's Defense
Antidote Signet/Shield Stance
Heal Signet/Dolyk Signet
Troll's Unguent/Shield Stance
Depending upon what I'm fighting I use the other skills and most argue that my trap is just a bad skill choice because of the energy, but the Flame Trap is 5 seconds of burning and 72 fire damage.
Throw Bonnetti's up, then as soon as your energy is recharged start to lay Flame Trap. The energy you just spent on it is recharged in just a couple hits and you are back up to max with a good chunk of degen and damage just dealt.
Now if I was farming skeletons I'd go W/Mo because the poison doesn't effect them and the holy damage is ridiculous on them.
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