Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire

Notices

Reply
 
Thread Tools Display Modes
Old Oct 17, 2005, 05:44 PM // 17:44   #1
Desert Nomad
 
Batou of Nine's Avatar
 
Join Date: Aug 2005
Location: California, USA
Guild: Angel Sharks [AS] (RiP [KaiZ] T__T")
Profession: Mo/E
Advertisement

Disable Ads
Exclamation Shielding Hands --->Overlooked?

I have recently been experiementing with many different builds for my w/mo. In random, i did ok with typical mend/breeze, however this build seemed a bit awkward vs conditions and other spikers.

One skill i am wondering about/been trying out, is shielding hands. Up to 15dmg reduction + fast caste time + fairly fast recharge time + lasts 10 seconds = pretty good, right?

Since the description is:: "For 10 seconds, damage received by target ally is reduced by 3-15." So just like dmg reduce equipment, would this apply to all dmg sources? i.e. Physical attacks, spells, wand/staff attacks, etc etc?!?

If this truely does apply to all sources, just as dmg reduce gear does, then i feel this skill is highly overlooked and possibly a great skill, even in random arenas...ideas anyone? let me know if it applies to all sources, if not, then my thoughts are moot.

EDIT:: To JetDoc. You are on crack. Shielding hands is not an elite. and in random arena, warriors sometimes do get targeted first, if not first, then often quickly... Team Arenas, obviously not teh best choice..

Last edited by Batou of Nine; Oct 17, 2005 at 05:57 PM // 17:57..
Batou of Nine is offline   Reply With Quote
Old Oct 17, 2005, 05:49 PM // 17:49   #2
Hell's Protector
 
Jetdoc's Avatar
 
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
Default

In a random arena, you are much, much better off if you use your elite on an attack-based skill, because you'll be the last one targeted.
Jetdoc is offline   Reply With Quote
Old Oct 17, 2005, 07:38 PM // 19:38   #3
Wilds Pathfinder
 
Shyft the Pyro's Avatar
 
Join Date: Sep 2005
Location: NYC, USA
Profession: E/Mo
Default

What Jetdoc is thinking of is HEALING Hands, the Elite that gives HP back to you whenever you are hit. SHIELDING Hands instead prevents the damage. It's easy to confuse the two, considering they have nearly identical names, same energy cost, same activation and recharge times.

While Shielding Hands is potentially very useful to a W/Mo or an Earth-based E/Mo cracking out on +armor enchantments, the problem with it is that it is not absolutely reliable. Its cooldown is 25 seconds, which leaves you with 15 (or 13, with a +20% enchantment duration item) seconds of downtime. Granted, in random PvP you might not need more than 10 seconds to convince someone to change targets, but in more organized parties aggro is not so easily lost. It might serve you if you're popping off a Resurrection, but I don't really see the need for it if you're a W/Mo. If you get targeted in earnest, with armor penetrating/ignoring things or conditions, it will not help you much.

And before you ask, it is of no use to a 55hp monk, and does not reduce the damage to 0 instead of 5. Found that one out the hard way >_<
Shyft the Pyro is offline   Reply With Quote
Old Oct 17, 2005, 07:38 PM // 19:38   #4
Academy Page
 
the drizzle's Avatar
 
Join Date: Jul 2005
Profession: E/N
Default

shield of regeneration + shielding hands equals 0 damage for my monk in random arena, so I could see it working for a warrior.
the drizzle is offline   Reply With Quote
Old Oct 17, 2005, 07:43 PM // 19:43   #5
Hell's Protector
 
Jetdoc's Avatar
 
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
Default

Whoops - misread the title! Ignore the man behind the curtain!!!!!
Jetdoc is offline   Reply With Quote
Old Oct 17, 2005, 08:07 PM // 20:07   #6
Desert Nomad
 
Batou of Nine's Avatar
 
Join Date: Aug 2005
Location: California, USA
Guild: Angel Sharks [AS] (RiP [KaiZ] T__T")
Profession: Mo/E
Default

lol, ok np. ignore my "crack" comment.

ty for all teh opinions. well taken, i see your point Pyro. And both disagree and agree with you. Since i am still vague on whether or not it does reduce dmg from more then phyical dmg source it is still debatable to me. Because if it IS like i was wondering, then this would be an overal great protection spell for random arena as w/mo. If it does apply to several sources, it would help vs other warriors, elementalists, Rangers. Necros & Mesmers could get through it though...

Yes, in organized PvP arenas it would be nearly useless, that is why i kept re-iterizing its use in random arenas. btw, 10 second downtime i help suppliment with Mend ailment, when i get numerious conditions spammed on me, i just spam fight them with MA...works pretty well. With a lucky draw of good support players it can do wonders.

Last night had a group of me (w/mo) running typical axe spike build with prot skills using only MA and SH with Necro, monk and ranger... had 15 consecutive wins. and lost eventually only cause the ranger dropped...

i still wanna find out for sure if it does apply to numerous sources... test time!
Batou of Nine is offline   Reply With Quote
Old Oct 17, 2005, 10:06 PM // 22:06   #7
Wilds Pathfinder
 
Join Date: Jun 2005
Profession: N/W
Default

Shielding hands is great and it reduces ALL dmg. If chaos storm hits for 16 then it would hit for 4 at 9 prot prayers i think. Atleast when its -12 dmg. I'm pretty sure im right and yes it is overlooked sometimes but its great. Thogub for warriros i would not reccomend it. Condition and hex removal is a bit more important
entropy is offline   Reply With Quote
Old Oct 17, 2005, 10:06 PM // 22:06   #8
Wilds Pathfinder
 
Join Date: Jun 2005
Profession: N/W
Default

Shielding hands is great and it reduces ALL dmg. If chaos storm hits for 16 then it would hit for 4 at 9 prot prayers i think. Atleast when its -12 dmg. I'm pretty sure im right and yes it is overlooked sometimes but its great. Thogub for warriros i would not reccomend it. Condition and hex removal is a bit more important
entropy is offline   Reply With Quote
Old Oct 17, 2005, 11:09 PM // 23:09   #9
Academy Page
 
Join Date: Jun 2005
Location: TX
Guild: [NES] Nintendo Powered
Profession: E/Mo
Default

If you go up against a semi-competent group even in random arenas, you wont be targeted for a while. If they're smart, you'll probably be the last target.

Since this is the case vs. smart groups, keeping yourself alive is not a big priority. All of the best warriors in tombs run offensive set ups. (I mean the best... rank 6-9+) I particularly like Axe war with something like

Eviscerate
Executioner's strike
Disrupting Chop
Axe Rake
Tiger's Fury
Warrior's Cunning
Sprint
Res Sig

16 axe
9-10 beast mastery (enough to get 9 second tiger's fury)
rest in strength

This build should be able to drop a single monk in random arenas pretty quickly, considering Evisc does approx 120 dmg to 60 armor monk. Once you have the deep wounds on them, their hp max is even reduced by 20%. You follow up with Axe rake and cripple. About 80% of the time, the monk will drop quickly. If there's two... then you may have problems.
ImBobNewbie is offline   Reply With Quote
Old Oct 17, 2005, 11:46 PM // 23:46   #10
Journeyman
 
Join Date: Jul 2005
Profession: R/Mo
Default

shielding hands is great, but it's downfall is it's long cooldown. that alone could turn the tables against you in prolonged fight, seeing as 10 seconds isn't really that long...

and then...people are on an anti-enchanting spree these days, so it might not be smart to bring along an enchant that takes so long to recharge....
heist23 is offline   Reply With Quote
Old Oct 18, 2005, 12:10 AM // 00:10   #11
Desert Nomad
 
Batou of Nine's Avatar
 
Join Date: Aug 2005
Location: California, USA
Guild: Angel Sharks [AS] (RiP [KaiZ] T__T")
Profession: Mo/E
Default

aye, all true indeed. But since it is RANDOM arena. those half competent groups are actually rare. As far as being more offense with a bit of hex/condition removal, i already stated my basic build.

I run a highly offensive axe spiker, with only 2 skills from prot:: Sheilding Hands and Mend Ailment. Ailment for condition removal + healing, and shielding hands to lessen dmg from physical dmg and spells. My only problem at ALL is hexes. Even if i am not targeted asap, my 5-6 offense skills more than make due! basically:: Flurry, Eviscerate {e}, Axe Rake, Executioners Strike, Distracting Blow, Mend Ailment, Shielding Hands, Rez Sig.

highly offensive spike dmg, plus intrupt to kill monk fast, and if they rush to me to try and protect monk ~ Shielding Hands time to shine. Works wonders really! Been testing this for a week now. But again hexes can really tear me up.

EDIT:: i guess with my skill setup here. i am looking for suggestions for any changes to build this around shielding hands. For those who do think this works well (as i am experiencing), id appreciate critiques on skill changes?

Last edited by Batou of Nine; Oct 18, 2005 at 12:13 AM // 00:13..
Batou of Nine is offline   Reply With Quote
Old Oct 18, 2005, 12:57 AM // 00:57   #12
Frost Gate Guardian
 
Sum Gai's Avatar
 
Join Date: Sep 2005
Location: Toronto
Profession: Me/
Default

Maybe use Serpents Quickness to speed the recharge?
Sum Gai is offline   Reply With Quote
Old Oct 18, 2005, 01:07 AM // 01:07   #13
Desert Nomad
 
Batou of Nine's Avatar
 
Join Date: Aug 2005
Location: California, USA
Guild: Angel Sharks [AS] (RiP [KaiZ] T__T")
Profession: Mo/E
Default

secondary class = monk.

^^^thats a no go Sum Gai^^^

=P
Batou of Nine is offline   Reply With Quote
Old Oct 18, 2005, 02:03 AM // 02:03   #14
Frost Gate Guardian
 
Sum Gai's Avatar
 
Join Date: Sep 2005
Location: Toronto
Profession: Me/
Default

I was thinking Mo/R, my bad.
Sum Gai is offline   Reply With Quote
Old Oct 18, 2005, 02:44 PM // 14:44   #15
Hell's Protector
 
Jetdoc's Avatar
 
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
Default

Definitely replace Distracting Blow with Disrupting Chop - much more effective in interrupting and disabling.

Otherwise, your build is nice, but doesn't protect you against hexes (the bane of most warriors, especially in Random Arena, IMO). I'd be very tempted to (1) replace Shielding Hands with Smite Hex/Remove Hex or (2) replace Mend Ailment with Purge Signet.

The signet is harmful because of the slow cast time and the energy drawback, but that's a way that you can keep Shielding Hands as your primary healing spell (yes, it's a damage reducer but it's basically the same concept). This would leave Shielding Hands and Flurry as your only two energy based skills.
Jetdoc is offline   Reply With Quote
Old Oct 18, 2005, 09:06 PM // 21:06   #16
Wilds Pathfinder
 
Vindexus's Avatar
 
Join Date: Mar 2005
Location: www.talkingtonoobs.com
Guild: Final Dynasty
Default

Quote:
Originally Posted by Jetdoc
Definitely replace Distracting Blow with Disrupting Chop - much more effective in interrupting and disabling.
No, don't do that. Distracting Blow is 1/2s cast, energy based, and AoE. Disrupting Chop is regular attack speed, and requires 6 adrenaline.
Vindexus is offline   Reply With Quote
Old Oct 18, 2005, 10:01 PM // 22:01   #17
Wilds Pathfinder
 
Join Date: Jun 2005
Profession: N/W
Default

Yea but unless its a big spell it won't matter anway it just disrupts disrupting chop disables for 20 secs. Definetley worth it. Disruption just means they can cast again. They need the Lieutanants helm for pvp.
entropy is offline   Reply With Quote
Old Oct 22, 2005, 09:26 AM // 09:26   #18
Desert Nomad
 
NatalieD's Avatar
 
Join Date: Aug 2005
Default

I would strongly recommend Disrupting Chop over Distracting Blow at least for random arenas. Disrupting Chop can disable a res signet. In 4v4, prompt rezzing is almost as important as focused fire, so being able to disrupt that can be an enormous advantage.
NatalieD is offline   Reply With Quote
Old Oct 23, 2005, 03:53 PM // 15:53   #19
Ascalonian Squire
 
Join Date: Jun 2005
Default

Shielding hands is actually quite effective vs ranger spike, as it reduces the damage from the arrow AND the preperation. This as opposed to say prot spirit which is useless vs ranger spike. Additionally, SH has an adequate cast time to react to the speed of ranger spike damage.

That said, war/mo's casting monk enchantments on themselves usually belong in random arena and nowhere else. There is almost always a lot better uses for the warriors piddly 20 odd energy and 2 pips of regen than trying to be some sort of wannabe monk.

Assuming the op is a RA enthusiast my only advise it that if you are facing rangers with read the wind, conjure fire, or kindle arrows the squishy eles, necros, monks and mes's on your team need that SH a helluva lot more than your warmo does.

Last edited by sly_1; Oct 23, 2005 at 03:56 PM // 15:56..
sly_1 is offline   Reply With Quote
Old Oct 23, 2005, 05:21 PM // 17:21   #20
Frost Gate Guardian
 
Sum Gai's Avatar
 
Join Date: Sep 2005
Location: Toronto
Profession: Me/
Default

Quote:
Originally Posted by NatalieD
I would strongly recommend Disrupting Chop over Distracting Blow at least for random arenas. Disrupting Chop can disable a res signet. In 4v4, prompt rezzing is almost as important as focused fire, so being able to disrupt that can be an enormous advantage.
Well, in 8v8, Distracting Blow > Disrupting Chop. Interrupt not only your target, but enemies around it for 5 e in 1/2 a second? gg, altar map.
Sum Gai is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Wither/Malaise still bad, but one fact overlooked Neo-LD Gladiator's Arena 3 Aug 14, 2005 08:05 PM // 20:05
Something overlooked during the rune inflation Luna Thirteen The Riverside Inn 23 Aug 08, 2005 07:58 PM // 19:58
NIB The Campfire 13 Aug 05, 2005 04:21 AM // 04:21
monkeyink Questions & Answers 9 Jun 30, 2005 11:30 AM // 11:30
ph0ck Questions & Answers 3 Apr 24, 2005 05:20 PM // 17:20


All times are GMT. The time now is 04:48 PM // 16:48.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("