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Old Oct 23, 2005, 03:50 AM // 03:50   #1
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Default Thunderclap suddenly viable?

I haven't seen thunderclap used in random/team arena until today. I saw it in 4 matches today all of a sudden. An E/N and a R/E used thunderclap than proceded to destroy our Monk who was constantly KD.
My only question is, how do they even get the energy for this? (especially the R) Losing 7 mana (at 16 air!) is quite a bit per hit, and the ranger has to be losing 8-9 each time his lightning bow hit.
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Old Oct 23, 2005, 03:58 AM // 03:58   #2
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I saw the nuttiest Team Arena Build today. Four E/Rs all with Thunderclap. They use a lighting bow string with Conjure lightning. They all cast Thunderclap on different targets. Then they just keep hitting em until either guy runs out of life or energy.

Nice to see a goofy build like that every so often.
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Old Oct 23, 2005, 04:05 AM // 04:05   #3
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i think the skill is bugged right now, and it will still knockdown even if you run out of energy. this is really o.O
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Old Oct 23, 2005, 04:28 AM // 04:28   #4
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Yea I was using it and it was great I think it coordinates with a deep wound glitch. I;m pretty sure deep wounds stack when thunder clap is on a person so 5 deep wounds is insta kill . I was using a W/E with thunderclap at 10 energy a hit and 16 seconds lasting with a shocking hilt and well I knocked down a monk 10 times with deep wounds staccking. It'll get fixed soon.
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Old Oct 23, 2005, 04:34 AM // 04:34   #5
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oh em gee iway using thunderclap while its bugged = bye bye ball. holy wow thats not fair at all >.<
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Old Oct 23, 2005, 10:15 AM // 10:15   #6
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Wow..this thread solves the mystery. I was wondering how a warrior can kd so many times with thunderclap lol..
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Old Oct 23, 2005, 10:59 AM // 10:59   #7
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A guy in my guild has been using thunderclap all this weekend with his ranger. He says that it fairly quicky gets his energy down to 0, but then inbetween each shot it has time to go back up to 1, and so long as there's 1 energy there for it to take away, it works. Even used it in a friendly GvG, worked really well.
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Old Oct 23, 2005, 05:48 PM // 17:48   #8
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I have a nice thunderclap axe warrior build:
as thunderclap is bugged atm it doesnt end when you runout of energy

my build with weapons armour attribs and runes:

thunderclap
bonneties defence
executioners strike
penetrating blow
dismember
axe rake
rush
rez

ARMOUR:

glad helm
glads chest
stonefist gauntlets
glads leggings
knights boot
RUNES:

minor tactics
superior absorbtion
minor strength
superior vigor
major axe

ATTRIBUTE POINTS:
AIR=9
STRENGTH=3+1=4
AXE=12+2=14
TACTICS=9+1+1=11

WEAPONS:
shocking axe of defence/fortitude (I like the defence better)
strom artifact of your choice

real fun in randoms and team arenas and works great in comjunction with air elems

try it out and lets see how you guys do have fun
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Old Oct 23, 2005, 06:45 PM // 18:45   #9
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Just tried it as well.
Insanity, all I can say is unless you're specifically running KD/AS or KD/HS hammer warrior, you might as well be axe or sword with Thunderclap for knockdowns instead.

I can only surmise that they were trying to do something about faux knockdowns, where the hexxed foe is struck by lightning damage while already knocked down, causing energy loss and no additional knockdown (If you've ever had dark fury and an attack speed buff, with For Great Justice on, you'd know that you can actually use hammer knockdowns too fast, causing some of them to have no effect. I believe this was implemented to prevent true perma-knockdown.). One of the most annoying things as a thunderclap ele I found was that you had to pause before attacking with your wand/staff every time, or the wand/staff projectile/spell would strike them while already knocked down, wasting your energy.

Anyway, seems like the same deal as vengeance; Temporary skill bug that'll be fixxed soon.
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Old Oct 23, 2005, 08:23 PM // 20:23   #10
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Location: my w/mo uses mending, orison, and healing breeze. you cant kill him.
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this is actually semi balanced in the hoh because the ghost can now be carted all over the map after he caps... lol... so in courtyard i capped the altar and than ran all over the map for 10 minutes, very.. dumb.

and in hoh i imagine you could cap it and then run up to blue teams spawn point and fight in that teeny corridor with aoes. oi.
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Old Oct 23, 2005, 08:23 PM // 20:23   #11
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E/W

sever
gash
galrath
final
thunderclap
some snare (used ice prison, also functions as a cover hex)
healing sig (hey it's arenas)
res sig

E/W because double the energy regen means you can get back up from 0 energy faster to re-apply thunderclap. Sword over axe because you can't use eviscerate. Also have fun with stacking deepwound on the target from gash. Broken skills ftw!

Last edited by Arathorn5000; Oct 23, 2005 at 08:25 PM // 20:25..
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Old Oct 23, 2005, 08:39 PM // 20:39   #12
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Quote:
Originally Posted by Arathorn5000
Also have fun with stacking deepwound on the target from gash.
LOL i love some of these bugs.
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Old Oct 23, 2005, 11:39 PM // 23:39   #13
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damn, so this skill is broken?
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Old Oct 23, 2005, 11:48 PM // 23:48   #14
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ATM yes - It got out on the forums about the last sentence of the skill not working. So everyone is running it or so I've heard.

Basically..It keeps going even if you run out of Energy..
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Old Oct 24, 2005, 01:02 AM // 01:02   #15
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Quote:
Originally Posted by Arathorn5000
E/W

sever
gash
galrath
final
thunderclap
some snare (used ice prison, also functions as a cover hex)
healing sig (hey it's arenas)
res sig

E/W because double the energy regen means you can get back up from 0 energy faster to re-apply thunderclap. Sword over axe because you can't use eviscerate. Also have fun with stacking deepwound on the target from gash. Broken skills ftw!
Just use a Sword/Shield in first slot, and have a Sword/Artifact secondary. After Thunderclap ends switch to your artifact, recast, switch back to shield.

But yes, this skill is ridiculous at the moment. Definitely a bug.
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Old Oct 24, 2005, 01:55 AM // 01:55   #16
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i love this skill right now, it's like a bad skill gone actually useful for non casters
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