Oct 20, 2005, 08:35 PM // 20:35
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#41
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Banned
Join Date: Oct 2005
Location: Wichita, KS
Guild: We Dupe Sojs {DUPE}
Profession: W/Me
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And you sir, have never played a warrior.[/QUOTE]
Where do you get off saying that? Keep your baseless accusations to yourself, I was just suggesting something he may not have thought about.
And FYI, my warrior has over 1million XP.....so I have played a warrior...just a little
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Oct 20, 2005, 08:38 PM // 20:38
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#42
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Forge Runner
Join Date: May 2005
Location: San Diego, CA
Guild: Penguin Village
Profession: Mo/
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My "baseless accusation" was that you think that warriors can't output more than 49 dps without smiting. Learn how to play one instead of farming.
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Oct 20, 2005, 09:05 PM // 21:05
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#43
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Banned
Join Date: Oct 2005
Location: Wichita, KS
Guild: We Dupe Sojs {DUPE}
Profession: W/Me
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Did you even bother to read any of the previous posts??
His build has 2, count them..2, different stances that block 75% of your melee attacks. And your saying you can do 50hp per second to him??? Get real!! First, you cant even swing your sword that fast. According to the math if he was in one of these stances you would hit him once every 5.32 seconds. Somebody even mentioned "blinding" the warrior, then how are you gonna hit for 50hp every second. With the smite spells it doesn't matter what stance hes in or if you are blind, you will do 50hp of damage for the first 5 seconds then 22 every second second after that, for a total of 355hp in just 10 seconds. In 10 seconds you would only hit him twice with your warrior, for a total of 100hp, and thats if you weren't blinded. Oh yeah and dont forget that while your smites are dong thier thing you can also attack as you would normally do.
And as far as you saying that you love to see a crippled warrior running towards people trying to smite them with Balths Aura, symbol, and zealots....dude thats every warrior....every warrior has to run up to anyone they fight, have you ever heard of melee?? And while your up close you might as well do the most damage as possible, and believe me, just swinging your axe wont do as much damage as..swinging you axe and smiting..think about it.
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Oct 20, 2005, 09:25 PM // 21:25
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#44
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Forge Runner
Join Date: May 2005
Location: San Diego, CA
Guild: Penguin Village
Profession: Mo/
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Mmm, so now we're talking about this build all of a sudden? I think it was already mentioned that wild blow and warriors cunning do the trick, not to mention secondary skills. And suprise, warriors can do more than press C+Space. They're called attack skills. Putting points in smiting will lower your dps, unless you're just using it for Judge's Insight or SoH. Warrior damage is well known for being conditional, but touch range smiting isn't much more effective, without a snare working for you as well. As for conditions, monks have mend ailment, contemplation of purity and purge signet, and necros have plague touch/sending/signet. Rangers, elementalists, mesmers, and warriors don't have any way to deal with conditions that I know of. Sure, conditions can throw a damper on most any warrior, and you're not likely to see a monk carrying removal in the arena, but I don't see throw dirt or blinding flash in this build, do you?
Anyway, if you seriously think axe mastery and a large amount of points in smiting can get you more dps than going with 16 axe mastery.. you're pretty delusional. Buffed warriors are scary, but let someone else do the buffing.
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Oct 20, 2005, 10:29 PM // 22:29
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#45
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Banned
Join Date: Oct 2005
Location: Wichita, KS
Guild: We Dupe Sojs {DUPE}
Profession: W/Me
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If you didn't know, putting more than 12 skill points in Axe Mastery is a waste. Your damage production dramatically decreases after skill level 12. Here is a table to show you. Actually if you haven't already I would suggest that everyone read this, its excellent.
http://www.guildwarsguru.com/content...nics-id674.php
Not to mention how many skill points you would be wasting by doing so.
And General Surena is the one who suggested "throw dirt," which is a good suggestion when facing a warrior such as yourself.
Yes Warriors Cunning and Wild Blow would do the trick, as would Balths Aura and Symbol of Wrath. And touch range smiting can be very effective as long as you have sprint equipped, they can't run from the damage. If you use that with Hamstring and Protectors Strike, they cant run..or doing so will kill them quicker than staying
Last edited by Valdis; Oct 20, 2005 at 10:36 PM // 22:36..
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Oct 20, 2005, 10:39 PM // 22:39
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#46
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Forge Runner
Join Date: May 2005
Location: San Diego, CA
Guild: Penguin Village
Profession: Mo/
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You don't raise axe to 16 to get more dps from hitting things.. you raise it for two things: critical hits, and raising the power of your skills. Executioner's Strike and Eviscerate both add +42 damage, after armor, and that's not counting the deep wound on the elite. 12 axe is just a waste of time, the lines power come from the skills and the crits; you will have neither at 12. Better go with a sword.
Go here and you can find out for yourself why your table doesn't mean much, or better yet, try it in the arena.
Anyway, I believe this thread was about her ranger build, not about warriors.
And Vicha.. you can't hope to interrupt everyone on the enemy team. If there's a monk, your degen won't do much. If they use a quick heal skill, like vampiric touch, chances are you won't hit that either. 8 damage per second at level 20 isn't really something to live in fear of.. it can be easily healed through or put right back on you.
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Oct 20, 2005, 10:45 PM // 22:45
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#47
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Krytan Explorer
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Quote:
Originally Posted by Valdis
If you didn't know, putting more than 12 skill points in Axe Mastery is a waste. Your damage production dramatically decreases after skill level 12.
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Not only does your attack increase after level twelve, but also the strength of your skills. The main point is that if you didn't have 16 axe...what else would you spend the points on? Strength? Wow no. The main stat distributions are 10/12/8 in three of your choice, if its something like enchant removal then you stick 8 in that...if its Strength of Honor you want your 10 in that. You want to max your weapon attribute.
Quote:
Originally Posted by Valdis
Here is a table to show you. Not to mention how many skill points you would be wasting by doing so.
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Point being, they're not being wasted. Theres not much else better that a specialised warrior should be doing. A mesmer having 16 domination is a waste...he could be investing in a heck of a lot of stuff. What else is a warrior going to invest in? Another weapon line? Tactics?...
Quote:
Originally Posted by Valdis
Yes Warriors Cunning and Wild Blow would do the trick
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Those are not good skills. Wild Blow I don't like, on either sword or hammer, you now have 2 skills which lose you all adrenaline. Thats real nice, esp for hammer, you have to what...wild blow...then chase the guy around building 7 strikes of adren for your knocklock.
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Oct 20, 2005, 11:16 PM // 23:16
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#48
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Banned
Join Date: Oct 2005
Location: Wichita, KS
Guild: We Dupe Sojs {DUPE}
Profession: W/Me
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You can do what I do an invest the extra points in Smiting and Protecton, then your points won't be wasted
I dont really follow up on Hammer skills, since I dont use one. And who said that you were supposed to use both?? That would be your mistake not mine.
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Oct 20, 2005, 11:25 PM // 23:25
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#49
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Banned
Join Date: Oct 2005
Location: Wichita, KS
Guild: We Dupe Sojs {DUPE}
Profession: W/Me
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"Not only does your attack increase after level twelve, but also the strength of your skills. The main point is that if you didn't have 16 axe...what else would you spend the points on? Strength? Wow no. The main stat distributions are 10/12/8 in three of your choice, if its something like enchant removal then you stick 8 in that...if its Strength of Honor you want your 10 in that. You want to max your weapon attribute."
Thats just the joy of different people using different builds. You use what you want, and I will do likewise. Point of the matter is that with the ranger build that he has, you both would get owned with the skill set that he has, especially if he uses "throw dirt". Your 16 points in axe will be worthless, as they already are.
END OF STORY....GAME OVER!!
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Oct 20, 2005, 11:34 PM // 23:34
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#50
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Frost Gate Guardian
Join Date: May 2005
Location: Manchester, UK
Profession: W/
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I'm surprised this thread has lasted this long....
To put it bluntly this "build" is neither godlike or useful.
Monks will laugh at your minimal to none damage output
Warriors will laugh at you as they use Irrestible Blow / Swift Chop / Wild Blow to hit you through your stances
Did I mention that they kill you after they've ganked all your more useful teammates..??
Pin Down...A 15e ( pre-expertise ) energy cripple that will likely miss outright depending on the bow you use OR more likely be Plague Touched / Mended for 5e
Apply Poison...does anyone really give a shit about a few pip's of degen...??
I could go on and ask -- if this is for damage-dealing how do you do it without Tiger's Fury..??
In a sentence -- I'd be disgusted if you brought that into my PvP group. It can't deny energy, it can't remove enchantments, it can't damage, it can't interupt -- all it can do is spread minor degen and run away....
The only thing that could be added to make this even more useless is to add Healing Spring.
EDIT: Valdis please, do yourself a favor and STFU. You've never played Warrior and if you think Throw Dirt is great -- maybe it's time to go back to trapping Atxes...
Last edited by Man With No Name; Oct 20, 2005 at 11:58 PM // 23:58..
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Oct 20, 2005, 11:42 PM // 23:42
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#51
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Forge Runner
Join Date: May 2005
Location: San Diego, CA
Guild: Penguin Village
Profession: Mo/
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Protection in PvP... wow. I hope you run warrior's endurance and life bond everyone. Conditions are far from the end of all things as well..
Actually with your character, I wonder why you use weapon mastery at all. Just go all smiting, and you can put your extra points in healing!
Last edited by jesh; Oct 20, 2005 at 11:56 PM // 23:56..
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Oct 20, 2005, 11:52 PM // 23:52
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#52
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Krytan Explorer
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Quote:
Originally Posted by Valdis
You can do what I do an invest the extra points in Smiting and Protecton, then your points won't be wasted
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Don't use prot, you have monks. Smiting if you want but you can do it with 8/12/10 stat distribution.
Quote:
Originally Posted by Valdis
I dont really follow up on Hammer skills, since I dont use one. And who said that you were supposed to use both?? That would be your mistake not mine.
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Not using a knocklock is a bad...bad choice for the hammer warrior.
Quote:
Originally Posted by Valdis
Thats just the joy of different people using different builds. You use what you want, and I will do likewise. Point of the matter is that with the ranger build that he has, you both would get owned with the skill set that he has, especially if he uses "throw dirt". Your 16 points in axe will be worthless, as they already are.
END OF STORY....GAME OVER!!
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Most teams now bring Martyr in addition to mend ailment. Though bigger issue is still that you're not doing anything useful with those points.
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Oct 21, 2005, 12:30 AM // 00:30
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#53
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Forge Runner
Join Date: Sep 2005
Location: If it aint expensive, it aint worth buyin'.
Guild: Leading/Co-leading Bretheren Of Chaos [Dark]
Profession: W/Mo
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Quote:
Originally Posted by jesh
My "baseless accusation" was that you think that warriors can't output more than 49 dps without smiting. Learn how to play one instead of farming.
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no kidding.
one example: judges insight (one of the most underrated skills in the game) can substancially enhance the effectiveness of a warrior, especially vs other wars.
and when paired with an elemental sword hilt...ouch. other warrior's AC goes from 100 vs physical (95 if plate, 90 if ascalon) to 64 ac with normal attacks, and 56 w/ attack skills. with an attack for a value of 50 damage (lets say 20 dmg form sword +30 dmg attack skill) this brings the damage from 29.73 vs an enemy w/ 100 ac, to 42.02 damage, rounded down, with judges insight, and 53.59 dmg with an elemental hilt.
count in something like final strike vs an enemy under 50% hp, and 20+35+35=90 base dmg, vs an ac of 100 dmg the attack would do 53.51 dmg, 75.68 dmg with judges insight, and 96.46 dmg with an elemental hilt+judges insight; and this is to warriors. your effectivnes goes through the roof just by changing 2 things.
add a necro on your team with weaken armor, and you can do 135+ dmg to warriors with a non-elemental attack.
vs casters, combined with a weaken necro, you can effectivly bring thier armor down to 20, from 60, allowing +200 dmg hits. (and just imagine if you fight a necro with necrotic armor...ouch)
the thing i really like about judges insight though is its one of those skills you dont have to base the build around, it just helps...a lot.
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Oct 21, 2005, 12:56 AM // 00:56
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#54
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Forge Runner
Join Date: Sep 2005
Guild: Radicals Against Tyrants
Profession: W/
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Now I crushed a "counter" warrior build WITH MY WARRIOR.
ememy build geomancer with ward against melee (a.k.a. counter warrior spells in there)
Me: Does anybody want to go 1v1
Ememy: Sure I will
Me: ok meet in the center place where no one else is
Ememy: OK
We meet in center as our over team members go into a 3v3
Ememy uses Ward against Melee
I reconize this and back up and use my bow and concetrate on self healing.
ememy he he I got u
I run back in after ward end and she casts antther one
ha you'll never defeat me
I back up and use my bow again little does she knwo what I'm waiting for
Ememy: So your rushing back I'll just.... AAA MY ENERGY ITS GONE NOO
I unleash my adraine skill I was saving hamstring>Sever>Gash> VICTORY IS MINE! Because she had a shortage of defense skills now that her energy was depleted due to exhastion she has no chance
PWNED
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Oct 21, 2005, 01:01 AM // 01:01
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#55
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Forge Runner
Join Date: May 2005
Location: San Diego, CA
Guild: Penguin Village
Profession: Mo/
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Quote:
Originally Posted by Man With No Name
It's a moot point but:
I'm fairly sure that since Judge's Insight has 20% penetration and converts all damage to Holy a Warriors armor would go from base 80 AL ( Gladiators ) to 60 AL ( losing the +20 vs Physical since we're hitting with Holy Damage )
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Yes, it does. The elemental hilt would be unnecessary.
Quote:
Originally Posted by Man With No Name
I even think the Strength and JI penetration bonus stack -- I'm fairly sure they do -- you could be hitting a Warrior with as little as 48 AL ( 20% + 12% from Strength )
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Actually you could get up to 16 from strength..
Quote:
Originally Posted by Man With No Name
I know Penetrating Blow is fixed 20% Penetration......but how about a +43 damage Eviscerate at 12 Strength under JI -- can anyone say 140~ + Deep Wound -- oooh my >)
So if anyone claims Warriors are garbage they need their head examining.
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That's what makes warriors and rangers so much better than eles.. they can stack buffs, where as casters can basically get an attribute to 16, and that's it. All they have to work with are the skills that do x amount of damage... of course it's worse with eles, because they're the stereotyped high damage dealers.. (the truth is, both rangers and warriors can beat them at their role)
There are less glaringly obvious things, like the virulence/fragility mesmers that were so popular before, but that got kinda squished by Anet.
Anyway Valdis.. you'd get more dps if you switched to w/e and spammed ice spear. It costs less energy than 5+25, and does more damage too. Bet you never thought of that, huh?
ANYWAY.. this thread is really getting hijacked. More about the ranger build posted.
Quote:
Originally Posted by Guardian of the Light
I back up and use my bow again little does she knwo what I'm waiting for
Ememy: So your rushing back I'll just.... AAA MY ENERGY ITS GONE NOO
I unleash my adraine skill I was saving hamstring>Sever>Gash> VICTORY IS MINE! Because she had a shortage of defense skills now that her energy was depleted due to exhastion she has no chance
PWNED
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Ward VS Melee doesn't cause exhaustion.. I'll take it that you were reffering to some other skill she was using. .. And this is now *really* OT.
Last edited by jesh; Oct 21, 2005 at 01:10 AM // 01:10..
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Oct 21, 2005, 04:17 AM // 04:17
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#56
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Forge Runner
Join Date: Sep 2005
Guild: Radicals Against Tyrants
Profession: W/
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Quote:
Originally Posted by jesh
Ward VS Melee doesn't cause exhaustion.. I'll take it that you were reffering to some other skill she was using. .. And this is now *really* OT.
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Ya she was using earthquake +aftershock should have put that in I went defensive to make her go offensive and a lot of offensive attack ele skill(I AM NOT SAYING ALL OF THEM) cause exhastion and it worked
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Oct 21, 2005, 04:56 AM // 04:56
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#57
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Ascalonian Squire
Join Date: Mar 2005
Location: Las Vegas
Profession: W/
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ROFLMAO when I saw this title.
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Oct 21, 2005, 05:55 AM // 05:55
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#58
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Frost Gate Guardian
Join Date: May 2005
Guild: lfg, invite me. HA! no need to post in guild forum.
Profession: W/Mo
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I ran this build for shits and giggles in random arena the other day. Four warriors sitting there trying to figure out why they couldn't hurt me. My build was similar, but I dropped conjure for dirt, just for that extra defense in case one brought wild blow.
And if a mesmer or necro showed up... it didn't work. I just used it in random arena because so many war/mo/mending/healing hands tankers who think they can kill anything.
...it doesn't dish out damage, and is about on par with a running build when facing warriors alone...so it's more, like I said, for shits and giggles.
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Oct 21, 2005, 06:11 AM // 06:11
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#59
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Krytan Explorer
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Valdis. Please stop making yourself look more like a complete noob. I'm starting to feel true pity.
For FARMING you have a point, more than say 12 in your weapon won't help as much as being able to have 4 different lines to around 10+ including runes.
But insofar as PvP a Warrior primary with only 12 in their weapon mastery is losing 15% BASE damage. Not to mention the 10 or MORE points per attack skill ON TOP of the 15% base damage reduction.
So your BASE dps took a 15% hit, then your attack skills took a 20-25% hit.
Congratulations. You just failed at your job. Damage production.
Because you wanted an extra few points in a 4th line, or wanted 3 lines all over 10.
The 12/9/9 or 12/10/8 split is most common, except in certain char types and specific builds, because it is most efficient.
Especially, and above any other, a Warrior benefits most from 16 in their main damage attribute.
So please, until you stop farming (which is the only way you have that much XP) and play a few thousand matches (which apparently it would take) as a warrior to get a clue, refrain from discrediting yourself further.
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Oct 21, 2005, 02:58 PM // 14:58
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#60
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Banned
Join Date: Oct 2005
Location: Wichita, KS
Guild: We Dupe Sojs {DUPE}
Profession: W/Me
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Great heres another moron who thinks he knows what hes talking about, how about you STFU and do some research instead of speaking out of your sphincter.
This is pointed to no name
Pagan Saint
I understand what you all are saying about the 16 skill points in sword or axe will do for you. But im taking into consideration the build and other suggestions that people have made for the build to be a better one. 16 in sword is OK, but not in this case. If you only rely on your sword, while blinded...your screwed, and you failed at your job of doing damage. You are all right that my sword will not do as much damage as yours would...but with my build i could do continuous damage...blinded or not. And like i said above you would hit once every 5.3 seconds, if he was in his stance. And if you were blinded you wouldn't hit at all..which i would. Do you guys always bring a stance breaker with you?? I never do because i can go through it with my smites.
Last edited by Valdis; Oct 21, 2005 at 03:47 PM // 15:47..
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