Oct 22, 2005, 04:30 PM // 16:30
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#21
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Mark of Pain > all other farming techniques...
It is unmatched in raw damage output, energy cost, and duration/efficiency. b00yah...
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Oct 22, 2005, 10:50 PM // 22:50
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#22
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Forge Runner
Join Date: Sep 2005
Location: Uk,Wales
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on my average w/mo farmer have 7 strength for defy pain ity reduces dmg and increases health for 12 secs and costs 7 adrenaline it's great and i nvr go without it
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Oct 22, 2005, 10:56 PM // 22:56
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#23
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Ascalonian Squire
Join Date: Jun 2005
Guild: Shadow Dragonz
Profession: N/W
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most dmg output >> Dark Aura + Touch of Agony + Dark Pact // pwned.
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Oct 23, 2005, 05:01 AM // 05:01
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#24
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Academy Page
Join Date: Aug 2005
Guild: Demon Armie
Profession: N/W
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yea but arn't those necro skills?
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Oct 23, 2005, 05:19 PM // 17:19
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#25
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Forge Runner
Join Date: Jul 2005
Location: Communistwealth of Virginia
Guild: Uninstalled
Profession: W/Mo
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Run from devourers? Ugh, I hate em but I don't run from anything in the desert except those damnable jade scarabs. Even devourers drop gold items and money. I'm happy though, two of the most important skills I use in the desert are mentioned here. Good to know other people are figuring it out. I love reading this forum, can't wait till someone else figures it all out. Here are my trophies from the past week:
I do so love the desert.
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Oct 23, 2005, 08:42 PM // 20:42
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#26
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Academy Page
Join Date: Aug 2005
Guild: Demon Armie
Profession: N/W
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all i can say is wow....like wat are those kits? sal and id in one?!?! and ur items i have never seen anything like tham there awsome
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Oct 23, 2005, 08:48 PM // 20:48
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#27
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Wilds Pathfinder
Join Date: Jul 2005
Location: in exile
Profession: W/
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judging from your skills there doom, it seems you do alot more running than you think :P
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Oct 23, 2005, 11:13 PM // 23:13
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#28
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Banned
Join Date: Oct 2005
Location: California Best State In the World
Guild: Undead Poet Society
Profession: R/Me
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it's good to have strength it adds dmg, the monster you fight against are most likely melee monsters and usually have more defense then caster foes, so you deal more dmg, but you don't really want pump up your strength you just put whatever is left into it
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Oct 24, 2005, 02:18 AM // 02:18
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#29
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Forge Runner
Join Date: Jul 2005
Location: Communistwealth of Virginia
Guild: Uninstalled
Profession: W/Mo
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Quote:
Originally Posted by Knido
judging from your skills there doom, it seems you do alot more running than you think :P
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Heh, naw I ran some guildies to Thirsty River from Augury this afternoon. Can't do much killing with Heal Area. Talk about counterproductive!
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Oct 24, 2005, 02:46 AM // 02:46
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#30
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Jungle Guide
Join Date: May 2005
Location: Northern CA
Guild: Outlaws of the Water Margin
Profession: Mo/Me
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kvndoom, nice haul...
Here's something I posted a while back...
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Oct 24, 2005, 06:20 AM // 06:20
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#31
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Forge Runner
Join Date: Jul 2005
Location: Communistwealth of Virginia
Guild: Uninstalled
Profession: W/Mo
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Wowza! I have about 190 dyes, but only 11 of them are black. But that is Schweeeeeet, with a capital "S". Three thumbs up!
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Oct 24, 2005, 08:58 PM // 20:58
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#32
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Wilds Pathfinder
Join Date: Jul 2005
Location: in exile
Profession: W/
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yet only worth a meager 132 gold lol
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