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Old Oct 19, 2005, 08:15 PM // 20:15   #1
Frost Gate Guardian
 
Join Date: Sep 2005
Guild: Few Fallen Heros [FFH]
Profession: W/Mo
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Default Drok Runner Build

Attributes:
12+1 in strength
12+1 in tactics

Now skills:

Balanced Stance
Charge (elite)
Endure Pain
Healing Signet
Sprint
Purge Conditions
Smite Hex
Holy Veil

Holy veil doubles the casting time of hexes and when you dismiss it, hexes go away. I realize the only means of healing is the signet, but everyother skill is needed, and endure pain is similiar to a +200hp healing spell, so I think it's good.

Any tips?
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Old Oct 19, 2005, 09:09 PM // 21:09   #2
Hell's Protector
 
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Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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Quote:
Originally Posted by Niosisw
Balanced Stance
Charge (elite)
Endure Pain
Sprint
These four skills appear to be the core to any droknar's runner build. The other four alternate between various types of hex/condition removal, and some sort of healing. Overall, its a good build...
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Old Oct 19, 2005, 09:12 PM // 21:12   #3
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Join Date: Sep 2005
Location: Venezuela
Guild: Lord
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Healing10
Strength 10+ helm + 1
Tactics 11 + 1

Charge
Balanced
Sprint
Endure pain
Purge conditions
Smite Hex
Heal Area
Holy veil

I like heal area more than heal sig, the 2 sec cast time is just so annoying when you're getting mobbed by avicaras... i've never found the energy cost a prob since i could change to my +12 focus.

Oh and i use a -2 dmg while enchanted shield.
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Old Oct 19, 2005, 09:20 PM // 21:20   #4
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Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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Quote:
Originally Posted by Fabius Cunctator
Oh and i use a -2 dmg while enchanted shield.
I would seriously consider replacing that shield with the collector's one in the desert...you'll find that your sole enchantment (Holy Veil) will be stripped too often to gain the complete benefit. You're almost always in a stance in the running build...
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Old Oct 19, 2005, 09:22 PM // 21:22   #5
Furnace Stoker
 
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Join Date: Jul 2005
Location: near SF, CA
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Quote:
Originally Posted by Jetdoc
I would seriously consider replacing that shield with the collector's one in the desert...you'll find that your sole enchantment (Holy Veil) will be stripped too often to gain the complete benefit. You're almost always in a stance in the running build...
Holy veil getting stripped is a good thing - it removes a hex as it ends. I usually try to find room for mending in there too...

BTW, the best running shields are usually -2 stance and -2 enchant damage reduction OR -3 hexed... these are some fine examples:





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Old Oct 19, 2005, 09:24 PM // 21:24   #6
Jungle Guide
 
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Join Date: Jun 2005
Location: Topeka, Kansas
Guild: Tyrian Fo Lyfe [word]
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Superior tactics, superior vigor, superior absorbtion, knights gloves, gladiator's helm, rest platemail (keep a set of gladiator's in reserve in case of death penalty for energy), minor strength (which you already have)

Weapon
+5 Def Axe/Sword Hilt/Pommel

Shield
+45 hp (while in stance)
-2 damage (while in stance)
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Old Oct 19, 2005, 10:11 PM // 22:11   #7
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Join Date: Sep 2005
Location: Venezuela
Guild: Lord
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Quote:
Originally Posted by Jetdoc
I would seriously consider replacing that shield with the collector's one in the desert...you'll find that your sole enchantment (Holy Veil) will be stripped too often to gain the complete benefit. You're almost always in a stance in the running build...
Yeah I'm planning on getting that shield, but the shells dont drop very often.
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