Yep. That's all it does: interrupt an attack with a moderate amount of damage.
As with most Mesmer spells, it doesn't function very well in isolation, but I've had a lot of success running it with Mantra of Recovery. You can stop quite a few annoying Warrior or Ranger combos simply by paying attention and applying this spell at the right time. Against a hammer Warrior, this is your best friend. Its big brother, Ineptitude, is also quite good, but often rather corner case; especially since it takes your Elite slot and doesn't really have much better damage.
Also, for only 10 energy and with a cooldown of only 10 seconds, this qualifies as "spamable" for a Mesmer...
Not a great skill by any stretch, but it's solid damage for the Illusion line. I take it at least 40% of the time when I spec into Illusion.
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