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Old Oct 16, 2005, 05:53 PM // 17:53   #1
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Default Energy Management Suggestions, for a PvP monk?

I have a fairly standard PvP monk. I have mainly heal and divine, but am wondering about the third thing to put some points into. Not prot, because my guild likes to have a dedicated prot monk, with boon running. Energy management is what i'm after with the rest of my AP.

I tried the mesmer route, with them in inspiration. Channelling just didn;t work, i think maybe because hiding at the back of the group means there aren't enough enemies near. Energy tap was too slow, and not enough energy. I can't think of anything in the necro or elem lines that could help my energy, but i don't know warriors and rangers that well. Would either of them have anything to offer?

If you have a heal monk, tell me pls, what do you do for energy management?

(i was managing just fine by using P&H, until i finally got around to unlocking word of healing)

Thanks,
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Old Oct 16, 2005, 05:57 PM // 17:57   #2
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Inspired Hex. Drain Enchant. Mantra of Recall. Offering of Blood.
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Old Oct 16, 2005, 05:59 PM // 17:59   #3
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OK, thanks. *goes to skill library area of site*
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Old Oct 16, 2005, 06:19 PM // 18:19   #4
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Channeling is also amazing.

There are some E/Mo's who use Ether Prodigy, too. You might look into one of those, but be warned that they play completely differently than what you're probably used to.

If you're really a ninja, Power Drain.

Check out Mantra of Recall + Contemplation of Purity.
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Old Oct 16, 2005, 10:22 PM // 22:22   #5
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Common Energy Management skills:
Energy Drain {E}
Mantra of Recall {E} + Contemplation of Purity to set it off
Channeling
Drain Enchantment
Inspired Hex
Offering of Blood {E}

Eith the exception of OOB, they're all Mesmer inspiration skills.

Try them out, and see what works for you. If you don't like Channeling because you're always at the back, don't use it. If you don't like tabbing through the enemy to find an enchanted target, don't yse Drain Enchantment. If you don't use Contemplation of Purity then you might like to run EDrain. I usually run Drain Enchantment + Inspired Hex because I use WOH as an elite.
However, if the other healer is running WOH, I might swap it out for EDrain, drop Drain Enchantment, and use something else.

Also try focus swapping, too. It's a technique that allows you to make the most of your energy. A thread about it is around here somewhere, so I won't go into further detail.
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Old Oct 16, 2005, 10:30 PM // 22:30   #6
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Energy drain gives you 1.1 pips of energy. Thats really really bad. Offering of Blood gives you twice as much. I explained in greater detail here:
http://www.guildwarsguru.com/forum/s...9&postcount=93
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Old Oct 16, 2005, 10:33 PM // 22:33   #7
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ermm i think just being smart with your heals is the best energy management. word of healing, along with 2 more spam heals works nicely. your only 10 energy spell being seed. or you could use peace and harmony, with heal other, or even divine boon

other than that the mesmer line or OoB sounds fine. inspired hex can be pretty useful
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Old Oct 16, 2005, 10:39 PM // 22:39   #8
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Stay away from mantra of recall + Contemplation of purity combo. CoP is sometimes good for other purposes, but mantra of recall is a bad energy management elite. The energy return after using those two skills is very poor. You also need a 15e. initial investment in order to get the return, which might not be available at all times.

E-drain (and e-tap) is also a poor choice. Edrain's energy denial is now minimal, its recharge time is twice that of offering of blood, even its cast time is interruptible.

Channeling is good at times, but those times are few and far between. In order to get the benefit out of that skill, you have to stay within proximity of enemies. As a monk, you always want to distance yourself from your enemies as much as possible, so trying to take advantage of channeling can be very dangerous.

The way I usually play a standard monk, if I don't need a monk elite, I'll take offering of blood and sometimes signet of devotion for energy management. If I do need a particular elite, I'll go mesmer secondary for drain enchantment and inspired hex.
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Old Oct 16, 2005, 11:16 PM // 23:16   #9
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Mo/El with Glyph of Renewal {E} and Divine Spirit if you're using low energy heals on your bar. You won't even have to put points into a secondary profession to use the combo.

cmb
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Old Oct 16, 2005, 11:33 PM // 23:33   #10
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Quote:
Originally Posted by octaviancmb
Mo/El with Glyph of Renewal {E} and Divine Spirit if you're using low energy heals on your bar. You won't even have to put points into a secondary profession to use the combo.
But you need very high divine favor

I don't like the Renewal build. It works, no doubts there - but it is so easy to mess it up. If you weren't able to cast divine spirit in time, you have to pay 15 energy to set up that combo. 15 energy is a huge investment. And 10 energy if you set it up on time. Isn't too good either.

As long as you are not disturbed it is a superior energy management - but if you get disturbed, for example you get interrupted, drained, ... then you are in big troubles.
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Old Oct 17, 2005, 09:29 AM // 09:29   #11
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I've used offering of blood on my monk/N for ages. It's, IMHO, one of the best energy management spells in the game. Even with divine boon, I was normally able to keep things going without too much trouble, in both pvp and pve. Use mainly orison, dwanya's kiss, and healing touch for self heals. Then, add something like mend ailment/holy veil, maybe a heal other for emergencies, and you're good to go.

Rico
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Old Oct 17, 2005, 09:31 AM // 09:31   #12
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^ Very true. I never felt comfortable with the Glyph+divine spirit.

The only other energy source is Melandru's Resilience which is nice if you use it with draw conditions (then again, it's very dependant on what the other team is running, but works excellent against trapper teams).
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Old Oct 17, 2005, 10:45 AM // 10:45   #13
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ive always liked Peace and Harmony...
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Old Oct 17, 2005, 10:48 AM // 10:48   #14
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Quote:
Originally Posted by Finch
ive always liked Peace and Harmony...
But PaH gives you only 1 pipe regen...
Compare it to other elites and you'll see how poor this is

only advantage is: you don't need to put points in your secondary - but on the other hand - PaH can get stripped easily...
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Old Oct 17, 2005, 03:34 PM // 15:34   #15
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If you want the ultimate in E. Management for a Monk to wield, you HAVE to look into Inspiration Magic line. It's just TOOOO good in terms of usefulness and efficiency. The other staple energy managers have a few catches to them...

Mo/W - Bonetti's. High adrenaline and only works when melee hits you, NOT arrows/ranged magic.

Mo/N - Blood Offering. Losing hp in the middle of a fight is one hell of a drawback to consider.

Mo/R - Melandru's Resilence. Need to be hexed/conditioned to hell for it to be of any real energy use

Mo/E - The giant energy managers for Ele are stored in Energy Storage. No can do if you're monk primary and their glyphs, though stat-less, need giant heal/prot style skills for them to be effective. No point making a 15 e. skill cost 20 less e. or something...

and now...

Mo/Me - E. Drain! Although it got 'nerfed' the result was that it GAVE back more energy than it stole previously. It's insp. based so you can pump stats to it. You've also got Channeling, which works if you're surrounded [which happens in pvp, you ARE a monk after all running alongside teammates I hope] Inspired anything. Awesome for both energy management and cheap to boot. Drain Enchantment works, but it's a rather offensive spell and you need to keep a sharp eye out for enemy enchants. Not good since it NEEDS an enemy enchanted for it to work. Energy Tap, VERY slow, must be REALLLYY careful when using it, especially since everyone WILL target your butt...

Mo/Me with E. Drain is probably the best E. Manager you'll get...

edit** if you're wondering how your stats will work out, two options...

10+1+1 main [healing / protection]
9+1 Divine Favor
7+1 secondary [healing / protection]
10 Inspiration

You'll be more robust but not as uber-leet/powerful

OR THE SUPER FOCUSED MONK

12+1+3 Healing/Protection Prayers [pick your role and stick to it]
8+1 Divine Favor
10 Inspiration

I'm going to bet that more people will hop on the 2nd build using a Staff with Hale + HP suffixes or something combined with Sup. Vigor to cancel out the -75 hp from the Sup. Healing/Protection rune...

Last edited by Yukito Kunisaki; Oct 17, 2005 at 03:37 PM // 15:37..
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Old Oct 17, 2005, 08:21 PM // 20:21   #16
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Quote:
Originally Posted by Yukito Kunisaki
If you want the ultimate in E. Management for a Monk to wield, you HAVE to look into Inspiration Magic line. It's just TOOOO good in terms of usefulness and efficiency. The other staple energy managers have a few catches to them...

Mo/W - Bonetti's. High adrenaline and only works when melee hits you, NOT arrows/ranged magic.

Mo/N - Blood Offering. Losing hp in the middle of a fight is one hell of a drawback to consider.

Mo/R - Melandru's Resilence. Need to be hexed/conditioned to hell for it to be of any real energy use

Mo/E - The giant energy managers for Ele are stored in Energy Storage. No can do if you're monk primary and their glyphs, though stat-less, need giant heal/prot style skills for them to be effective. No point making a 15 e. skill cost 20 less e. or something...

and now...

Mo/Me - E. Drain! Although it got 'nerfed' the result was that it GAVE back more energy than it stole previously. It's insp. based so you can pump stats to it. You've also got Channeling, which works if you're surrounded [which happens in pvp, you ARE a monk after all running alongside teammates I hope] Inspired anything. Awesome for both energy management and cheap to boot. Drain Enchantment works, but it's a rather offensive spell and you need to keep a sharp eye out for enemy enchants. Not good since it NEEDS an enemy enchanted for it to work. Energy Tap, VERY slow, must be REALLLYY careful when using it, especially since everyone WILL target your butt...

Mo/Me with E. Drain is probably the best E. Manager you'll get...

edit** if you're wondering how your stats will work out, two options...

10+1+1 main [healing / protection]
9+1 Divine Favor
7+1 secondary [healing / protection]
10 Inspiration

You'll be more robust but not as uber-leet/powerful

OR THE SUPER FOCUSED MONK

12+1+3 Healing/Protection Prayers [pick your role and stick to it]
8+1 Divine Favor
10 Inspiration

I'm going to bet that more people will hop on the 2nd build using a Staff with Hale + HP suffixes or something combined with Sup. Vigor to cancel out the -75 hp from the Sup. Healing/Protection rune...
Correct me if Im wrong but Bonnetis does work vs Arrows
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Old Oct 17, 2005, 09:26 PM // 21:26   #17
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echo + blessed sig + lots of maintained enchaments

best energy i've seen yet.
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Old Oct 17, 2005, 10:57 PM // 22:57   #18
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Quote:
Originally Posted by Yukito Kunisaki
Mo/Me - E. Drain! Although it got 'nerfed' the result was that it GAVE back more energy than it stole previously.
It gives slightly more energy per use, but the recharge is half again as long as it used to be. Big nerf.
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Old Oct 18, 2005, 12:50 AM // 00:50   #19
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Quote:
Originally Posted by NatalieD
It gives slightly more energy per use, but the recharge is half again as long as it used to be. Big nerf.
Yes, the long recharge and cast time on Energy Drain makes it less than ideal on its own. Mo/Me also have access to Inspired Hex and Channeling, though. But then you're down three slots for energy management if you use all three.

Really I think it depends on what you're comfortable with and the situations you usually encounter. When I Monk I'm virtually always under attack, so the thought of *sacrificing* my health to get a bit of energy is less than ideal -- I'll take Mo/Me with Channeling any day over that (or heck, even Mo/W with Bonettis). Likewise, if I'm being left alone I would much prefer to be the Mo/El with Renewal and Spirit.

The perfect energy management, of course, is a Blood Necromancer teammate.

cmb
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Old Oct 18, 2005, 01:56 AM // 01:56   #20
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i wouldnt be so quick to discount mo/e. Especially for a prot. monk. Glyph of lesser energy is 10 energy every 30 seconds (= 1 pip), so the timing works perfectly with aegis. And its also unlinked, so you can focus in monk stats.
Then you can get divine spirit for 16-17 seconds. Even without renewal, assuming you cast once every 3 seconds, you'd gain 20~ energy every 60 seconds, which is another 1 pip.

And don't forget, the best energy management is simply taking stronger, more efficient spells - which is why things like martyr and SoR are so popular.
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