Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire

Notices

Reply
 
Thread Tools Display Modes
Old Aug 12, 2005, 05:34 AM // 05:34   #1
Rawr.
 
Slade xTekno's Avatar
 
Join Date: Apr 2005
Guild: Read or Die Stooge Forum
Profession: W/
Advertisement

Disable Ads
Default Mo/Me Signet Buffer?

I've read the Signet Healer article and was looking through the Monk skills when I realized that they are really useful. Here goes nothing...

Divine Favor 10
Smiting Prayers 10
Inspiration Magic 11

Keystone Signet
Balthazar's Spirit
Strength of Honor
Judge's Insight
Blessed Signet
Signet of Devotion
Leech Signet
Mantra of Inscriptions

To be honest, I just thought of the build, not it's practical applications. ^_^;
I think it would do best in buffing Warriors w/ Strength of Honor and tanks and maybe casters with Balthazar's, to a max of five sustained [some lucky guy might get both]. Judge's Insight should be used on whoever you want.
The rest of the skills are Signet related. Mantra of Inscriptions helps them all recharge faster. Blessed Signet is your main source of energy, so spam it whenever possible. Keystone Signet can kick in in a pinch if you need energy, but it is recommended after you cast Judge's Insight [the only non-Signet spell you have]. Signet of Devotion is there for an effective heal. Leech Signet is iffy though; it's there for interrupting and as a secondary source of energy, but feel free to replace if if you feel it is unnecessary.

Last edited by Slade xTekno; Aug 12, 2005 at 05:46 AM // 05:46..
Slade xTekno is offline   Reply With Quote
Old Aug 12, 2005, 05:49 AM // 05:49   #2
Frost Gate Guardian
 
Join Date: Aug 2005
Default

it's an interesting build. unfortunately your party will want to kill you for not settng up a heal or protect monk.
Amused Observer is offline   Reply With Quote
Old Aug 12, 2005, 04:03 PM // 16:03   #3
Ascalonian Squire
 
Join Date: Jun 2005
Profession: Mo/Me
Default

I was looking at a signet based build yesterday and came to the conclusion that no classes really have a large enough number of signets to make the keystone and mantra actually worth it.

no offense, but the above build doesnt really do much, 2 out of 4 of your signets are based around getting energy with the other signets only use to recharge those, and you only have 3 skills that actually use it, i reckon you could do pretty much exactly the same thing with just those 3 skills in your skillbar without having to mess around with signets at the same time. signet of devotion heals i guess.. 83 points isnt very much though, especially with a 2sec cast time..

sorry to sink your boat, good try though - it might work in pve or something.
icecomet is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Signet of Judgment/Bane Signet for Warriors Jetdoc The Campfire 3 Nov 10, 2005 02:48 PM // 14:48
Yukito Kunisaki The Campfire 6 Sep 21, 2005 03:57 AM // 03:57
Prince Zyphr Technician's Corner 4 Aug 10, 2005 05:09 PM // 17:09
Prince Zyphr Technician's Corner 0 Aug 10, 2005 04:04 AM // 04:04
Tuon The Riverside Inn 2 Mar 26, 2005 05:40 AM // 05:40


All times are GMT. The time now is 04:32 PM // 16:32.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("