Aug 07, 2005, 05:44 AM // 05:44
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#1
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Frost Gate Guardian
Join Date: Jun 2005
Location: Wouldn't you like to know
Guild: Pretty Horsies Arouse Greatly
Profession: R/
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I may just have found a ranger farming build...
So I was running to ascalon settlement for some people when some lured one too many mobs. I switch on whirling defense, as I was pounded by caromi fierces and the melee guys. I then noticed about 50 yellow 9's appear over the melee mobs. Now, combine this with oath shot for non-stop whirling defense/throw dirt and perhaps enough healing prayers for a decent healing seed or breeze for the ignite arrows and whatnot.
I figure something along the lines of
-Oath shot
-Whirling defense
-Throw dirt
-Healing breeze/seed
-Vigorous spirit?
*whatever*
Basically, draw all the tengu you can (try avoiding the mesmers, stupid cry of frustration) then sit back with oath shot/whirling defense/whatever. A zealous halfmoon/shortbow to keep up enough energy. And then once the melee guys are dead, stand next to the rangers for whirling defense and then maybe an offensive skill or two to mop up. This may get better loot in mineral springs rather than lions arch tengu. Or that area in thunderhead keep with the chests.
You will need high expertise, 8-9 marksmanship for a decent bow (if you're bow req is too high, use a collecters, I suggest mineral springs one for 5 mountain troll tusks) and then the rest in desired monk attribute to keep you alive on whatever attacks leek through.
Now, oath shot has a recharge of 20. I think with expertise 14 that's how long whirling defense lasts, if not, there will be a second or 2 where you are vulnerable. Of course, you could simply make expertise like 16 or get another defensive skill (although this would eat more energy).
What do you think? I probably missed some horrible flaw out, so don't hesitate to burst my bubble.
Last edited by Puddin Tame; Aug 07, 2005 at 05:53 AM // 05:53..
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Aug 07, 2005, 05:46 AM // 05:46
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#2
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Jungle Guide
Join Date: May 2005
Location: New Jersey
Guild: Idiot Savants
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Quote:
Originally Posted by Puddin Tame
What do you think? I probably missed some horrible flaw out, so don't hesitate to burst my bubble.
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I'm assuming this is a solo farming build? Healing seed is target OTHER ally.
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Aug 07, 2005, 05:54 AM // 05:54
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#3
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Frost Gate Guardian
Join Date: Jun 2005
Location: Wouldn't you like to know
Guild: Pretty Horsies Arouse Greatly
Profession: R/
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Quote:
Originally Posted by Eonwe
I'm assuming this is a solo farming build? Healing seed is target OTHER ally.
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Ha, right, lol.
There are other healing spells. I never played a PvE monk, so if anyone else has any ideas....
This may be pushing the energy thing, but perhaps Shielding Hands, as most of the damage you will take will be ignite arrows with dual shot, which is like 11 damage.
Maybe so you can have higher healing/prot prayers, take away marksmanship and make it purely expertise/(monk thing) with an off hand item for energy bonus and if you can find a wand with +energy regen or +energy that would be nice. For this you are pretty much relying solely on whirling defense for damage, of course this would mean no zealous.... So I would only suggest this if you can find the +energy regen or energy wand/rod. I think I found a wand which was something like +1 or 2 energy regen while in a stance. That would help ALOT
(question) If the fierces are blinded, and you have whirling defense, will their attacks "miss" or be "evaded" and get deflected?
Last edited by Puddin Tame; Aug 07, 2005 at 06:53 AM // 06:53..
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Aug 07, 2005, 08:35 AM // 08:35
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#4
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Lion's Arch Merchant
Join Date: Feb 2005
Guild: Black Rose Assassins [BRA]
Profession: W/
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Bring Edge of Extinction
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Aug 07, 2005, 02:15 PM // 14:15
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#5
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Ascalonian Squire
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edge of extinction will just be aggroed and killed...
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Aug 07, 2005, 04:10 PM // 16:10
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#6
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Wilds Pathfinder
Join Date: Jun 2005
Profession: Mo/Me
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Only if you're dumb enough to drop it near the engagement zone...
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Aug 08, 2005, 05:45 AM // 05:45
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#7
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Forge Runner
Join Date: May 2005
Location: San Diego, CA
Guild: Penguin Village
Profession: Mo/
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This is a really cool idea, Puddin. I wonder how much damage you can do with 16 expertise?
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Aug 08, 2005, 05:48 AM // 05:48
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#8
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Lion's Arch Merchant
Join Date: Mar 2005
Location: Quebec, Canada
Guild: Followers of the Faith
Profession: R/Me
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Quote:
Originally Posted by jesh
This is a really cool idea, Puddin. I wonder how much damage you can do with 16 expertise?
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you'd be doing the same damage if you had 0 expertise, it just allows you to spam more :P
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Aug 08, 2005, 07:42 AM // 07:42
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#9
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Frost Gate Guardian
Join Date: Jun 2005
Location: Wouldn't you like to know
Guild: Pretty Horsies Arouse Greatly
Profession: R/
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Ok, today I captured oath shot. Tomorrow I shall test out the build.
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Aug 08, 2005, 08:17 AM // 08:17
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#10
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Krytan Explorer
Join Date: Jun 2005
Guild: Legends Of Teh Industry [XXX]
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Whirling defense works like charm. Havnt tried it on mobs tengu. up to 2 i have going to beetlun, springs, toa. I always keep it on me. If i start to take on to much fire. I slap it on and cast troll ugnet (mad spelling) and bam full hp again. i dont have oath shot me being lvl 16 kinda stops me. But yeah and with ranger armor its nice. If u bring a air ele with u. he can do engrevating charge to put weakness on them and they deal about 1-2 dmg if they hit. looks good. im not pro build maker tho so dont listen to me
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Aug 08, 2005, 05:52 PM // 17:52
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#11
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Forge Runner
Join Date: May 2005
Location: San Diego, CA
Guild: Penguin Village
Profession: Mo/
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Quote:
Originally Posted by Thanato
you'd be doing the same damage if you had 0 expertise, it just allows you to spam more :P
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Ooh, I see. I guess I should have looked at the skill before posting. Ha.
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Aug 08, 2005, 05:56 PM // 17:56
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#12
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Krytan Explorer
Join Date: Jun 2005
Location: Seattle
Guild: Faces of Death [Tye]
Profession: R/W
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Finally a ranger farming build? God i hope so, i've had my r/w so long... yet he can farm nothing
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Aug 08, 2005, 06:08 PM // 18:08
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#13
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Lion's Arch Merchant
Join Date: Jul 2005
Guild: Flying Purple Hippos
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Kurow understands my pain.
I tried some whirling defense/throw dirt centered builds on griffons, but R/Ws simply don't have enough healing power. Then I had this insanely fun build, skills used in order: throw dirt, barbed trap, flame trap, dust trap, spike trap, healing spring. Got creamed right after they shook off dust, but the sheer brilliance of trapping monsters that blindly swing paws at you made it worth dying :P
This may actually work out. Perhaps if stacked with Bonetti. After my heroic guinea pi-- er, Ranger is done with Hell's Precipice, I'll resume my suicidal research.
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Aug 08, 2005, 06:12 PM // 18:12
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#14
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Elite Guru
Join Date: Jan 2005
Guild: Idiot Savants [iQ]
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Not news for those who have done their homework.
High Expertise Whirling Defense + Oath Shot is amazing in PVE. I successfully farmed with the above trapper build during the BWE, but found it was a bit slow to be a really powerful farmer. Whirling Defense has its limits, and if you get more than 3 monsters attacking you at the same time they will get through your 75% evade and interrupt your traps. Usually Troll Unguent is enough to fend off the damage you're taking, and if not you have enough time to run, but if your goal is killing a lot of things very quickly you'll need more offense.
That said, Whilring Defense is great AOE damage against archer mobs, and its damage does scale up with expertise. I think Thanato was referring to bow damage, which is tied to Marksmanship. Damage from whirling defense is not tied to marksmanship in any way. Still, the increased damage from 14 expertise (11+superior rune or 10+hat+superior rune) to 16 expertise (12+hat+superior rune) is rather small, but the attribute cost is huge. (10 attribute: 48 points, 11 attribute: 61 points, 12 attribute: 97 points). Most ranger builds need to spread their attributes out a little bit- marginal benefit from Whilring Defense is not likely to be the place.
If you can find a place with ONLY archer mobs you might be able to make Whirling Defense function as offense and defense, which is great utility for one skill (like Shield of Judgement). The problem you're likely to run into are the archer mobs- they like to stay back and shoot you from a distance, making it difficult to get them to stand right next to you, taking damage from Whirling Defense.
__________________
Quote:
Originally Posted by Zrave
if it weren't elite you could pull off the dreaded oath shot/signet of midnight/determined shot combo
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Last edited by Scaphism; Aug 08, 2005 at 06:15 PM // 18:15..
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Aug 08, 2005, 06:12 PM // 18:12
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#15
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Ascalonian Squire
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nevermind
Last edited by stone cold monkey grip; Aug 08, 2005 at 06:16 PM // 18:16..
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Aug 08, 2005, 07:48 PM // 19:48
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#16
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Lion's Arch Merchant
Join Date: Mar 2005
Location: Quebec, Canada
Guild: Followers of the Faith
Profession: R/Me
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Quote:
Originally Posted by Scaphism
Not news for those who have done their homework.
High Expertise Whirling Defense + Oath Shot is amazing in PVE. I successfully farmed with the above trapper build during the BWE, but found it was a bit slow to be a really powerful farmer. Whirling Defense has its limits, and if you get more than 3 monsters attacking you at the same time they will get through your 75% evade and interrupt your traps. Usually Troll Unguent is enough to fend off the damage you're taking, and if not you have enough time to run, but if your goal is killing a lot of things very quickly you'll need more offense.
That said, Whilring Defense is great AOE damage against archer mobs, and its damage does scale up with expertise. I think Thanato was referring to bow damage, which is tied to Marksmanship. Damage from whirling defense is not tied to marksmanship in any way. Still, the increased damage from 14 expertise (11+superior rune or 10+hat+superior rune) to 16 expertise (12+hat+superior rune) is rather small, but the attribute cost is huge. (10 attribute: 48 points, 11 attribute: 61 points, 12 attribute: 97 points). Most ranger builds need to spread their attributes out a little bit- marginal benefit from Whilring Defense is not likely to be the place.
If you can find a place with ONLY archer mobs you might be able to make Whirling Defense function as offense and defense, which is great utility for one skill (like Shield of Judgement). The problem you're likely to run into are the archer mobs- they like to stay back and shoot you from a distance, making it difficult to get them to stand right next to you, taking damage from Whirling Defense.
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yes i did mean with bow attacks, should of specified a bit more
as for grouping archers, its not that hard, just takes a bit of placement and know-how. if you start to run away, the group of archers will eventually become one pack since they'll funnel together (classic mobbing 101: the mob train) and once you stop, they should all be gathered round their max range. then you just have to run back once they're all palced and kill em .
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Aug 09, 2005, 03:38 AM // 03:38
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#18
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Frost Gate Guardian
Join Date: Jun 2005
Location: Wouldn't you like to know
Guild: Pretty Horsies Arouse Greatly
Profession: R/
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I think you misunderstand. This build is meant for purely farm the avicara in thunderhead keep area with the chests. As I recall there are only melee and ranger guys there, a few blessed griffons that can be easily evaded. With whirling defense (always on) and throw dirt most of the time, you will be seldome hit. Perhaps you could bring aegis as well? I haven't checked the spammability of that skill yet. Healing breeze + healing touch or something should be enough to keep you alive.
And from your post, I don't think you understand that whirling defense IS your offensive skill. No traps. And with edge of extinction you should be able to kill quite effectively. I know a mo/w or e/mo could probably do it better, but I don't care. I'm not going to make a monk or ele, ascend it, buy gear and then cap all t3h 1337 skills just to farm for a bit of extra gold.
OK, just tested it. Pwned in like, 5 seconds from dual shot + ignite. It would seem that a healing seed is in order. Otherwise, this build SHOULD work. I powered through galrath with uber tanking abilities and like, 0 damage output to get refunds back.
Last edited by Puddin Tame; Aug 09, 2005 at 07:34 AM // 07:34..
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Aug 09, 2005, 08:34 AM // 08:34
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#19
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Frost Gate Guardian
Join Date: Jun 2005
Guild: The Last Horadrim
Profession: E/Me
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Have you considered EoE, Zephyr, with whilring and barrage?
I'm not experienced with farming at all, have yet to do it, probably never will, but it sounds like that could work.
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Aug 09, 2005, 06:37 PM // 18:37
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#20
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Jungle Guide
Join Date: Jun 2005
Location: Tenafly, NJ
Guild: Defenders of Rillanon
Profession: W/Mo
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Edge of Extinction wouldn't be as effective if you were aiming to kill all the monsters at once. Namely with Barrage.
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