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Old Aug 10, 2005, 07:09 AM // 07:09   #21
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Quote:
Originally Posted by anti_z3r0
How do you rush to the middle on alter maps? You going to attack the Ghostly Hero 3 times?

Lets see here.... a non-conditional speed buff, or a very conditional speed buff. Tough decision.

Hell, lets try to get an adrenal heal!!!! ZOMG!!1!!!!
Alter map is one of many different types of game events in this game. I say rush is still useful in the fact that 4a is easy to build using projectile weapons. [easier than melee for some stupid reason...]

But outside alter map, I say Rush is king. If you need the speed buff that bad in sprint, go ahead, just don't whine about down time . Alter is truely the only reason I'd ever bring sprint these days...
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Old Aug 10, 2005, 07:18 AM // 07:18   #22
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Originally Posted by Meimei
What's your problem Enigmatics, you kept bashing us on survival ability. You are a defensive warrior with defensive spells. I'm an pure offensive warrior and i pick the spells to support me from dealing damage. both are totally different type of warriors.
I'm glad I made you laugh Uberusty...

As for you Enigmatics, W/N eats W/Mo. I've fought lots of them and I'd only lose if it was a knockdown w/mo. [Which is rare]. W/Mo usually carry the default Sever + etc. sword combos and the W/N who's running conditions will Plague Touch, strike with 2 different conditions, Victory is Mine! [if it's an axe build with axe twist, the w/mo is screwed without mend x] So the sword user may be able to mend, but the rapid fire nature of a conditioner W/N with ViM! and Plague Touch means the W/N will have energy to spare, the W/Mo will be out. I run 10 tactics so with 4 conditions on someone, I gain 196 hp approximately and a full energy bar. I'd like to see a W/Mo keep up with that... [don't bother with enchants, W/N without rend isn't very helpful]

As for the info regarding Judge's Insight vs. Holy Strike. Both skills are good under the right conditions. I need my energy because my combo is different. I like doing a 2ndary strike on my foes using my 2nd class when they're down. That's just me. Also, JI gets ripped off too easily in pvp random and team arena due to all the enchant hate running about. Warriors with enchants are good, but once they're all gone, only one warrior can stand out and be feared, the knockdown spike... Holy Strike ignores all armor. At least, I think it does. Most enemies I struck for 40+30, but the only one I struck for less was some monk, for 38 + 28. bah... 70 dmg for 5 energy is a good finishing blow and it's funny if I have a hex on me before hand and I do smite hex... overkill...

I might as well test your judge's insight idea over Holy Strike. I'll report in my results laters... ^_^

Last edited by Yukito Kunisaki; Aug 10, 2005 at 07:23 AM // 07:23..
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Old Aug 10, 2005, 10:54 AM // 10:54   #23
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Judge's Insight is much better than Holy Strike in my experience, with Hammers it is mucho higho damage. Last time I used it, 60 - 70 per normal hit on a Monk. With Holy Strike, there really isn't any point since Irresistable Blow will do just as much damage, AND it recharges faster. (as Zeru mentioned).
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Old Aug 10, 2005, 03:12 PM // 15:12   #24
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Just ran 25 test fights in random arena and 5 in team arena...

Out of the 25 fights, I found myself too low on energy to do anything to keep Judge's Insight up in all of them. [10smite...] Out of those 25, 20 of them had my JI stripped from me. I guess it goes to show that there aren't as many idiots in random pvp as one would expect. Having too little energy to do my crushing blow and irresistable blow sucked.

In the 5 team arena fights I've had, ALL of them, my Judge's Insight was clobbered with Shatter Enchantments and Rend.

Conclusion: JI is useless on a hammer warrior unless he has chaff enchants AND the enemy doesn't have Rend enchantments... Also, there's more and more smart people in pvp than previously anticipated.

Strength of Honor and JI seem to be better for rapid fire weapons than hammers due to fast attack speed mainly.

I'll be sticking to my knockdown with holy strike. At least without enchantments, I'm not useless... I'll have more energy to use... That and I'll have a good armor penetrating follow up that won't have me begging for energy.
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Old Aug 11, 2005, 05:59 AM // 05:59   #25
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Why do you guys always want to use elemental spells to boost your damage? I've test with ALL kinds of war/x and Pure Hammer damage is way superior. If you get 12+4 hammer 12+1 str, each regular attack is 50, critical on regular hit is 100. Heavy blow can deal up to 85, critical for 140. And boost up with frenzy in the middle of chain knockdowns not only you attack faster, your animation on skills swings faster, and any none warrior will not servive cause the damage is too huge. I'd metion about frenzy a lot of time and seems nobody care to use them, Guess ill keep it on myself.
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Old Aug 11, 2005, 06:06 AM // 06:06   #26
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Quote:
Originally Posted by Meimei
Why do you guys always want to use elemental spells to boost your damage? I've test with ALL kinds of war/x and Pure Hammer damage is way superior. If you get 12+4 hammer 12+1 str, each regular attack is 50, critical on regular hit is 100. Heavy blow can deal up to 85, critical for 140. And boost up with frenzy in the middle of chain knockdowns not only you attack faster, your animation on skills swings faster, and any none warrior will not servive cause the damage is too huge. I'd metion about frenzy a lot of time and seems nobody care to use them, Guess ill keep it on myself.
It's cool. I'm not going to use damage enhancing enchantments anymore either. The hammer really does do a TON of damage on it's own, however, the armor ignoring spike that is Holy strike can oddly enough, be comboed by an Irresistable Blow right behind it.

so:

Devastating Hammer, Crushing Blow, Heavy Blow, Holy Strike, Irresistable Blow

It's funny doing this on someone trying to escape... lol. Devastating Hammer crit to the back? always fun.
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