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Old Aug 17, 2005, 12:05 AM // 00:05   #1
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Join Date: Jun 2005
Location: Europe/Germany
Profession: R/Mo
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Default My Hammer Build for Random Arena

Hi Guys,

I just wanted to post my Hammer build (for RANDOM Arena 4v4) here and ask for improof:

Warrior/Necro

Skills:

1. Dwarven Battle Stance {Elite}
2. Bull's Strike
3. Sprint
4. Hammer Bash
5. Healing Signet
6. Endure Pain
7. Plague Touch
8. Resurrection Signet

The Combo aint bad i guess, i use sprint to come close to emeny, if they run i use bull strike. After a few hits (I normally w8 for condition spamm like weakness/blind to remove them with Plague Touch) I use Elite. If i get hurt to much in low life areas i use healing signet, if i think it will not enoght i use Endure pain (allways useable also if i use signet). Normally a monk is done after a few seconds with a nice team. The Build is intterupt/kockdown based!

Att:

16 Strenght (+1head/+3 sup rune)
9 Hammer Mastery (+1 Rune)
10 Tactics (+1 rune)

Gladiator Armor for a bit more Mana.

Plz give a bit of your knowlege.
Tom und Metti is offline   Reply With Quote
Old Aug 17, 2005, 12:06 AM // 00:06   #2
Lion's Arch Merchant
 
Join Date: Jul 2005
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All of that strength is a waste. You'll get much higher damage from 16 hammer than 16 strength.
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Old Aug 17, 2005, 06:33 AM // 06:33   #3
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Quote:
Originally Posted by wolfy3455
All of that strength is a waste. You'll get much higher damage from 16 hammer than 16 strength.

Mhh i have thought about that point. But im not a dmg dealer and i think the defens and intterrution spells are more important, then the dmg by Hammer Mastery.
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Old Aug 17, 2005, 06:47 AM // 06:47   #4
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Yukito Kunisaki's Avatar
 
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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You'll not only get higher damage, you'll WITHSTAND more damage not using a superior rune. [which imho is a waste...]

Pure warrior stats with plague touch to backup? Hmm, I won't say anything but it works... ^_^ I just don't like it... Try this for balance and more effective lasting hammer conditions.

11+1 Strength
10+2 Hammer
10+1 Tactics

12/12/11 is Crazy stats, but I guess that's the advantage of going a pure stat class while still using the 2ndary skills [that need no stats to rock, smart move! ^_^]

This is random arena you say? Bring healing sig. I've learned in my 20 random battles testing it that it R0X0RS mah B0X0RS... I'd rather not have a skill that adds bonus hp then goes away without something to beef it up. [you're just prolonging your death in the hopes of killing someone before u go down...]

I don't see how Dwarven Battle Stance {E} is even a good elite. I mean, I suppose it's effect is godly if you can stop your enemy from moving completely and ALWAYS land it's hits. In hindsight, I think this MIGHT be more effective than a blackout mesmer in terms of efficiently SHUTTING out an opponent. It must be funny watching the enemy flop around like a fish with each swing though... lol.

You want to find a skill to get rid of to put Irresistable Blow in there. I'd personally ditch Hammer Bash if that's the case. The hammer supposed to deal exceptionally HUGE dmg if the enemy is grounded on his/her face. Since this build doesn't do that, chucking a knockdown skill for an upper dmg skill [that knocks down when they try a pathetic attempt at safety] is a good call.

Hope this helps...
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