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Old Aug 16, 2005, 10:50 PM // 22:50   #1
Ascalonian Squire
 
Join Date: Aug 2005
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Default Proposed Monk/Me Farmer Critique please.

Ok, this is a variation on the normal 105 hp monk farmer.
This build should get rid of one of the two weakness the normal build has -- namely getting interrupted.


Attribute points.

I'm going to give proposed numbers for doing this with out having to reallocate.

Prot 12+ 4 + 1(20% chance with collector item).

Smite 8 + 3

Inspiration 8

Divine 7 + 3


Skills

The basics

Prot Bind
Balth Spirit
Essence Bond
Channeling
Mantra of Resolve (Interrupt THIS [Channeling should make up for the energy loss here nicely]) -- OR -- Spell breaker incase you want to branch out from just fighting enemies that cant take out enchant ments

Zealots Fire
Balth Aura
Divine Boon (SPAM BITCH SPAM)

Take out mantra of Resolve and add something else if you want. The Mantra of Resolve bit is mostly gravy, the most basic thing is that channeling should make your "engine" better than the basic prot/spirit/essence.

Another option is to remove Mantra of Resolve, and add Spell breaker instead. This would allow you to kill monsters you could not other wise. Additionall, channeling allows you to gain energy even when fighting non phys attack foes. Either way, I think this build has more depth than many of the other options.

Thoughts?

What would be better would be a way to do something similar, and avoid knockdown instead of interruption...
larcat is offline   Reply With Quote
Old Aug 16, 2005, 10:55 PM // 22:55   #2
Academy Page
 
Join Date: Jul 2005
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Are you gonna do this with the 5sup ruunes and the -50health focus? If you do, you need a way to counter health degen like bleeding, disease, or poison else you are gonna die prettty fast with -3degen (6 health per sec) and only 55health.
Tevash Szat is offline   Reply With Quote
Old Aug 16, 2005, 11:02 PM // 23:02   #3
Ascalonian Squire
 
Join Date: Aug 2005
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Was planning on not doing it that way. leave it at 105, and spam boon. An alternative way is as follows. Lose Zealots fire, rely on Balths for damage, take everything out of divine, put it in healing, take healing breeze. Keep healing breeze up always, and keep up your boon spam. Doing the above and losing Resolve and adding Spell Breaker could also be interesting, though attribute dist starts to be an issue.

All these builds are vuln to degen however.

Alternately, you could run --

Balth aura
Balth Spirit
Prot bond
Channeling
Divine boon
remove hex
remove ailment
spell breaker

Just trying to figgure ways to make the basic build work against enemies it normally doesnt work against.

Last edited by larcat; Aug 16, 2005 at 11:07 PM // 23:07..
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