Depends on the way you are fighting. If you aren't relying on stances too much you should consider bringing one or another Mantra. For example Mantra of Lightning... it greatly helped me to stay alive when those Aeromancer was the FOTM. Hexbreaker is a nice addition too (and you don't even need many points in those attributes)
The added abilities for enchantment removal are also a plus (you don't need many points in that thingies, just remove the damn enchantment and that is all you need to know). With just some points in Domination the Diversion Spell can get quite nasty too.
However, when you want to put those to some use, you should consider bringing a zealous sword hilt for the added energy gain (at least faster then your two pips of energy regein) and some other things to boost your energy back up.
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