Aug 03, 2005, 02:37 AM // 02:37
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#1
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Ascalonian Squire
Join Date: Jun 2005
Guild: Dark Seraph
Profession: R/E
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help critique my ranger build
Ranger/Elementalist
Level: 20
Expertise: 14 (10+4)
Wilderness Survival: 1
Marksmanship: 12 (11+1)
Air Magic: 10
- Conjure Lightning (Air Magic)
Lose all Enchantments. For 60 seconds, if you're wielding a lightning weapon, your attacks strike for an additional 11 lightning damage.
Energy:10 Cast Time:1 Recharge:60
- Gale (Air Magic)
Knock down target enemy for 3 seconds. This spell causes Exhaustion. With less than 5 in Air Magic, this skill has a 50% chance to fail.
Energy:5 Cast Time:1 Recharge:5
- Hunter's Shot (Marksmanship)
If Hunter's Shot hits, you strike for +13 damage. If this attack hits a foe that is moving or knocked down, that foe begins bleeding for 21 seconds.
Energy:2.2 Cast Time:0 Recharge:5
- Poison Arrow [Elite] (Wilderness Survival)
If Poison Arrow hits, your target becomes poisoned for 6 seconds.
Energy:2.2 Cast Time:0 Recharge:1
- Distracting Shot (Expertise)
If Distracting Shot hits, it interrupts target foe's action but deals only 15 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds.
Energy:2.2 Cast Time:0.75 Recharge:10
- Pin Down (Marksmanship)
If Pin Down hits, your target is crippled for 13 seconds.
Energy:6.6 Cast Time:0 Recharge:15
- Whirling Defense (Expertise)
For 20 seconds, you have 75% chance to block attacks. Whenever you block an arrow this way, adjacent foes take 11 piercing damage.
Energy:4.4 Cast Time:0 Recharge:60
- Resurrection Signet ()
Resurrect target party member. You can only use this skill ring once per mission.
Energy:0 Cast Time:5 Recharge:0
The idea is to first put on conjure lightning, then gale the enemy to knock him down and hit him immediately with hunter's shot to cause bleeding, then after that u can hit him with poison arrow to cause poison. Even tho it doesnt last that long, it is spammable. the other skills are some of the basics of a ranger build.
This is my first build ever and any opinions will be helpful
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Aug 03, 2005, 03:01 AM // 03:01
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#2
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Academy Page
Join Date: Jul 2005
Guild: None
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take out gale, it causes u exhaustion so it bascically will drop you down to 23energy i think with druids or 15energy with normal set. You cant use it much. Also, with hunter/poison arrow that isnt much dmg 7pips, 14dps not too impresive. Also in the middle of fighting there wont me as much as a chance of getting bleeding on hunters. You must you drop poison arrow for melandru arrow, or punishing shot since you dont have anything in wilderness and with 1 wilderness, ull have like 4sec poison which is pathetic. Then, having penetrating is a must since with ur current build, u wont be able to do much dmg. As for the conjure, i dont know. Some people like them but i personally dont and would rather like a goood kindle arrows which at 11wilderness(use minor rune) will add extra 18fire dmg which is pretty good. Then you also get troll,traps and other goodies.
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Aug 03, 2005, 03:38 AM // 03:38
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#3
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Academy Page
Join Date: Jun 2005
Guild: MTH
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if your aiming for health degen, you may find this build fun
R/E
conjure fire
poison arrow
kindle arrow
marks of rogart <-- is that the name of it?
glyph of lesser energy (use for when casting MoR)
pin down
fav winds (or really any spirit you like.. maybe EW if u dont wana use glyph)
res signet (also.. whatever you prefer to use, mebe storm chaser.. i duno)
the nice thing about this build is you dont have to worry about spending too much into expertise, just spread your points evenly almost
that verson really is about 50% dmg and 50% condition, you can rly mess around with it and see what you like. hope it helps
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Aug 03, 2005, 03:44 AM // 03:44
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#4
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Ascalonian Squire
Join Date: Jun 2005
Guild: Dark Seraph
Profession: R/E
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thx all ill just mess around with stuffs until i find a good build
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