Aug 03, 2005, 05:41 PM // 17:41
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#21
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Lion's Arch Merchant
Join Date: Jun 2005
Location: currently Texas =[
Guild: Court Of The Fallen [CotF]
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Quote:
Originally Posted by Yukito Kunisaki
I can't appreciate Spirit Shackles enough to actually even consider using it.
Warriors can still rip you to pieces using ONLY adrenaline skills. Battle Rage with hammer/axe anyone?
Rangers have a big enough energy pool to actually just empty into your own using Energy Drain {E}.
Faintheartedness + Enfeeble = negligible Warrior or Ranger
Sure they can be fixed with Remove Hex/Mend Ailment but until they are, that combo is pretty much perfect.
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Most ridiculous statement I've heard.
Spirit Shackles is simply an all around good skill. It only costs 10 energy, lasts for over 20 seconds with a decent Inspiration level, and has a relatively fast recharge time. Spirit Shackles will completely shut down almost every Ranger. I always bring Spirit Shackles to shut down, energy wise, any person and especially Rangers.
If you ever see a monk attacking with his staff or wand, cast Spirit Shackles on him and it is quite devistating. By the time the monk realizes what's on him, he's already attacked 3 or 4 times. Consequently losing 15 to 20 energy.
Spirit Shackles is the cast and forget energy denial skill.
"Warriors can still rip you to pieces using ONLY adrenaline skills. Battle Rage with hammer/axe anyone?"
Why would I cast Spirit Shackles on a Warrior when there are way better targets??? Your example is flawed because a warrior is going to be the last thing I cast Spirit Shackles on.
Faintheartedness? Please. I wouldn't even waste my time with a DOT spell that only does 3 degen. at lvl 12 curses.
Insidious Parasite+Enfeeble is better IMO.
Last edited by OneArmedScissor; Aug 03, 2005 at 05:48 PM // 17:48..
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Aug 03, 2005, 06:21 PM // 18:21
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#22
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Krytan Explorer
Join Date: May 2005
Guild: The Twilight Vanguard [TTV]
Profession: R/
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Quote:
Originally Posted by rii
meh. rangers are good at spamming lots of crappy interrupt actions. e.g. punishing shot. +17 aint bad, but im not going to wet myself and run down the road screaming judgement day hath come. power spike, does around 100 with runes, and that is good. Mesmers rely on quality, not quantity. Rangers are the other way around. Power block > rangers though. The other point of course is mesmer interruptors can take two targets with reasonable success, whereas rangers usually have to stick on the one.
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Show me a Ranger that relies on Punishing Shot for a major source of interrupts, and I'll show you someone who doesn't know how to play a Ranger.
Show me a Mesmer that can interrupt a target 7 consecutive times, while you're at it, as that's what a Ranger can do with TF and Choking Gas. Furthermore, Incendiary Arrows allows a Ranger to keep up a stream of constant interrupts on both skills and spells. Anything with a 2 second or greater cast is also ripe for Distracting Shot.
I will agree with you, however, on two points: 1) Power Block, and 2) A Mesmer is far better equipped to tackle two targets than a Ranger, whose interrupts and tied to his attacks and thereby his target.
I dunno, maybe we agree in some regard, in that Rangers have the quantity of interrupts advantage, by far. Mesmer interrupts are based off hitting the target at just right moment, whereupon they ruin his or her day completely.
I wouldn't call what Rangers do 'spamming large quantities of crappy interrupts though.'
Quote:
Originally Posted by OneArmedScissors
Faintheartedness? Please. I wouldn't even waste my time with a DOT spell that only does 3 degen. at lvl 12 curses
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Its not the Degen that he's praising about Faintheartedness. Its the fact that it reduces attack rate by 50%. Either way, I still haven't seen it in heavy use in places where it would be dangerous.
Last edited by Kishin; Aug 03, 2005 at 06:30 PM // 18:30..
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Aug 03, 2005, 06:35 PM // 18:35
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#23
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Desert Nomad
Join Date: Mar 2005
Location: UK
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punishing shot was an example. for the rest, true.
the quantity over quality was a generalisation more than anything.
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Aug 03, 2005, 07:35 PM // 19:35
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#24
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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Funbun, as a monk you should know that monk casting times are pretty quick... so if you want to be anti monk, go with a shut down or energy drain like Yukito suggested... that's just my opinion though. My Me is a healer.
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Aug 03, 2005, 07:54 PM // 19:54
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#25
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Wilds Pathfinder
Join Date: Apr 2005
Guild: I forget. Really. I don't know.
Profession: Mo/
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I have 4 characters. My monk is for farming. My Mesmer, Big Daddy Mayhem, is for Arenas.
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Aug 03, 2005, 09:21 PM // 21:21
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#26
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Ascalonian Squire
Join Date: Jun 2005
Location: Boston, heart in Newcastle
Guild: Guilds are silly
Profession: N/Mo
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Anyone use concussion shot? I personally think is hillarious actually nailing a healer (tricky) or an ele (pretty easy, long cast times) and seeing the dazed effect kick in. Semi-permanent interrupting is pretty damn good. Of course concussion is expensive but with decent expertise I manage to offset it well enough.
My 2 cents
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Aug 04, 2005, 04:14 AM // 04:14
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#27
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Pre-Searing Cadet
Join Date: Aug 2005
Profession: Me/W
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Quote:
Originally Posted by Zeru
Distortion is bad; mesmers are not anti-warriors and shouldn't dabble there for more than say soothing/sympathetic.
The goal of any real mesmer is to severely cripple the ability of 2 casters. Stuff like chaos storm, the power * s diversion, arcane conundrum, etc, are there to do that. I think mesmer energy denial is pretty crappy except for CS, because imo it's just outshined by echo/debil/tf/sq ranger or an echoed fear me warrior.
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With respect, you clearly don't play a Mesmer in the Random PvP Arena very often. Because, well this is a biased oppinion but not so much oppinion really, Mesmers make the best tanks in the game.
Combine Spirit of Failure with Distortion and you have a spamable evasion engine that can earn you energy each time an opponant misses you. There is little risk to Stance removal abilities since Distortion recharges so quickly. And the more warriors on you means the more energy you're going to gain.
A good mesmer has these both on his bar in any PvP situation. Let's not even talk about Empathy being thrown in the mix to drop your attackers heath. Or even Shatter Enchantment to kick that W/Mo in the teeth when he thinks he's being crafty by bringing Healing Breeze with him.
Last edited by Limp Wrist; Aug 04, 2005 at 04:47 AM // 04:47..
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Aug 04, 2005, 11:55 AM // 11:55
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#28
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Wilds Pathfinder
Join Date: Apr 2005
Guild: I forget. Really. I don't know.
Profession: Mo/
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Yeah, I've seen memsers in PvP, "LFG, I'm a professional distractor."
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Aug 04, 2005, 05:28 PM // 17:28
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#29
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Lion's Arch Merchant
Join Date: Jun 2005
Location: currently Texas =[
Guild: Court Of The Fallen [CotF]
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Quote:
Its not the Degen that he's praising about Faintheartedness. Its the fact that it reduces attack rate by 50%. Either way, I still haven't seen it in heavy use in places where it would be dangerous.
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I understand why he would be using this, but it's not efficient at all. -2 or -3 degen for the cost of 10 energy? Simply not worth it. The reason why you haven't seen it heavily used is because there are better skills out there.
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