Jul 02, 2005, 12:40 AM // 00:40
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#21
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Guest
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Quote:
Originally Posted by arredondo
Hmmm, I'm pretty sure that if you weapon switich to get Malaise to end, any negative value is still present. They would still need to generate +5 energy to be at true '0' if the switch of weapons put them at -5 energy. It's worth throughly testing out.
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go ahead and make a pvp character and find out
It'll only take about...6 seconds. Weapon switch once to end malaise and just switch back after.
Yukito Kunisaki:Malaise was broken. But to balance it they hit too hard and now it's pretty much useless vs experienced players unless you drain their focus also.And if you do that there's no point in using Malaise in the first play, which ends up making it a horrible anti-caster spell.
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Jul 02, 2005, 01:11 AM // 01:11
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#22
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Site Contributor
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Yeah blackace is right. It takes like 2-3 seconds to switch to empty hands, get those hexes off, and switch back to your equipment. You don't even lose any energy (15 energy --> 0 energy --> wither + malaise end --> back to 15 energy). It's not worth those 2 slots you're gonna waste, unless you're playing arena and relying on the enemy to be noobs.
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Jul 03, 2005, 12:08 AM // 00:08
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#23
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Quote:
Originally Posted by Red Locust
Yeah blackace is right. It takes like 2-3 seconds to switch to empty hands, get those hexes off, and switch back to your equipment. You don't even lose any energy (15 energy --> 0 energy --> wither + malaise end --> back to 15 energy). It's not worth those 2 slots you're gonna waste, unless you're playing arena and relying on the enemy to be noobs.
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Wait a second, so by re-equiping an off-hand weapon after ur energy hits 0, you gain the extra energy AND the energy max from the off hand? That's not true. I tried it with my Vigor Leggings in pve. If my hp is very low, I take off leggings and put them on, and voila, my hp is still moving at the same place, but the max was changed...
That can NOT be right... So you can have infinite energy by just taking off and putting on a focus? No qucking way man... Then they have to fix that. I still think my build is sound because from what I've seen, by removing your off hand and putting it back on, you still need to regen 5 energy to do anything and by then, Malaise will be on you along with a Fear Me! shout so you could very well be at 3 energy with 2 pips energy regen. Taking off the focus shouldn't make u lose 3 energy, but you lose X focus's max energy instead... But if this build can keep you below 5-10 energy, your argument doesn't make any sense...
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Jul 03, 2005, 03:42 AM // 03:42
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#24
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Krytan Explorer
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It's true, Yukito. Focuses and other such items add immedialy to your current/max energy. My warrior/mes switches from a Inscribed Chakram and a Shield all the time. So if you try to tap me out, I can switch to the shield, then after wither ends switch back to the chakram for an immediate boost of 9 energy, which is what my chakram gives me.
Quote:
hat can NOT be right... So you can have infinite energy by just taking off and putting on a focus? No qucking way man... Then they have to fix that. I still think my build is sound because from what I've seen, by removing your off hand and putting it back on, you still need to regen 5 energy to do anything and by then, Malaise will be on you along with a Fear Me! shout so you could very well be at 3 energy with 2 pips energy regen. Taking off the focus shouldn't make u lose 3 energy, but you lose X focus's max energy instead... But if this build can keep you below 5-10 energy, your argument doesn't make any sense...
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No not exactly, this game tracks negative energy when you do the focus switch. Say I'm at 4 energy and I have my +9 energy chakram out, then I switch to the shield to put me at -5. Although my nrg gauge will read 0 it'll actually take me a couple seconds before I start gaining energy again, my regen has to make up the -5 deficit.
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Jul 03, 2005, 12:18 PM // 12:18
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#25
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Thanks for banning that idiot... ^_^
Also, I'm fine with people saying they switch weapons now if that negative is tracked. What's more, the recycle time on BOTH hexes is very quick, which means I can easily track it's effects on you in two ways...
Your hp dgen disappears, my hp dgen disappears. Then it's a dead given I know you're not getting any energy degen.
As far as efficiency goes, how can ANYONE possibly say that 25s. of -2 to -4 energy degen is WORSE than Ether Lord's 9s. of 2 E dgen with like 20s. recycle time? As an earlier poster said, not only do these hexes last a horribly long time, but wouldn't reducing a monk to a Warrior's regen be catastrophic with blanket hexes since there's only one skill I know of that can remove several hexes at once?
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Jul 03, 2005, 01:27 PM // 13:27
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#26
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Ascalonian Squire
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How about deleting his messages too?
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Jul 03, 2005, 09:42 PM // 21:42
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#27
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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yeah, those ads are a BIgITCH...
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Jul 31, 2005, 06:01 PM // 18:01
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#28
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Pre-Searing Cadet
Join Date: Jul 2005
Guild: Drunken Warriors
Profession: W/N
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Tried this build out in the competitive arena. It worked real well. I dropped rush/sprint for Ressurection Signet because I just can't go in without it. Great harrasement build. When I was able to really get my blanket hex (parabond) down at the right time, it was truly devestating. I saw Remove Hex pop up and I would drop the bond.
I was using Gladiator's Armour, but I wonder if you think another set+certain runes would be better for me?
Not sure if this build would be quite as effective in GvsG/Tombs, since Mesmers are more capable of denying energy for longer periods of time to more people because of the energy pool differences.
So, any armour tips or strategy on how to use this build in an 8vs8 arena?
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Jul 31, 2005, 06:12 PM // 18:12
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#29
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Wilds Pathfinder
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Malaise works VERY nicely if you make a decent build with it. The foci switch concern is not an issue at all if your tactics are sound. I've been using it (and Ether Lord) and have had good success with them. I must continue to work out some kinks however.
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Jul 31, 2005, 08:23 PM // 20:23
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#30
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Wilds Pathfinder
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I'd love to see a build that makes malaise worthwhile vs non-scrubs (I sure hope it doesn't involve mind wrack) cause it beats me how an effective one could be applied. Though right now it's beyond the horribleness that it was before with a 4 second cast time under NR.
Ether lord is just plain awful no ifs and buts.
Quote:
was using Gladiator's Armour, but I wonder if you think another set+certain runes would be better for me?
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Gladiators is the best warrior armor period. Typical non-hammer setup has everything glad except for knights boots. If you're hammer you take stoneskin gauntlets.
This build won't be effective in tombs/gvg vs the better players. The OP started another thread on war/mes fear me which is a much stronger setup; I suggest you take a look at that for energy denial.
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Jul 31, 2005, 08:57 PM // 20:57
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#31
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Desert Nomad
Join Date: Mar 2005
Location: UK
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On individual targets ra/me is better, echoed debilitating shot as opposed to echoed fear me. Also, i unlocked fear me a while ago and noticed the aoe of it has been downgraded to 'adjacent' as opposed to near. Which sucks. its still not bad but debil shot probably outpaces it now.
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Aug 01, 2005, 03:22 PM // 15:22
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#33
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Actually, this build is only really good at shutting out Warriors / Rangers since neither of them usually equip energy giving foci.
However, in Team or Random 4v4 pvp, it's quite possibly good since not everyone brings hex removal and if they do the foci switch, you can cast both spells again. Just be careful since it's 15e total to get the -4 degen up and some say it's better to shut down 2 non casters than 1 caster with Malaise + Wither.
Not a bad setup, just be wary of it's weaknesses.
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