Aug 07, 2005, 11:13 PM // 23:13
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#1
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Lion's Arch Merchant
Join Date: Jun 2005
Guild: [IV]
Profession: Mo/
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What are good spiker skills?
I have been told that a spiker is an air ele (please correct me if im wrong) and i would liek to know the best skills to use with one
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Aug 07, 2005, 11:32 PM // 23:32
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#2
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Ascalonian Squire
Join Date: Aug 2005
Guild: Beetletuns Finest
Profession: Mo/E
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depends
I dunno about in role playing but in Tomb of Primeval Kings aka Tombs or HoH people use chain and orb all at once to make an immediate kill on an opponent.
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Aug 07, 2005, 11:33 PM // 23:33
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#3
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Frost Gate Guardian
Join Date: Jul 2005
Location: Florida
Guild: Talk Less More [Sekz]
Profession: Rt/E
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Yes. A spiker is an air elementalist.
Some basic skills are: Lightning Strike, Chain Lightning, Lighting Orb, Enervating Charge, and Air Attunment.
Keep in mind though. Having that power, there are drawbacks. I've used air, water, and fire types and found air to be somewhat difficult to get used to. You can run out of energy very quickly if your not careful.
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Aug 08, 2005, 12:42 AM // 00:42
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#4
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Frost Gate Guardian
Join Date: Aug 2005
Location: Death Boring Sweden
Guild: Clan Plus
Profession: Mo/Me
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Best Air ele build (dmg) for PvP
Ele attune
Air attune
Enervating CHarge
LIghtning Strike
Lightning Orb
Chain Lightning
BLinding Flash
Rez Sig
This is really the best build for Dmg dealing Air ele, and YES Javelin SUX REALL much, blind the enemy with Flash instead, MUCH better!
PS! Blinding might be not so good in Pve but its really good in PvP. DS
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Aug 08, 2005, 01:06 AM // 01:06
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#5
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Lion's Arch Merchant
Join Date: Apr 2005
Guild: Moa Birds [MB]
Profession: Mo/N
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Quote:
Originally Posted by Onito
Best Air ele build (dmg) for PvP
Ele attune
Air attune
Enervating CHarge
LIghtning Strike
Lightning Orb
Chain Lightning
BLinding Flash
Rez Sig
This is really the best build for Dmg dealing Air ele, and YES Javelin SUX REALL much, blind the enemy with Flash instead, MUCH better!
PS! Blinding might be not so good in Pve but its really good in PvP. DS
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I prefer to have "Lightning Surge" over "Elemental Attenument" for an elite. With this you can pull off a nasty combo.
Lightning Surge (3 second Delay) - > Chain Lightning (2 second Cast Time) - > Lightning Strike (Quick Follow Up).
And a quick description of Lightning Surge:
Lightning Surge (Elite) - After 3 seconds, target foe is knocked down and struck for 14-83 lightning damage. This spell causes exhaustion.
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Aug 08, 2005, 01:10 AM // 01:10
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#6
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Krytan Explorer
Join Date: May 2005
Guild: Clan Plus [Plus]
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Zenny, that's what I first thought and I've tried the lightning surge over, over and over again thinking it would be an ownage build but I actually found the problem.
Don't use more than 1 exhaustion skill. Sure, it's a good skill but after some Chain Lightnings and Surges, your energy will be 0 of 5. And it takes 30 seconds to recover back to normal after exhaustion. That's why many ppl use Elemental Attunement instead of Lightning Surge.
Believe it or not, try it for yourself one day.
Last edited by Paine; Aug 08, 2005 at 01:12 AM // 01:12..
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Aug 08, 2005, 01:13 AM // 01:13
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#7
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Lion's Arch Merchant
Join Date: Apr 2005
Guild: Moa Birds [MB]
Profession: Mo/N
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Ya, it's a nasty trade off. You can partly counter it with a "Glyphy of Lesser Energy" to remove the exhaustion of one cast.
That or hope you're in a good spike group and kill the other team fast lol. I usually find the enemy team dead before I'm fully exhausted, but there are those time where I have no energy...
So ya, be cautious of your exhaustion level, it'll really put a stop to yourself.
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Aug 08, 2005, 03:12 AM // 03:12
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#8
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Krytan Explorer
Join Date: Jun 2005
Guild: Legends Of Teh Industry [XXX]
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thats what made me switch back to fire. In PvE air is tuff to get around with. With only 1 AoE ur kinda stuck. Fire is what. All AoE's and 1 single target. But for PvP air is the way to go. Take ele att. its a nice nice elite. and stack that with air att. u get 80% energy back
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Aug 08, 2005, 06:42 AM // 06:42
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#9
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Forge Runner
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Lightning surge -> lightning orb / chain lightning -> lightning strike / lightning orb / chain lightning / aftershock
Fragility -> phantom pain -> shatter delusion -> virulence (0 attribute for virulence)
High hill + Kindle arrow + Conjur flame / judge's insight / weaken armor, Dual shot -> quickshot
Death nova -> putrid explosion
Summon death minion -> death nova x2 -> taste of death x2
all I can think of for now...
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Aug 08, 2005, 02:53 PM // 14:53
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#11
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Krytan Explorer
Join Date: May 2005
Location: Texas
Guild: NOT-Nomads Of Turmoil
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In GW - Nuker does refer to Fire Ele, Spike does refer to Air ele, Spike group refers to Air ele's with specific support builds to enhance the Spiking.
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Aug 08, 2005, 04:30 PM // 16:30
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#12
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Frost Gate Guardian
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Quote:
Originally Posted by Zenny
Ya, it's a nasty trade off. You can partly counter it with a "Glyphy of Lesser Energy" to remove the exhaustion of one cast.
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No, you can't. Glyph of Energy (elite) removes exhaustion from your next spell. Glyph of Lesser Energy does not.
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Aug 08, 2005, 10:38 PM // 22:38
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#13
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Sunshine
Join Date: Jul 2005
Location: The Wired
Guild: Daughters of Ananke
Profession: Mo/E
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I'd use the Elemental Attunement... it's absolutely sick. Elemental Attune + Air Attune = theoretical infinite energy. Even exhaustion doesn't matter to me with Ele Attune. I would recommend having some of your guys using the surge and the rest using the Attune... atleast this way you can have your cake and eat it too.
(On another note: not to discourage you from trying out this rather has-been-successful build, but spikers are like hookers in Vegas.. everytime you turn a corner you got one begging to hook up with you.)
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Aug 08, 2005, 11:51 PM // 23:51
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#14
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Wilds Pathfinder
Join Date: May 2005
Guild: The Black Dye Cartel
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He said, "pvp." If you bring Attunement to pvp rather than Surge you don't know what you are doing.
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Aug 09, 2005, 12:47 AM // 00:47
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#15
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Frost Gate Guardian
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When people see Surge, any decent player will put Protective Spirit on the target right away since they know that they will be spiked. In both PvP and PvE, Surge is absolute crap.
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Aug 09, 2005, 12:52 AM // 00:52
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#16
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Wilds Pathfinder
Join Date: Apr 2005
Profession: Mo/
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Quote:
Originally Posted by Volarian
In GW - Nuker does refer to Fire Ele, Spike does refer to Air ele, Spike group refers to Air ele's with specific support builds to enhance the Spiking.
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Quote:
Originally Posted by Schorny
spiking has nothing to do with air eles.
Spiking is just the term for very high damage on one guy within a very short period of time.
you can spike with an air ele pretty good. But you can also use some other profession like a necro with vampiric gaze.
If someone says he has the best build - just ignore him. there can't be 'the' best build. There can be quite some good builds but nothing uber
and for pvp air is not the only way to go. A good earth or water ele can often be very usefull to the team. and big AoE can be the key to take the altar...
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When I think of a spike team. I think of a team doing a SPIKE of damage. Whenever the health of a team goes down in a cliff, then I consider it a spike. Earth Ele spikers ftw!.
Oh. And I quoted both of your posts because the first one needs to read the second one.
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