Aug 08, 2005, 10:15 AM // 10:15
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#21
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Pre-Searing Cadet
Join Date: Aug 2005
Guild: CSUA
Profession: Mo/N
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Quote:
Originally Posted by Blackace
Divine Favor 10
Healing Prayer 14
Domaintion 3
Inspiration 9
Orison of Healing
Heal Other
Healing Breeze
Healing Seed
Diversion
Energy Drain
Hex Breaker
Channeling
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I ran the following version of this build:
divine favor 8+1 (enough for a staff)
healing 12+1+1
domination 5
inspiration 9
orison of healing
heal other
healing breeze
healing seed
diversion
energy drain
hex breaker
inspired enchantment
I agree that rez sig on a monk is not really very useful vs good teams (you die first) and vs bad teams (you kill them first). However, I found the ability to drain off things like balthazar's aura and mess around with enchantment-heavy builds useful. With 9 inspiration you get to drain off 1 enchantment every 20 seconds for free (you get the 10 energy back), and sometimes you get useful enchantments. In one fight, I obtained shield of judgement and used it to great effect.
Obviously, rend would be better, but you can't take necro.
The ability to drop big heals, and breeze allows one to run around and multitask quite well, and diversion and energy drain are great for long attrition fights (I was in a 2 monk team that was able to outattrition an excellent 2 monk team in random arena after about 15 minutes).
Thanks for a great build idea, Blackace!
Lome
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