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Old Jul 06, 2005, 12:33 AM // 00:33   #21
Ascalonian Squire
 
Join Date: Jun 2005
Guild: Defenders of Serious Buisness
Profession: W/Mo
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No warrior should use judges insight, your wasting your time if you do. lasts 15 seconds with 2 second casting time, 10 energy, meanwhile maintaing stregth of honor...

Stregth of honor/hundred blades is nice for pvp, vital blessing/shield of regen for pve

12 sword, 8 str, 10 prot/smite. use sword helm +sup rune, minor str to allow u to use shield, and sup absorb and vigor if possible.

dont use hamstring use sprint, half the energy. galrath, sever, gash and final thrust. Then use for great justice as ur 7th skill.
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Old Jul 06, 2005, 12:38 AM // 00:38   #22
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Strength of Honor is a waste. If you're looking for a damage boost, go W/E and take a conjure element. They both cost 10 energy, yet strength of honor costs you an arrow of regen and does less damage.
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Old Jul 06, 2005, 01:04 AM // 01:04   #23
Frost Gate Guardian
 
Join Date: Jun 2005
Location: N. Las Vegas, NV
Guild: Angry Businessmens
Profession: E/Mo
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Quote:
Originally Posted by eagle26
there is no W/Mo pvp build.. no one lets warriors in there groups for pvp..
i'd pick up a w/e, but not a w/mo cuz most of them are noobs (most, not all) axe and hammer are better in pvp

Last edited by ChoKaBow; Jul 06, 2005 at 01:06 AM // 01:06..
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Old Jul 06, 2005, 01:20 AM // 01:20   #24
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Location: www.talkingtonoobs.com
Guild: Final Dynasty
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Sever Artery
Gash
Galrath Slash
Final Thrust
Battle Rage*
Savage Slash
Hamstring
Res Sig/Restore Life/Rend/Nature's Renewal/Judge's Insight
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Old Jul 06, 2005, 03:44 AM // 03:44   #25
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Location: Michigan
Guild: Gangstas in the Hood [HooD], The Impossible is Possible [DUPE]
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http://www.guildwarsguru.com/forum/s...ad.php?t=29023 please post some warrior suggestions in this i really want this thread to succeed.
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Old Jul 06, 2005, 04:42 AM // 04:42   #26
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Quote:
Originally Posted by free4all
Haha. Yeah right! Warriors are good for annoying/killing monks. Why wouldn't someone want that?
Not necessarily. At higher levels, warriors are completely outshone in damage. It's much easier for monks to heal sustained damage instead of spike, and warriors lose out there as well.

A mesmer is much better for killing/annoying monks, for that matter.
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Old Jul 06, 2005, 08:17 AM // 08:17   #27
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posted.
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Old Aug 04, 2005, 11:22 AM // 11:22   #28
Krytan Explorer
 
Join Date: Apr 2005
Guild: Zero Files Remaining [LaG]
Profession: R/Mo
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sigh

10 smite
8+1 strength
12+4 sword
sever
gash
galrath slash
final thrust
savage slash
frenzy
sprint
signet of judgement

boring? yes effective somewhat. war/nec far better

Quote:
Originally Posted by Kana Himezaki
Not necessarily. At higher levels, warriors are completely outshone in damage. It's much easier for monks to heal sustained damage instead of spike, and warriors lose out there as well.

A mesmer is much better for killing/annoying monks, for that matter.

Yes tell that to my 118 damage eviscerate >=/ 98 damage penetrating blow and always ready disrupting chop

Last edited by The Red Knight; Aug 04, 2005 at 11:24 AM // 11:24..
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Old Aug 05, 2005, 05:06 AM // 05:06   #29
Did I hear 7 heroes?
 
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Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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I think I have created one of the most annoying builds to PvP against that doesn't involve running around for hours on end. From what I've tested in the random arenas, it has worked out quite well.

Gladiator's Defense
Mend Ailment
Resurrect
Shield Stance
Galrath Slash
Bonetti's Defense
Healing Signet
Thrill of Victory

Strength - 3 + 1
Sword - 12 + 1
Tactics - 12 + 4

159 Healing Signet makes degeneration a waste, and too few attempt to interrupt it. 3 Stances is immortality against warriors/rangers (I've encountered one that used Warrior's Cunning but it mattered not). I deal decent damage (60+ with Galrath and 70+ with Thrill on average).

Air spikers, some mesmers, and ward against melee are about the only things that I've encountered as difficult to beat. Mind you that is only after the battle is pretty much lost anyway.

I carry two swords. One that has +7 vs. physical, and another with +5 armor. +5 against ele heavy teams, and the +7 vs warrior/ranger heavy teams.
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