Jun 18, 2005, 03:31 PM // 15:31
|
#2
|
Academy Page
Join Date: May 2005
Location: Athens, GA
Guild: TLH
Profession: Mo/Me
|
Just go to the team arenas and mess around with different skills. I'd advise getting a group of people you know to fight with you so they know you may do horribly one fight and be awsome the next.
I would try to advise you on what skills to use, but I've never played a warrior primary, so I'll not.
|
|
|
Jun 18, 2005, 03:48 PM // 15:48
|
#3
|
Academy Page
|
Outside random pve-arenas, go with smiting. Judges Insight does wonders for your damage.
In Random arenas, stick with healing. Everyone needs to be self-sufficient there. Healing Breeze + rez.
Warrior-skills: sever, gash, galrath, final thrust. And something which helps you catch runners.
Some disruption-skill is useful too, to catch those rezzers.
Load up the Paladin-prebuilt, look at it's skills, and then change them around until you find something which you are happy with.
|
|
|
Jun 18, 2005, 08:32 PM // 20:32
|
#4
|
Academy Page
Join Date: May 2005
Guild: Nation of Darkness
Profession: W/Mo
|
hmm im wondering too...i still need to get galrath strike :P
|
|
|
Jun 19, 2005, 01:58 AM // 01:58
|
#5
|
Krytan Explorer
Join Date: May 2005
Location: Michigan
Guild: Gangstas in the Hood [HooD], The Impossible is Possible [DUPE]
|
where is judges insight found? elite?
|
|
|
Jun 19, 2005, 02:03 AM // 02:03
|
#6
|
Krytan Explorer
Join Date: Apr 2005
Guild: Zero Files Remaining [LaG]
Profession: R/Mo
|
judges + strength of honor. HOnestly i like w/n more for pvp =/
|
|
|
Jun 19, 2005, 02:44 AM // 02:44
|
#7
|
Pre-Searing Cadet
Join Date: Jun 2005
Guild: EXILED
Profession: W/Mo
|
My W/Mo Build
1. Sever Artery (Bleed him, but only condition I think is necessary, since pvp monks all bring mend aliment)
2. Galrath Slash (A must)
3. Final Thrust (A must)
4. Hamstring (Slow the run away monks...part of my signet of judgement + Hamstring combo)
5. Berserker Stance (use while adrenaline skills are charging AND atk 33% faster)
6. Signet of Judgement (Knockdown the monk from a distance)
7. Judge's Insight (weapon dmg becomes HOLY dmg which ignores armor + 20% armor pen) OR Strength of Honor
8. Resurrect (Rez from a distance, unlike restore life) [Probably going to replace with Strength of Honor, since by the time all the casters on your team are dead, your team is finished]
I use this combination along with my guild mate who is a W/N with hammer, that strips enchantments and knocks down. Our combinations has been pretty effective somewhat against monks that run away. Of course, you have to take into account what the 6 other teammates are.
If you guys have any comments about my build, please feel free to critique it. I'm open to suggestions.
|
|
|
Jun 19, 2005, 10:44 AM // 10:44
|
#8
|
Academy Page
Join Date: May 2005
Guild: Nation of Darkness
Profession: W/Mo
|
What kind of armour would you reccomend using? also would this build be much different if it was a guild hall gvg match?
|
|
|
Jun 19, 2005, 08:01 PM // 20:01
|
#9
|
Frost Gate Guardian
|
Sever
Gash
Galrath
Final Thrust
Flurry
Live VIcariously
Strenth of Honor
Judges Insight
You dont need strength since you can use judges insight.
|
|
|
Jun 19, 2005, 08:20 PM // 20:20
|
#10
|
Krytan Explorer
Join Date: Jun 2005
Location: America
Guild: The Kansas City Hotsteppers [KCHS]
Profession: R/
|
Try maintaining two enchantments at all times and making all your other skills adrenaline-based or signets. Life bond on your healer with balthazar's spirit on yourself would be good.
|
|
|
Jun 19, 2005, 09:55 PM // 21:55
|
#11
|
Academy Page
Join Date: May 2005
Guild: Nation of Darkness
Profession: W/Mo
|
ok, and recommended attribute distribution? also what kind of armour would one use for these builds
Last edited by Hyperion; Jun 19, 2005 at 09:59 PM // 21:59..
|
|
|
Jun 19, 2005, 10:30 PM // 22:30
|
#12
|
Lion's Arch Merchant
Join Date: Apr 2005
Location: Under a hippo.
Guild: TC
Profession: Me/W
|
Quote:
Originally Posted by Brother Mhenlo
where is judges insight found? elite?
|
Grenditch Courthouse, no.
|
|
|
Jun 19, 2005, 11:32 PM // 23:32
|
#13
|
Banned
|
there is no W/Mo pvp build.. no one lets warriors in there groups for pvp..
|
|
|
Jun 20, 2005, 03:48 AM // 03:48
|
#14
|
Krytan Explorer
Join Date: Apr 2005
Guild: Zero Files Remaining [LaG]
Profession: R/Mo
|
sever artery
gash
savage slash
final thrust
sprint
warriors endurance
judges insite
strength of honor
basic smite/sword w/mo
|
|
|
Jul 01, 2005, 04:00 AM // 04:00
|
#15
|
Krytan Explorer
Join Date: May 2005
Location: Michigan
Guild: Gangstas in the Hood [HooD], The Impossible is Possible [DUPE]
|
Quote:
Originally Posted by Skyslash
1. Sever Artery (Bleed him, but only condition I think is necessary, since pvp monks all bring mend aliment)
2. Galrath Slash (A must)
3. Final Thrust (A must)
4. Hamstring (Slow the run away monks...part of my signet of judgement + Hamstring combo)
5. Berserker Stance (use while adrenaline skills are charging AND atk 33% faster)
6. Signet of Judgement (Knockdown the monk from a distance)
7. Judge's Insight (weapon dmg becomes HOLY dmg which ignores armor + 20% armor pen) OR Strength of Honor
8. Resurrect (Rez from a distance, unlike restore life) [Probably going to replace with Strength of Honor, since by the time all the casters on your team are dead, your team is finished]
I use this combination along with my guild mate who is a W/N with hammer, that strips enchantments and knocks down. Our combinations has been pretty effective somewhat against monks that run away. Of course, you have to take into account what the 6 other teammates are.
If you guys have any comments about my build, please feel free to critique it. I'm open to suggestions.
|
very good choice not to bring healing signet???????????
|
|
|
Jul 01, 2005, 04:04 AM // 04:04
|
#16
|
Academy Page
|
Quote:
Originally Posted by Brother Mhenlo
|
Look carefully, you'll see reference to his friend who is w/n, and to six others in team.
That build is not for random pve. It's tombs/GvG-build.
|
|
|
Jul 01, 2005, 01:26 PM // 13:26
|
#17
|
Jungle Guide
Join Date: Jun 2005
Location: Tenafly, NJ
Guild: Defenders of Rillanon
Profession: W/Mo
|
Sprint is more versatile then hamstring; if you run it's easier to use, and much less costly energy-wise. As for sever artery, it sucks if you dont throw in gash to take 100 health from their max. Might wanna throw in vigorous spirit, which is better then live vicariously. If you want to use a sword for hundred blades, use strength of honor and or judge's insight for the somewhat effective aoe. Otherwise axes generally do more damage.
|
|
|
Jul 05, 2005, 05:31 PM // 17:31
|
#18
|
Krytan Explorer
Join Date: May 2005
Location: Michigan
Guild: Gangstas in the Hood [HooD], The Impossible is Possible [DUPE]
|
anyone heard of battle stage or rage or something its an elite warrior skill ill look into that
|
|
|
Jul 05, 2005, 05:35 PM // 17:35
|
#19
|
Krytan Explorer
|
Quote:
Originally Posted by eagle26
there is no W/Mo pvp build.. no one lets warriors in there groups for pvp..
|
Haha. Yeah right! Warriors are good for annoying/killing monks. Why wouldn't someone want that?
|
|
|
Jul 06, 2005, 12:20 AM // 00:20
|
#20
|
Site Contributor
|
If you're gonna go smiting, scourge healing is a very nice addition. Lasts for 30 seconds, and monks are constantly casting healing spells (especially when they're getting lots of heat).
At 60 damage a pop, it really helps your killing efforts. It will most likely end up doing more damage than judge's insight. If you stick to the called target, your team will most likely cover your hex with others, making sure scourge stays on. If he decides to heal himself, he'll be healing for very low numbers, and you should be able to out-damage him easily.
Oh and you should always bring healing signet, no matter where you're at. There is no substitute.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 04:02 PM // 16:02.
|