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Old Sep 01, 2005, 12:56 AM // 00:56   #1
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Default Mesmer Tombs Anti-monk/smite

I was trying this out last night with only limited success. I've tried working only on target monk and then on another monk not the target.

Usually there's 3 monks and I'm the only mesmer so I guess any help would be appreciated how best to do this.

Do I switch between the 2 off-monks? Backfire one, energy drain the other?

Build:
Shatter enchantment
Drain enchantment
Backfire
Energy Drain
Energy Tap
Power Leak
Healing Breeze (Some self healing since monks somehow have a lag noticing when I go down. Needed?)
Rez sig

Should I put in Mantra of Resolve for those times an interrupt ranger starts targetting me?

Mind wrack to help me gauge when the guy is at 0 energy and do some damage at same time? What to interrupt? Ether renewal? That one is kinda hard to interrupt.

What's best to do to maximize interrupt, watch the enemy to see when he raises his hands or whatever he does or do what I've been doing and watching right below health bar where skills they're using pop up.

Any help would be greatly appreciated. I've done a lot of 4v4 but only newly got into tombs and my guild doesn't do that much gvg/not that good so I figured this would be a good place to ask and learn.

Thanks!
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Old Sep 01, 2005, 01:11 AM // 01:11   #2
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Drop Healing Breeze, bring diversion. If you do happen to run into a team with a smiter just throw it on him as he's spamming draw conditions. I'd also consider dropping energy tap for either signet of weariness or signet of humilty. Don't ever use Mind wrack btw.
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Old Sep 01, 2005, 01:38 AM // 01:38   #3
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One skill is greater than all those enchant breakers. I run a Me/N death + dom + insp + fast cast. Not going to give out my build, but the skill of death I use is Well of Profane. All you have to do is have a body, and if your teams monks and you know its up, all you ahve to do is run to it so those warriors the eles are smiting off of wonder why you are not dying.

All I can say is that I can efficently spam WoP and diversion so I have constant wells running.
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Old Sep 01, 2005, 01:46 AM // 01:46   #4
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We ran an interrupt mesmer build some days ago in tombs, it proved to be quite effective (but not really optimal) against smite teams :

Inspiration 14
Illusion 12
Fast cast 7
Domination 8

Migraine {E}
Conjure phantasm (cover)
Power leak
Power drain
Drain enchantement
Imaginary burden
Mantra of perseverance
Rez signet

Just use Migraine and cover it with Conjure, on the smiter. Use Imaginary burden + Conjure on a warrior if you can. Then just use Power drain and leak on Ether renewal / Baltha aura, and Drain enchant on Zealot.

Unfortunatly, it's not so good against other teams, that's why we dropped it. I think something mixing Domination / Inspiration, with Signet of humility and energy denial would be better.
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Old Sep 01, 2005, 01:59 AM // 01:59   #5
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Ditch Backfire, you want to dmg them real time after they're enchanted, take the guesswork out of when/who is going to cast. (this you can't dmg me, I can't dmg you till backfire is off, doesn't work in your favor)

Skills that steal all their energy and interrupt/cause them to fail are best. Smiters are totally laughably useless without energy (I have a 20 E/Mo that smites sometimes), unless you're scared of a wand. If you drop their energy down to less than 15, they are a spectator until it gets back up.

If they get their build up and running and get ether renewal going, it's self healing, till you shatter 20-80% of their enchantments and dmg them as well. If you interrupt their Ether management skill while they're casting as little as 20% of the time, it's worth it.

Try doubling shatter enchantment with Echo{E} or Arcane Echo. If you run against a E/Mo smiter they have upwards of 90-100 energy and definitely 3 or more enchantments on them. Don't know your energy level. Pick the most devastating way to shatter an enchantment or drain energy and double it with Echo{E} or Arcane Echo. Triple it even if you can afford it. If you can't drain it all, concentrate on killing their health instead of their energy. If they're smite spamming, you can easily counter by spamming interrupts back at them. If you drain a fair amount, be ready to interrupt their ether renewal. There is no way a smiter should ever kill an energy drainer or enchantment shatterer. You can always run if they are in full offensive mode till it wears off.

Make sure 50% of your dmg comes from energy destruction in case you come up against a non smiting class or a class without enchantments, you can still 0 their energy and cause some dmg.

Lastly, concentrate on surviving after you're done with your target. If you're a Mo secondary, maybe save a single Elite Heal for yourself.

As for WHEN to interrupt (Ether Renewal), their energy management skill probably only lasts 10 seconds. Ideally, use an interrupt as your primary attack/defense against a charging smiter before their first offensive spell against you.
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Old Sep 01, 2005, 02:26 AM // 02:26   #6
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Usually the smiter isn't charging from what I've noticed. They cast their spells through a charging warrior so what about in that case and you're concentrating on the Mo/El or El/Mo?

Do you bother shattering/draining enchantment on the warrior or just worry about shattering on the monk who's enchants are something like aura, ether renewal, aegis? Then interrupt ether renewal and sap their energy.

So which to watch, the character or the place where skills pop up?
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Old Sep 01, 2005, 02:35 AM // 02:35   #7
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Quote:
Originally Posted by Eonwe
Drop Healing Breeze, bring diversion. If you do happen to run into a team with a smiter just throw it on him as he's spamming draw conditions. I'd also consider dropping energy tap for either signet of weariness or signet of humilty. Don't ever use Mind wrack btw.
i saw some good guilds spamming mind wrack. is it really that bad? i was playing as a monk then and they would do some massive energy drain - with mind wrack. never really tried it, and it really didnt do much but tickle, but still it was quite annoying to have this 90 damage go off while being chased around by two warriors.
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Old Sep 01, 2005, 02:35 AM // 02:35   #8
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THese cookie cutter builds know nothing about restraint. Just slap diversion on them as much as you can, drain enchant when they use renewal, and when you cant really do anything anymore, blackout a monk, then runaround some more.
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Old Sep 01, 2005, 09:19 AM // 09:19   #9
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diversion, rend enchantment, drain enchantment, shatter enchantment, strip enchantment

no backfire, its crap
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Old Sep 01, 2005, 09:32 AM // 09:32   #10
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Quote:
Originally Posted by smurfhunter
i saw some good guilds spamming mind wrack. is it really that bad? i was playing as a monk then and they would do some massive energy drain - with mind wrack. never really tried it, and it really didnt do much but tickle, but still it was quite annoying to have this 90 damage go off while being chased around by two warriors.
Yea, in my opinion it's that bad. Same goes for wither/malaise unfortunately.
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Old Sep 01, 2005, 10:12 AM // 10:12   #11
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I also say Mind Wrack is not worth your skill slot. I don't want to bring a Mind Wrack argument into this thread - tough to put forth a concise and convincing argument without introducing additional information that you may or may not already know. There are a few threads around here that detail the reasoning.

Wither/malaise suck because they lose to focus switching.

Diversion is your best bet vs smiter teams, and a well-timed Rend Enchantments helps kill off the enchantment-based energy engine smiters run.
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Old Sep 01, 2005, 02:13 PM // 14:13   #12
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Quote:
Originally Posted by Eonwe
Yea, in my opinion it's that bad. Same goes for wither/malaise unfortunately.

ill take your word for it i guess
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Old Sep 01, 2005, 03:32 PM // 15:32   #13
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Diversion and Rend Enchantment, and one interrupt end that ball game.
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Old Sep 01, 2005, 03:41 PM // 15:41   #14
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Quote:
Originally Posted by smurfhunter
i saw some good guilds spamming mind wrack. is it really that bad? i was playing as a monk then and they would do some massive energy drain - with mind wrack. never really tried it, and it really didnt do much but tickle, but still it was quite annoying to have this 90 damage go off while being chased around by two warriors.
The reason mind wrack appears good is because energy denial is so unbelievably good. If you ran into a real energy denial build that's well executed you will see how crappy mind wrack is.

For anti-smite:

Energy Drain {E}
Diversion
Mantra of Inscriptions
Signet of Humility

Whatever else you want:
power leak
Rend
Shatter E
Guilt
Arcane Echo
Power Drain
Arcane connundrum

Many options. Diversion and MI+Soh+draining will let you shut down 2 smiters though.
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Old Sep 01, 2005, 03:45 PM // 15:45   #15
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Me/Mo with smite maybe?

Scourge Healing and Smite Hex sound better to me than Shatter Enchant and Shatter Hex.

Drain Enchant is definitely hot stuff though. And yeah, if you can diversion the ones with hex removal, your Scourge will cause dead bodies fast...
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Old Sep 01, 2005, 03:48 PM // 15:48   #16
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Default My 2 cents

It seems u guys dont really know how to play a mesmer.

Mind wrack and Backfire suck ?

Well... maybe because your other 6 skills have nothing to do with a drain build. so many replyes and there are still 2 skills i use on my Drain/Damage mesmer that are not even mentioned here.

As for Diversion, it really is the best option against smiters if u use it right but how many draw conditions/Reversals can they do with a Backfire on ?

As for enchant removal... dont even bother using that man... u dont want to shatter their enchants, u want to disable their spamming DC/RF .

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Old Sep 01, 2005, 03:59 PM // 15:59   #17
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Quote:
Originally Posted by Heinrich
It seems u guys dont really know how to play a mesmer.

Mind wrack and Backfire suck ?

Well... maybe because your other 6 skills have nothing to do with a drain build. so many replyes and there are still 2 skills i use on my Drain/Damage mesmer that are not even mentioned here.

As for Diversion, it really is the best option against smiters if u use it right but how many draw conditions/Reversals can they do with a Backfire on ?

As for enchant removal... dont even bother using that man... u dont want to shatter their enchants, u want to disable their spamming DC/RF .

Mind wrack blows, backfire is mediocre but bad vs smiting since they'll be healing so much of it.

Do a search, it's been covered far too much.

Diversion
Arcane Echo
Mantra of Inscriptions
Signet of humility
Energy drain

With 5 skills you will be able to shutdown 2 smiters. 1 you'll run out of energy, the other will be diversion spammed.
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Old Sep 01, 2005, 05:31 PM // 17:31   #18
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Location: my w/mo uses mending, orison, and healing breeze. you cant kill him.
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Profession: W/Mo
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Quote:
Originally Posted by Heinrich
but how many draw conditions/Reversals can they do with a Backfire on ?

As for enchant removal... dont even bother using that man... u dont want to shatter their enchants, u want to disable their spamming DC/RF .

actually if you have ether renewal up and aura of restoration i just ignore backfire. im healed for like 120 from those and about -130 for backfire. = ignore until i get smite hex recharged, at which point i take it off.

removing ether renewal wont do you much good i agree, but if a smiter is at like 10 energy and uses ether renewal, which you rend/shatter, hes gonna be sitting around for quite some time. so its not useless.
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Old Sep 01, 2005, 07:33 PM // 19:33   #19
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If you want to seriously mess with an E/Mo smiter, it's easy with a mesmer.

Sig of Humility
Arcane Echo
E. Drain
E. Drain
E. Tap
Ehter Feast (Optional, but I like the DRain you heal me combo)

Now with a decent Inspiration stat you have drained 60ish Energy and disabled their energy recovery skill. Hit him with one more E drain/E tap combo and keep Sig of Humility on him. With low energy and no way to recover, his damage will be greatly reduced. Add a Res Sig to the 5 skills listed above, and you still have 2 slots to take whatever you want.
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