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Old Aug 31, 2005, 04:45 AM // 04:45   #41
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its easy for warriors to kill a monk solo... theres pretty much two ways to do it, spike or fear me energy drain. For spike, you either knock-lock the monk with hammer, or with axe you hit an off-target squishy then switch to monk after the heals/enchants go up on the target. Fear Me is for the long run when you consider 5 monk energy to be 100+ healing... then a 4 adren move that drains 4 energy from that monk is very good. 1v1 is an issue since the monk can just stack armor of earth/shielding hands/guardian/ward vs meelee/kinetic armor/shield of regeneration/ward vs meelee, then laugh at warriors. But since its 4 v 4 at the least and you can target switch, it is very easy to just pound on an off target... if the monk puts things like shielding hands or healing seed on the squishy you are pounding, you just switch over to the monk and spike him. If they don't, axe warrior damage against a squishy is about equal to a heal every two or three seconds as a general rule.

Distracting heals is OK, but the same thing effect can be done with Fear Me. A lot more of it is distracting enchantments like healing seed or prot spirit for a spike on the monks.

--edit--
a bit late on that post, but the basic point is that warrior damage outraces monk healing in a no enchantment, no energy managment situation. Energy denial (monks with energy drain, fear me) speeds up the point where the monks cast heals as soon as they have 5 energy, and good teams bring prodigious amounts of enchantment removal (in team 4 v 4, think 4 people with /mes and drain enchantment).

Last edited by Iraqalypse Now; Aug 31, 2005 at 04:48 AM // 04:48..
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Old Aug 31, 2005, 05:07 AM // 05:07   #42
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Quote:
Originally Posted by smurfhunter
i beg to differ, a warrior by himself never killed a monk in 1-1.
Pretty much any competent axe/hammer warrior can do this easily, with the possible exception of when against a boon prot. But this is still most irrelevant because how often do 1v1's come up in PvP? (randoms don't count as PvP)
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Old Aug 31, 2005, 05:19 AM // 05:19   #43
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reversal of fortune > axe or hammer spikes... and enchantment stacking monks can't really be killed by a single warrior (especially axe), but realistically you just pound on a squishier target after the monk casts their enchantments so that the seed/shielding hands/shield of regeneration is mostly wasted.
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Old Aug 31, 2005, 05:26 AM // 05:26   #44
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10 strength = 10% armor penetration

lots of noob warriors have 0 strength, which is probably why the ranger is toying with the warrior
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Old Aug 31, 2005, 05:52 AM // 05:52   #45
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strength only effects attack skills, not the regular attacks... 10 strength adds 3-6 damage on an attack skill, which is not all that much. If it weren't for a warrior not being able to use more than 16 weaponry and 10 in a secondary skill line, a lot more wars would have low strength.

Then again, there are the warrior builds that rely upon a strength-linked attribute, like the battle rage enthusiasts, where I can see 16 weapon/15 strength working for them...
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Old Aug 31, 2005, 07:11 AM // 07:11   #46
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Quote:
Originally Posted by Iraqalypse Now
reversal of fortune > axe or hammer spikes... and enchantment stacking monks can't really be killed by a single warrior (especially axe), but realistically you just pound on a squishier target after the monk casts their enchantments so that the seed/shielding hands/shield of regeneration is mostly wasted.
A hammer spike chain will kill a monk rof or not if they are buffed and have enough energy.

Warriors can spike, Rangers cannot unless they go quickshot which is pretty 1 dimensional.

Warrior damage far exceeds Rangers. For one, they get to use strength of honor which is viable again with no more NR.

Ranger best damage is from TF+JI/Conjure+MA+Dual Shot. Warriors from Frenzy+Eviscerate/Executioners/Penetrating with JI and SoH. Its really not even close, especially because its a lot easier for warriors to get criticals. They both suffer from their own share of target hitting difficulties, which ranger comes out slightly ahead as snares are not an issue. To compensate for this, the number of anti-warrior counters are quite large.
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Old Aug 31, 2005, 07:45 AM // 07:45   #47
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idk im just sayin as a warrior you never really kill a good prot monk ^^

i mean like what can you do to prot spirit + RoF spam? i mean duh a warrior can outlast one, but thats not what i meant. we all know a warrior doesnt stay attacking a monk forever...
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Old Aug 31, 2005, 08:14 AM // 08:14   #48
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Quote:
Originally Posted by smurfhunter
idk im just sayin as a warrior you never really kill a good prot monk ^^

i mean like what can you do to prot spirit + RoF spam? i mean duh a warrior can outlast one, but thats not what i meant. we all know a warrior doesnt stay attacking a monk forever...
1 psychic disrupting chop on RoF and the monk's done.
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Old Aug 31, 2005, 08:19 AM // 08:19   #49
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Quote:
Originally Posted by Zeru
Ranger best damage is from TF+JI/Conjure+MA+Dual Shot.
Its far from being the best dmg that ranger can do. And yes .. rangers can spike better than anyone else, however, they are easily countered.
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Old Aug 31, 2005, 08:43 AM // 08:43   #50
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Quote:
Originally Posted by smurfhunter
i beg to differ, a warrior by himself never killed a monk in 1-1. warriors are there to maintain pressure on the monk and to distract heals, while the eles do the damage. well at least as far as i see it.
My hammer warrior can kill 9/10 casters within a few seconds once my adrenaline builds.

Playing as an axe warrior I can kill casters within around 10 seconds.
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Old Aug 31, 2005, 10:51 AM // 10:51   #51
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weeeeee it's a show off thread!! how bout this video, it's a ranger killing everything in 4 shots

http://files.filefront.com/myfirstmo.../fileinfo.html
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Old Aug 31, 2005, 11:18 AM // 11:18   #52
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Quote:
Originally Posted by Genos
i have a smimilar build, excpet pure ranger based, with physical damge as its main means of dealing pain - but warriros mostly still seem to do decent dps to me.

(I agree) It really does depend on what you are fighting I think...I had a few rangers and really couldn't stick with them for very long because as things progressed in the game, I noticed that I wasn't dealing as much damage...I can understand the traps, and most preparations, but it wasn't cutting it with me...I can confidently say, my warrior is doing more dmg than any of my ranger builds were...And yes, I knew exactly how to use them...It just wasn't working out...And now both my rangers are gone...They just didn't seem to serve too much of a purpose after a while...

(Cheers to those with more successful rangers)
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Old Aug 31, 2005, 11:25 AM // 11:25   #53
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Depends on the build and what your up against. A good axe warrior can spike casters for around 300 damage in 2 seconds.
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Old Aug 31, 2005, 01:57 PM // 13:57   #54
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If you want the ability to spike as a ranger I fail to see how you cannot include Quickshot, as using any other skills, or buffing a single attack will require a silly amount of time. Simply having kindle on and JI on you, you can deal massive amounts of damage with a DS/QS/PS/QS chain. You can call it one-dimensional, but thats what spike damage is, one dimensional.

Axe warriors can outdamage Rangers by far, simply because of the eviserate/executioners combo.
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Old Aug 31, 2005, 03:06 PM // 15:06   #55
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I've seen a warrior take down my Mesmer in like 3 seconds in Random where I didn't have a heal/prot monk. For a ranger, it usually takes like 20 seconds.
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Old Aug 31, 2005, 08:18 PM // 20:18   #56
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Quote:
Originally Posted by -z|o-
Its far from being the best dmg that ranger can do. And yes .. rangers can spike better than anyone else, however, they are easily countered.
Yeah quickshot is the 'strongest' burst dps that Rangers have and its really really strong. The thing is that its a spike and unless you have a way to gain back lots of energy fast the downtimes with it are pretty severe. Over time a Melandrus Arrows build will be stronger. If you're referring to something else please elaborate.

Quote:
idk im just sayin as a warrior you never really kill a good prot monk ^^
Yes you can. When you are doing 100-160 damage a hit in a 5 hit chain there's really nothing the monk can do when they are able to throw up 1 rof to stop it.

About prot spirit: switch targets. Yeah you won't be able to get 10 hits alone as a hammer before they can heal themselves but it's not like they can spread prot spirit on everyone all the time. If you're with a competent team rend is good enough of a solution.
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Old Sep 01, 2005, 02:44 AM // 02:44   #57
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i even have a video or 2 killing a nec in 3 shots but i have the HUD on in those videos, meh. 5 hit axe warrior chain = suxxor j/k

ps.. sorry for the other crap in the video for those who've seen it - it's a recruitment video i made months ago
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Old Sep 01, 2005, 05:38 AM // 05:38   #58
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Quote:
Originally Posted by KonohaFlash
i even have a video or 2 killing a nec in 3 shots but i have the HUD on in those videos, meh. 5 hit axe warrior chain = suxxor j/k

ps.. sorry for the other crap in the video for those who've seen it - it's a recruitment video i made months ago
Skills?
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Old Sep 01, 2005, 12:44 PM // 12:44   #59
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in tombs, love running ahead of group, and just sitting down and laying traps like i would in uw, then a nice enemy runs over, loses a crapload of hp, is crippled and blinded, i then poison those mofo's, ahhh. much love.
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