Aug 29, 2005, 10:59 PM // 22:59
|
#1
|
Lion's Arch Merchant
Join Date: May 2005
Guild: Standing United (UNIT)
|
Necro thought
This idea just came to me sitting at work, but I do not know what to do with it. So I am asking for some direction as I can not test this for some time as I am at work.
I have an E/N that works very well running Fire, Blood, and energy storage and is the foundation of what came to mind here.
N/Mo
Blood Magic 10+1+1
Smiting 11
The rest of the attribute points I am not 100% certain. Being necro primary should have some in soul reaping. How much I am not certain. Minimum I would guess something like 6+1 and the maximum would be 10+3, depending on the need of a fourth attribute line.
The idea behind this build is a damage build (yeah like I said generated from thinking like a E/N). The blood line would be used for shadow damage as I am not a huge fan of sacrificing health or of minions. The monk side use for smiting. So a little dark and a little light, you know with out darkness there is no light and without light there is no darkness. So you throw up Life Siphon maybe Life Transfer, Shadow Strike, and Vampiric Gaze (save your monk some energy or emergency situation when monk is out of energy or keep tank up). Where I am weak is that I do not run a smiting monk (gasp I know the only person who doesn't). So I am not certain which smiting skills would play well with this or of the third (maybe fourth attribute line).
Last edited by IndyCC; Aug 30, 2005 at 04:21 PM // 16:21..
|
|
|
Aug 30, 2005, 03:44 PM // 15:44
|
#2
|
Lion's Arch Merchant
Join Date: May 2005
Guild: Standing United (UNIT)
|
Oh come on, some nice person out there must care about necro builds...
Last edited by IndyCC; Aug 30, 2005 at 04:21 PM // 16:21..
|
|
|
Aug 30, 2005, 03:49 PM // 15:49
|
#3
|
Krytan Explorer
Join Date: Jun 2005
Guild: Star Riders (StR)
Profession: N/
|
I've tried a smiting necro with blood in the past and its fairs OK, but it's not great. Smiting requires you get in nice and close and well necros aren't really built for melee. Plus a lot of the smite line is energy high and necros don't have an exhaustable supply of energy. It runs out pretty quickly!
BTW where did you get the +1 for smiting from?
|
|
|
Aug 30, 2005, 03:53 PM // 15:53
|
#4
|
Wilds Pathfinder
Join Date: Mar 2005
Location: Sweden
Guild: The Cornerstone
|
Life steals are trash, especially hex ones.
Necro primary is gimp.
|
|
|
Aug 30, 2005, 04:04 PM // 16:04
|
#5
|
Lion's Arch Merchant
Join Date: May 2005
Guild: Standing United (UNIT)
|
Quote:
Originally Posted by Thanas
BTW where did you get the +1 for smiting from?
|
Mistake, thank you for pointing that out.
Quote:
Originally Posted by Nash
Life steals are trash, especially hex ones.
Necro primary is gimp.
|
I disagree with the life steal comment as I use it on my E/N and it works great for degen purposes. As for necro primary being gimp, whether or not that is true is beside the point for this build because for a build based on damage soul reaping would provide more benefit than divine favor.
Last edited by IndyCC; Aug 30, 2005 at 04:25 PM // 16:25..
|
|
|
Aug 30, 2005, 04:32 PM // 16:32
|
#6
|
Wilds Pathfinder
Join Date: Jul 2005
Location: In a World of BADGERS!
Guild: Eternal Flame Brotherhood
|
basically life sacrifice is the necros forté.
i never used life sacrifice when using my necro and i was a lot weaker because of it. Aura of the Lich is a good spell to use with life sacrifice and life steal spells.
dmg wise i kinda like minions.
either high lvl ones that can tank quite well or low lvl ones that you send out with death nova on them as little smart bombs. problem with minions is you need corpses for it to work.
necros can deal a lot of dmg. just gotta have corpses around
|
|
|
Aug 30, 2005, 04:34 PM // 16:34
|
#7
|
Wilds Pathfinder
Join Date: Jun 2005
Location: New England
|
Assuming you want to this for PvE, I'd just dump the rest of your attributes into Soul Reaping so you can keep up energy.
There are a number of ranged Smiting skills, including simple things like Smite, Banish, and Bane Signet. Combined with various Shadow attacks from the Blood line, this should work fine. Include one or two life stealing attacks for healing, and I think this could be a fine build.
Some other people may tell you it isn't the most powerful or whatever, but that's probably not the point. Straddling darkness and light sounds like fun.
|
|
|
Aug 30, 2005, 04:39 PM // 16:39
|
#8
|
Jungle Guide
Join Date: Feb 2005
Location: Canucklehead BC, Canada
Guild: Advanced Necro Undead Society
|
necros primaries aren't gimp. They are very useful in tombs. But Life Steal is gimp alone. A necro is a key support to a team and should better use of his skills. Life transfer and vamp gaze are just not utilizing a necro in a tombs situation. They are more a comp arena idea where you have to be more self sufficient. Tombs is TEAM play so utilizing things that will benefit your team is where you want to look at. I would offer more assistance but I am not sure of your goal on this. Tombs? teams? Random? PvE?
|
|
|
Aug 30, 2005, 05:32 PM // 17:32
|
#9
|
Lion's Arch Merchant
Join Date: May 2005
Guild: Standing United (UNIT)
|
Ok I have been doing some more thinking about this.
To answer the question my original thought for this was for PVP. However, I have only ever done random arenas (I find them more fun then finding a PUG for team arenas and my guild is never on when I am for Tombs and whatnot). Here are the skills I have begun to consider after more research
Res
Smite
Banish
Judges Insight
Awaken the Blood
Life Siphon
Mark of Subversion
Shadow Strike
Vampiric Gaze - switch over to Barbed Signet if energy management becomes a problem
Well of Blood
Order of Pain
My initial thought would be judges insite and order of pain work well together so I either take them both or dump them both. My initial thought was a direct damage dealer, but these two skills may be worthwhile. I am not sure. So if I dump life siphon and Vampiric Gaze then that leaves me with seven skills, so maybe dump well of blood for judges insight and order of pain (still assuming they stack).
I still question if remaining attribute points should be used in soul reaping or something else. If a fourth attribute line is used I am not sure what would be best (curses?) and what skills should be dropped to fill it. I can also foresee that energy could be a problem for this build. So any recomendations?
Edit: perhaps i should have included Bath Aura in there as I read more...dunno...
Last edited by IndyCC; Aug 30, 2005 at 05:44 PM // 17:44..
|
|
|
Aug 30, 2005, 05:36 PM // 17:36
|
#10
|
Wilds Pathfinder
Join Date: Mar 2005
Location: Sweden
Guild: The Cornerstone
|
Quote:
Originally Posted by IndyCC
My initial thought would be judges insite and order of pain work well together
|
If by working well together, you mean not working at all, sure.
|
|
|
Aug 30, 2005, 05:45 PM // 17:45
|
#11
|
Lion's Arch Merchant
Join Date: May 2005
Guild: Standing United (UNIT)
|
Quote:
Originally Posted by Nash
If by working well together, you mean not working at all, sure.
|
Yes, yes this is exactly what I meant because I have never used the skills in combination and reading the description here on GWG they sound like they may be a decent combo.
You can stop posting here anytime Nash as your comments certainly are not helpful or constructive.
|
|
|
Aug 30, 2005, 05:49 PM // 17:49
|
#12
|
Wilds Pathfinder
Join Date: Mar 2005
Location: Sweden
Guild: The Cornerstone
|
OK. Have fun stacking JI with Orders.
|
|
|
Aug 30, 2005, 05:52 PM // 17:52
|
#13
|
Frost Gate Guardian
|
IndyCC: read the descriptions again. JI changes the attack to holy damage. The attacks will not trigger order bonus.
|
|
|
Aug 30, 2005, 05:53 PM // 17:53
|
#14
|
Ascalonian Squire
Join Date: Jun 2005
Guild: Dwarven Ale Company
Profession: R/Mo
|
lemme guess Nash, your a warrior?
talk about boring....
if you dont like Necros, why are you posting comments?
go off a kill things with your spare time...
sheesh
minions+order of vampire anyone know if it works?....
mobs are droppin fast with it.....but i donno if its healin the minions cuz of their degen....
Last edited by unclepunchy; Aug 30, 2005 at 05:57 PM // 17:57..
|
|
|
Aug 30, 2005, 05:56 PM // 17:56
|
#15
|
Lion's Arch Merchant
Join Date: May 2005
Location: Netherlands
Guild: Silhouette Stars [sil]
Profession: Mo/N
|
Hate to break it to you, but Nash knows what he's talking about. But Ensign still beats Nash! .. <3
|
|
|
Aug 30, 2005, 06:01 PM // 18:01
|
#16
|
Lion's Arch Merchant
Join Date: May 2005
Guild: Standing United (UNIT)
|
I am sure he knows what he is talking about. He is simply not being helpful or constructive about it. I simply read the descriptions and what i got from it was JI changes attack to holy and adds armor penetration, while orders adds some damage. Perhaps they do not stack that way, i would not know hence I post in a forum to ask about it. Notice I had more in my post than just those two skills I was questioning as well, so there was more going on than those two skills and he was simply jumping in with one line comments that had little to no meaning or aid.
Afterall the description on GWG may be different than in game (like always). I was just useing GWG as I am at work!
Notice the following...
Quote:
Originally Posted by IndyCC
My initial thought would be judges insite and order of pain work well together so I either take them both or dump them both. My initial thought was a direct damage dealer, but these two skills may be worthwhile. I am not sure.
|
Last edited by IndyCC; Aug 30, 2005 at 07:18 PM // 19:18..
|
|
|
Aug 30, 2005, 07:26 PM // 19:26
|
#17
|
Ascalonian Squire
Join Date: Jun 2005
Guild: The Kansas City Hotsteppers
Profession: N/E
|
Quote:
Afterall the description on GWG may be different than in game (like always). I was just useing GWG as I am at work!
|
Pretty much all the skill listings in gwguru are wrong. It's not a very reliable source.
OoV and OoP only affect party members, not summoned creatures. You could try barbs instead, or mark of pain.... although convincing your minions (or indeed party members) to attack your target can be troublesome.
|
|
|
Aug 31, 2005, 03:41 PM // 15:41
|
#18
|
Lion's Arch Merchant
Join Date: May 2005
Guild: Standing United (UNIT)
|
Here is what I tested last night in random arena
Smiting 11
Blood Magic 10+1+1
Soul Reaping 10+3
Banish
Life Siphon
Shadow Strike
Bane Signet
Life Transfer - ha I dont have this skill unlocked so I replaced it with Smite
Dark Pact
Well of Blood - thinking Soul Feast might work better here, but I dont have that skill unlocked
Res Sig - Res was just too slow
Seems to have worked pretty decently got more kills with it than my ranger, but I was targeted sooner and weaker armor than my ranger so I died a lot more often. This is why I am thinking Soul Feast would be useful. Used the 20/20 staff for smiting skills to help the slow recharge issues, which worked for for the most part, it was rare that I had to wait for a skill to open up. Used Scar Patterns for my armor because I thought energy would be a problem. With that my energy seemed to work just fine as I began to run low someone died and I got enough energy to go until someone else died. Averaged about 50 dmg per hit. I was told by a guildmate that a good smite build does 100 dps, so obviously this doesn't compete with that and needs more tweaking.
|
|
|
Aug 31, 2005, 04:08 PM // 16:08
|
#19
|
Wilds Pathfinder
|
Quote:
Originally Posted by stumpy
necros primaries aren't gimp. They are very useful in tombs.
|
Yea, they have many uses in tombs. Like putrid. And putrid. Oh and there's putrid. If you don't like that, you could also take putrid. I've also heard some good necros take putrid.
|
|
|
Aug 31, 2005, 05:14 PM // 17:14
|
#20
|
Forge Runner
Join Date: Jun 2005
Location: Inside
Guild: Fifteen Over Fifty [Rare]
|
Quote:
Originally Posted by IndyCC
Averaged about 50 dmg per hit. I was told by a guildmate that a good smite build does 100 dps, so obviously this doesn't compete with that and needs more tweaking.
|
Go back to life stealing. It's not trash. With Shadow strike, Vampiric Gaze, Vampiric Touch, and Dark Pact, heres the damage you deal:
@ Blood = 18
Shadow Strike = 110 (55 shadow damage + 55 life steal)
Vampiric Gaze = 68 life steal
Vampiric Touch = 83 life steal
Dark Pact = 51 shadow damage
You can cast all of these in order, in 4.75 seconds, for a whopping 312 points of damage. This comes out to 67.7dps. Not bad at all for a necro. But wait, there's more....
Not only did you just deal 312 points of damage, but you STOLE 206 health in 3.75 seconds. Which comes out to -54.9dps (yes, negative 54.9)
This means your opponents have to do MORE than 54.9dps JUST TO BREAK EVEN. And they are still taking the full 67.7dps at the same time.
If you figure the full exchange of health, that comes to 518 points exchanged in 4.75 seconds. That's a super whopping 109dps. Trash indeed.
Moreover, you get all that for just 40 mana. Which comes out to 12.95 damage/mana. (518/40)
My girl, in full Vampiric glory can COMFORTABLY take on two warriors at once and win easily.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
Similar Threads
|
Thread |
Thread Starter |
Forum |
Replies |
Last Post |
Something I thought up, again...
|
LightningHell |
Gladiator's Arena |
10 |
Jan 18, 2006 07:17 AM // 07:17 |
nimloth32 |
Questions & Answers |
3 |
Jan 02, 2006 03:32 PM // 15:32 |
Aven |
The Campfire |
1 |
Oct 14, 2005 08:19 AM // 08:19 |
rahrah |
The Riverside Inn |
4 |
Jul 01, 2005 03:54 PM // 15:54 |
Who would have thought...
|
Riale |
The Riverside Inn |
0 |
Mar 19, 2005 12:00 AM // 00:00 |
All times are GMT. The time now is 03:49 PM // 15:49.
|