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Old Aug 30, 2005, 11:02 PM // 23:02   #21
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I too have used Boon and Aura of Rest. Here's the build I've been using:

Ether Renewal
Draw Conditions
Reversal of Fortune
Balthazar's Aura
Zealot's Fire
Aura of Restoration
Divine Boon
Res Sig

Storage 12 + 1 + 1
Smite 12

Now, a lot of people give me giant questionmarks about Divine Boon and Aura of Restoration. I always explain that since I can spam forever, I am healing myself and my w/e buddy and taking pressure off of the monks. And it's true, often enough myself and my buddy are the last ones alive to res the whole team for the win.

But this thread is making me change my mind. Up until now, the only other spells I've heard people ask for are Judge's Insight and Strength of Honor. In my opinion, both of those spells are worthless in a Smite Team build. The team's damage comes from smiting, not from melee damage. So those two spells can be stuffed.

However, bringing Protective Spirit and Aegis DOES make sense. Unlike my build which benefits largely myself and my buddy, Prot Spirit and Aegis benefit the whole team.

So I added Superior Storage and will try the following build tonight in tombs:

Ether Renewal
Draw Condition
Reversal of Fortune
Balthazar's Aura
Zealot's Fire
Protective Spirit
Aegis
Res Sig

Storage 10 + 1 + 3
Smite 11
Prot 10

After some quick random arena testing, I die much more easily due to the lack of self-healing. But I have a feeling in an 8v8 environment this will work much better.

So we might say that the AuraBoon build is useful in 4v4, but SemiProt is much more useful in tombs.

I'll report back.
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Old Aug 30, 2005, 11:14 PM // 23:14   #22
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Quote:
Originally Posted by Icuradik2
But look at how much Aura of Restoration does in comparison to Ether Renewal. With a 5 energy skill like Draw Conditions, Aura of Restoration only heals for 20ish.. Compared to the Ether renewal doing 2-3 times that amount.
no one said aura was better than ether renewal, that would be idiotic. everyone said that aura fuels ether renewal as well as help you heal yourself
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Old Aug 30, 2005, 11:26 PM // 23:26   #23
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Originally Posted by carnivore
no one said aura was better than ether renewal, that would be idiotic. everyone said that aura fuels ether renewal as well as help you heal yourself
I was just saying that the large perceived healing you get with ER/AoR is really a product of Ether Renewal and not Aura. Aura healing for 20 every second is practically the same as a Breeze. On the other hand, Ether doing 55 or more per cast is a much more signifigant amount of healing.

Last edited by Icuradik2; Aug 30, 2005 at 11:56 PM // 23:56..
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Old Aug 30, 2005, 11:32 PM // 23:32   #24
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I usually pack RoF, Mend Conditions, Aura of Resto, Zealots, Balths, Smite Hex, Ether and a hard res. I think I'll try divine boon in place of smite hex. My smiting is not as fast as it used to be with DC, but I'm healing whoever I'm smiting off of and taking the pressure off our monks.
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Old Aug 31, 2005, 12:15 AM // 00:15   #25
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im guessing you can probably take out aura of restoration for divine boon, they both fuel ether renewal only one does just about nothing *but* fuel it, while divine boon can be used with draw to do some nice damage at the cost of 1 regen. but its not like you need that regen either, you only regen with ether renewal...

and smite hex is awesome. it has a nice range and smite hex + zealots = nice spike

(37 [zealots] + 70[smite hex]) = (almost) chain lightning. fun
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Old Aug 31, 2005, 04:45 PM // 16:45   #26
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Well, after some testing I have to say that the SemiProt build above works really well in a TripleSmite 3/3/2 team. It fills the gap very nicely, and the flow of infinite energy is certainly there.

A nice trick might be to coordinate Aegis and have a perma-Aegis. Would be easier in the more popular team build which includes a dedicated Prot monk.
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Old Aug 31, 2005, 07:49 PM // 19:49   #27
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Gotta take a hex removal... can anyone say Backfire? That's probably the only thing you care about, and so can probably ignore most other hexs on you and wait for that one. A smart mesmer wont cast backfire first, they'll do something else in the hopes you "waste" your hex removal.

Take Smite Hex...
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Old Aug 31, 2005, 08:17 PM // 20:17   #28
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Quote:
Originally Posted by primitiveworker
Well, after some testing I have to say that the SemiProt build above works really well in a TripleSmite 3/3/2 team. It fills the gap very nicely, and the flow of infinite energy is certainly there.

A nice trick might be to coordinate Aegis and have a perma-Aegis. Would be easier in the more popular team build which includes a dedicated Prot monk.
Primitive, can you define the "TripleSmite 3/3/2 team" for me? I R Teh Noob from time to time.
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Old Aug 31, 2005, 08:23 PM // 20:23   #29
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3 KD/AS Warriors
3 E/Mo Smiters
2 Dedicated Healers

Each E/Mo smites off a KD/AS in a buddy-system manner.

Since there's no room for a prot monk, the E/Mo's filling that gap is kind of nice. Casting Protective Spirit no someone who is asking for it doesn't interrupt the flow either. And everyone's happy about Aegis.

Maybe if you split Smite Hex, Aegis and Protective Spirit among the three E/Mo's, you'd have 2 of each and be pretty nicely covered.

Last edited by primitiveworker; Aug 31, 2005 at 08:42 PM // 20:42..
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Old Aug 31, 2005, 09:03 PM // 21:03   #30
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Thank you sir. I'm off to find a good KD/AS build now, :-)
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Old Aug 31, 2005, 11:21 PM // 23:21   #31
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Quote:
Originally Posted by primitiveworker
3 KD/AS Warriors
3 E/Mo Smiters
2 Dedicated Healers

Each E/Mo smites off a KD/AS in a buddy-system manner.

Since there's no room for a prot monk, the E/Mo's filling that gap is kind of nice. Casting Protective Spirit no someone who is asking for it doesn't interrupt the flow either. And everyone's happy about Aegis.

Maybe if you split Smite Hex, Aegis and Protective Spirit among the three E/Mo's, you'd have 2 of each and be pretty nicely covered.
FOTM right there.
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Old Aug 31, 2005, 11:33 PM // 23:33   #32
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I'd take armor of earth over aura of restoration
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Old Aug 31, 2005, 11:46 PM // 23:46   #33
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Quote:
Originally Posted by Boofhead
I'd take armor of earth over aura of restoration
more armor, atribult points spread thin, less healing combonation with renwal
not a greatist extange of power as you will move slowly from armor of earth unless you add points into earth, but the other skills will be less powerfull, if you use a rune to help it, you will have a drarback on health, and will make you more likely to be killed last, and blatazar aura when you have about 3-4 enchaments on = 75(from restoration) 45-70 ish from renwel, and 15-20 engry too
i'll take restoration over armor of earth
but that's just me
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Old Sep 01, 2005, 02:38 AM // 02:38   #34
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Quote:
Originally Posted by Boofhead
I'd take armor of earth over aura of restoration
magicplayer.exe was exactly right - its a differnet attribute, it makes you move slow, and its, well, useless. remember as an emo you have to stay somewhat near the tank you smite on, and especially when they use sprint its a little annoying to run after them. if you used armor of earth you risk walking... slowly... for about 2 mins doint absolutely nothing.

i say leave the defense to the prots >.>
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Old Sep 01, 2005, 01:53 PM // 13:53   #35
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I tried out divine boon instead of aura of resto. Not liking it so much. I'll keep trying it out though.
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