Aug 29, 2005, 09:30 PM // 21:30
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#1
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Frost Gate Guardian
Join Date: Aug 2005
Location: Smurf Village
Profession: Mo/
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Tombs E\Mo smiter with neverending energy
I'm getting pretty tired of seeing really bad emo smiters so here is a great build (pretty basic):
Smiting prayers: 12
Energy storage 12 + 1 (head) + rune (pref superior)
Protection: 3
Zealot's Fire
Balthazar's Aura
Judge's insight
Reversal of Fortune
Draw Conditions
Smite hex
Ether Renewal
Res sig
Ok basically, this is not just a smiter emo, but also has a touch of protecting, you can spam reversal \ smite hex \ draw conditions to trigger zealot's and just remove conditions and hexes.
When you're low on energy (Which is about ~30 energy) use Ether Renewal and start spamming reversal \ draw \ smite hex to regain your energy quickly.
Never let your energy drop to 0 and keep casting balth's aura as much as you can as well as judge's insight.
Hope it helped, And yea, I know it's very basic.
Last edited by Twiggy; Aug 30, 2005 at 06:29 AM // 06:29..
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Aug 29, 2005, 10:04 PM // 22:04
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#2
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Academy Page
Join Date: May 2005
Profession: Mo/Me
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I think you mean Draw Conditions. Purge isn't spammable. Neither is Smite Hex. And triggering Zealot's Fire every 1.75s isn't the fastest you can get.
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Aug 29, 2005, 10:12 PM // 22:12
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#3
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Jungle Guide
Join Date: May 2005
Location: New Jersey
Guild: Idiot Savants
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You're missing two key spells that make the build work. Aura of restoration, and draw conditions.
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Aug 29, 2005, 11:41 PM // 23:41
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#4
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Ascalonian Squire
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Try
-draw condition
-rof
-baltha aura
-ether renewal
-aura of resto
-zealot fire
-res sig
-either smite hex, ward of foes, judge insight, whatever suport ya need
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Aug 30, 2005, 01:35 AM // 01:35
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#5
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Banned
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Quote:
Originally Posted by Eonwe
You're missing two key spells that make the build work. Aura of restoration, and draw conditions.
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Aura sucks. Just bring some random prot spell that last 12+ secs so you have some other use if you get diverted. EX: Prot Spirit.
Also, higher than 14 E storage is sorta pointless.
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Aug 30, 2005, 02:44 AM // 02:44
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#6
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Jungle Guide
Join Date: May 2005
Location: New Jersey
Guild: Idiot Savants
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If you want to argue with me over fact, go ahead and try. :|
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Aug 30, 2005, 02:57 AM // 02:57
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#7
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Ascalonian Squire
Join Date: Aug 2005
Guild: Teh masters
Profession: N/
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Please enlighten me as to how aura of restoration sucks...
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Aug 30, 2005, 04:06 AM // 04:06
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#8
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Krytan Explorer
Join Date: Jul 2005
Location: Illinois
Guild: None
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Quote:
Originally Posted by ICURADik
Also, higher than 14 E storage is sorta pointless.
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Anything lower than 15 Energy Storage, the breakpoint for 5 energy Ether Renewal, is a less than full potential E/Mo smiter.
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Aug 30, 2005, 04:12 AM // 04:12
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#9
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Krytan Explorer
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Quote:
Originally Posted by White Designs
Anything lower than 15 Energy Storage, the breakpoint for 5 energy Ether Renewal, is a less than full potential E/Mo smiter.
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14 Energy Storage is the breakpoint for 5 energy/enchantment/spell.
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Aug 30, 2005, 04:19 AM // 04:19
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#10
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Krytan Explorer
Join Date: Jul 2005
Location: Illinois
Guild: None
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Hm..was almost certain it was 15 but just checked and yeah, that's right. Good relay on that.
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Aug 30, 2005, 06:04 AM // 06:04
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#11
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Banned
Join Date: Jun 2005
Location: amsterdam, where male prostitution is legal
Guild: [GGG] Gay Guild Gals
Profession: W/R
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Ha, I love it when people are wrong.
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Aug 30, 2005, 06:13 AM // 06:13
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#12
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Academy Page
Join Date: Jun 2005
Guild: Knight Vision [KnV]
Profession: Mo/
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Fact: Ether Renewal is broken when used with a smiting build. NR by itself wasn't broken, but QZ + Oath Shot = NR spam, which was broken. Same case here: ER + Zealot's + Aura + spammable = infinite energy/life + huge damage (too huge IMO)
[Edited for clarification.]
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Aug 30, 2005, 06:20 AM // 06:20
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#13
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Aura sucks huh? Prot skill that's 10s+.?
Let's see...
What enchantment has no use that can feed Ether Renewal and lasts SIXTY seconds? [Must be affected by Energy Storage...]
Oh yeah!! Aura of Restoration...
Last edited by Yukito Kunisaki; Aug 30, 2005 at 06:22 AM // 06:22..
Reason: wrong info
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Aug 30, 2005, 06:27 AM // 06:27
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#14
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Frost Gate Guardian
Join Date: Aug 2005
Location: Smurf Village
Profession: Mo/
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Yea I meant draw conditions sorry, and aura of restoration is not that necessary,
I find smite hex more useful.
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Aug 30, 2005, 04:52 PM // 16:52
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#15
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Banned
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Quote:
Originally Posted by Mystic_Karnas
Please enlighten me as to how aura of restoration sucks...
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Quote:
Originally Posted by ICURADik
Aura sucks. Just bring some random prot spell that last 12+ secs so you have some other use if you get diverted. EX: Prot Spirit.
Also, higher than 14 E storage is sorta pointless.
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Self Quotation ftw.
Edit: E/Mo Smite/Semi Prot
10+1+3 E Storage
12 Smite
8 Protection
This gives you 14 second prot spirit to use on yourself immediately before Ether(or immediately after to stop single enchant removals). If you want to be even more useful to the rest of your team you can bump smite down one, and prot up two and bring aegis also. This will take pressure off the monks and help cover other enchantments. I hate seeing Aura of Restoration used. It's just a horrid spell.
Last edited by ICURADik; Aug 30, 2005 at 05:13 PM // 17:13..
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Aug 30, 2005, 06:22 PM // 18:22
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#16
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Wilds Pathfinder
Join Date: Jun 2005
Profession: Mo/Me
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I agree with Icuradik, semi prot helps your team out a lot, and aegis and prot spirit are great spells to bring along anyways.
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Aug 30, 2005, 07:13 PM // 19:13
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#17
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Ascalonian Squire
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Quote:
Originally Posted by ICURADik
Self Quotation ftw.
Edit: E/Mo Smite/Semi Prot
10+1+3 E Storage
12 Smite
8 Protection
This gives you 14 second prot spirit to use on yourself immediately before Ether(or immediately after to stop single enchant removals). If you want to be even more useful to the rest of your team you can bump smite down one, and prot up two and bring aegis also. This will take pressure off the monks and help cover other enchantments. I hate seeing Aura of Restoration used. It's just a horrid spell.
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Thing is: Aura of restoration help keeping pressure off your monk also...
As an e/mo in 8v8, you are likely to get attacked early. Having aura of resto + zealot fire + ether renewal + boon(not rly needed) means you heal yourself for about 125hp everytime you spam draw/rof. I would agree wih you and say its not "necesary" to the build, but cant rly say it suck. On a smite spammer, aura isnt bad at all.
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Aug 30, 2005, 08:48 PM // 20:48
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#18
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Wilds Pathfinder
Join Date: Jul 2005
Location: Seattle, WA
Guild: Grenths Helpdesk
Profession: N/
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A couple of questions from an inexperienced e/mo
Balth's Aura and Zealot's Fire are your main damage-dealers. Is it more desirable to cast Balth's and RoF on me or a party member? Basically the question is, do I get close to my enemy or do I stay back and smite via teammate? With Draw in the mix, I guess that the answer is that I close to enemy, but just wanted to clarify.
Also, about Judge's Insight, does this mean that it's desirable to use a standard "attack" against my target? If so, what kind of weapon is desirable? A smiting staff with an "enchantment" upgrade perhaps?
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Aug 30, 2005, 10:33 PM // 22:33
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#19
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Wilds Pathfinder
Join Date: Jun 2005
Profession: Mo/Me
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Balth's should go on one of your warriors. So should JI.
Zealot's can only be cast on yourself, but it triggers around whoever you cast RoF (or any other spell) on.
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Aug 30, 2005, 10:34 PM // 22:34
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#20
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Banned
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Quote:
Originally Posted by Quebec Osti
Thing is: Aura of restoration help keeping pressure off your monk also...
As an e/mo in 8v8, you are likely to get attacked early. Having aura of resto + zealot fire + ether renewal + boon(not rly needed) means you heal yourself for about 125hp everytime you spam draw/rof. I would agree wih you and say its not "necesary" to the build, but cant rly say it suck. On a smite spammer, aura isnt bad at all.
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But look at how much Aura of Restoration does in comparison to Ether Renewal. With a 5 energy skill like Draw Conditions, Aura of Restoration only heals for 20ish.. Compared to the Ether renewal doing 2-3 times that amount.
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