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Old Sep 02, 2005, 09:20 AM // 09:20   #21
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I get the point.. but I can't find good W/N builds (and i want something that involves axe). I tryed this now and don't know what to say about it.

By the way should i change my pro in elemental at Heroes' Audience? It's better?

Last edited by Cayn; Sep 02, 2005 at 09:37 AM // 09:37..
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Old Sep 02, 2005, 04:59 PM // 16:59   #22
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I've been posting tons of W/N axe builds for a loong time. I'm surprised you didn't even find it...

[or you were just being lazy and didn't use the search function. You can't POSSIBLY type in W/N Axe without running into any of my threads...]
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Old Sep 02, 2005, 05:01 PM // 17:01   #23
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Quote:
Originally Posted by Eonwe
I'll clarify what I meant about the current metagame and why you shouldn't worry about bringing plague touch neccesarily. Chances are your team will have a smiter, possibly two. What skill is he going to be spamming on you? Draw conditions .
Ah ok. If I don't have a smiter, I'll bring Plague Touch. If I do, I bring Disrupting chop then.

Thanks a bunch!

*note* does anyone have a good 16 armor shield that uses either 8 tactics or 9 strength that does more than just one benefit?
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Old Sep 02, 2005, 05:10 PM // 17:10   #24
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Quote:
Originally Posted by Yukito Kunisaki
Ah ok. If I don't have a smiter, I'll bring Plague Touch. If I do, I bring Disrupting chop then.

Thanks a bunch!

*note* does anyone have a good 16 armor shield that uses either 8 tactics or 9 strength that does more than just one benefit?
pvp shield FTW
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Old Sep 02, 2005, 08:53 PM // 20:53   #25
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ok, what's on this pvp shield?

*I like fighting for new gear in pve world but I'd rather not go pvp only with my warrior cause he's also my best farmer...

new stats:

12+1+3 axe
7+1 tactics
8+1 strength
8 curses

I didn't think that 16/9/8/8 could do much better than 12/10/10/8 but I suppose the loss of 3 stat points total to punch 4 statpoints up is worth it.

Last edited by Yukito Kunisaki; Sep 02, 2005 at 08:56 PM // 20:56..
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Old Sep 02, 2005, 09:04 PM // 21:04   #26
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man u love your ViM lol most of the war builds you post have that on the skill bar lol
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Old Sep 02, 2005, 09:50 PM // 21:50   #27
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Quote:
Originally Posted by Yukito Kunisaki
ok, what's on this pvp shield?
its like a collector shield only a bit more flexibility: -2 damage and +45 hp when in a stance/enchanted/hexed. max armor (duh). both reqs (strength + tactics)[req 9]
Quote:
Originally Posted by Yukito Kunisaki
*I like fighting for new gear in pve world but I'd rather not go pvp only with my warrior cause he's also my best farmer...
well thats your choice and i respect that
Quote:
Originally Posted by Yukito Kunisaki
new stats:

12+1+3 axe
7+1 tactics
8+1 strength
8 curses

I didn't think that 16/9/8/8 could do much better than 12/10/10/8 but I suppose the loss of 3 stat points total to punch 4 statpoints up is worth it.
if this is for a tombs build, i say specialize in 2-3. spreading attribs isnt something you generally do in an 8 person team... i mean you have enough people to have each one specialize.

and not sure why you need 8 curses, again with rend as the only skill you need it at like 2-3...

the only skill i would waste about 8-9 atribs on is TF, but generally you try to confine yourself to like 2 attribs so you dont get spread too thin.
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Old Sep 02, 2005, 09:51 PM // 21:51   #28
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Theres nothing wrong with speading out if the numbers come out alright. In some cases its only a matter of a couple of seconds of effect for a great gain in flexibility.
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Old Sep 03, 2005, 01:55 AM // 01:55   #29
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only thing i would change is use plague sig instead of the victory is mine. ya the energy is great but do you really need it? if you do need it use bonetti's def. plague sig is just fun i run over barb traps on purpose just to give the long bleeding and cripple back to the ranger.

if you want to increase your dmg just use weaken armor. with your curse so high it will last a long time.

yes you can e denial with this build very easily but then again i had a max tact and didn't worry about dmg or str too much.
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Old Sep 03, 2005, 07:17 AM // 07:17   #30
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Quote:
Originally Posted by twicky_kid
only thing i would change is use plague sig instead of the victory is mine. ya the energy is great but do you really need it? if you do need it use bonetti's def. plague sig is just fun i run over barb traps on purpose just to give the long bleeding and cripple back to the ranger.

if you want to increase your dmg just use weaken armor. with your curse so high it will last a long time.

yes you can e denial with this build very easily but then again i had a max tact and didn't worry about dmg or str too much.
Weaken armor is a viable option to make this more offensive and less disruptive. The reason why Rend is so hot is because it can't be 'countered' aside from Spell Breaker and interrupting me. Yeah, an anti-caster mesmer will REALLY want to keep their eyes on me, the warrior...
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Old Sep 03, 2005, 07:20 AM // 07:20   #31
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Quote:
Originally Posted by smurfhunter
its like a collector shield only a bit more flexibility: -2 damage and +45 hp when in a stance/enchanted/hexed. max armor (duh). both reqs (strength + tactics)[req 9]

well thats your choice and i respect that


if this is for a tombs build, i say specialize in 2-3. spreading attribs isnt something you generally do in an 8 person team... i mean you have enough people to have each one specialize.

and not sure why you need 8 curses, again with rend as the only skill you need it at like 2-3...

the only skill i would waste about 8-9 atribs on is TF, but generally you try to confine yourself to like 2 attribs so you dont get spread too thin.
Actually, if you try it, I'm only sacrificing 1-2 points in strength to gain 8 in curses. That allows for some great flexibility and all those strength points do is take away 1-2% armor penetration from my attacks. [with my axe rating, I'm already smashing ur head in 2 for 250+ dmg] and my Rend is super dangerous. Hell, if I was ballsy, I'd bring Desecrate [but since I don't run energy manager, I won't ]

I like 4 stats because the effectiveness I gain from going from 4 to 3 is soo small that, I don't know, it just doesn't seem worth it.
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Old Sep 03, 2005, 07:57 PM // 19:57   #32
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IMO is this a freat build with helping comments from all

what would be a good weapon for this build, zealous and fort? (also dun get why alot of people want 15>50 instead of 15always with a neg mod)

12+1+3 on axe means ull have to wear the axe mastery helm?

thx for answers
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Old Sep 03, 2005, 09:47 PM // 21:47   #33
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Quote:
Originally Posted by Tears_Of_Crimson
what would be a good weapon for this build, zealous and fort? (also dun get why alot of people want 15>50 instead of 15always with a neg mod)
Zealous of fortitude would work fine, or zealous of defense. To answer the second question, this isn't pve.

Quote:
12+1+3 on axe means ull have to wear the axe mastery helm?
That would be correct.
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Old Sep 04, 2005, 03:06 AM // 03:06   #34
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so its always 15>50 for pvp?

all the +1 helms look ccrappy for wars >.<
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Old Sep 04, 2005, 03:17 AM // 03:17   #35
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Quote:
Originally Posted by Tears_Of_Crimson
so its always 15>50 for pvp?
No, just one of: +15% while Health >50%, +20% while Health <50%, +15% while in a stance, +15% while Enchanted, +15% while Hexed.
Quote:
Originally Posted by Tears_Of_Crimson
all the +1 helms look ccrappy for wars >.<
Aesthetics < fundamental function.

Last edited by neoflame; Sep 04, 2005 at 03:19 AM // 03:19..
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Old Sep 04, 2005, 06:54 AM // 06:54   #36
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I'm wielding a Crippling Chaos Axe of Fortitude. I think the extra hp is more useful since extra armor on a warrior is going to be ignored anyway...

I know the condition mods aren't too hot but to me, they're probably quite balanced. 100% of this effect and your target is stuck with said condition longer... [till removed]

Zealous hurts my energy regen [which is already ridiculously low] and if blinded/hexed, I'm REALLY out of the fight...

But I'll look into a Zealous hilt however, hopefully, my teammate monks can keep me striking in tip top shape. One idea though, why didn't you post Vampiric Eonwe? It's armor ignoring and with frenzy, that little dmg builds up over time... I'm supposing the hp drain isn't worth it vs. the energy drain on a Zealous...

Enlighten me someone?
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Old Sep 04, 2005, 06:57 AM // 06:57   #37
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Quote:
Originally Posted by neoflame
Aesthetics < fundamental function.
Amen...
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Old Sep 04, 2005, 07:21 AM // 07:21   #38
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Quote:
Originally Posted by Yukito Kunisaki
I'm wielding a Crippling Chaos Axe of Fortitude. I think the extra hp is more useful since extra armor on a warrior is going to be ignored anyway...

I know the condition mods aren't too hot but to me, they're probably quite balanced. 100% of this effect and your target is stuck with said condition longer... [till removed]

Zealous hurts my energy regen [which is already ridiculously low] and if blinded/hexed, I'm REALLY out of the fight...

But I'll look into a Zealous hilt however, hopefully, my teammate monks can keep me striking in tip top shape. One idea though, why didn't you post Vampiric Eonwe? It's armor ignoring and with frenzy, that little dmg builds up over time... I'm supposing the hp drain isn't worth it vs. the energy drain on a Zealous...

Enlighten me someone?
Use both on a weapon switch. Zealous haft on one and a Vampiric on the other. Use one or the other depending on the situation. I'd say stick to the fortitude grip, people like to use degen skills like Poison Arrow and Conjure Phantasm in the arenas...
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Old Sep 04, 2005, 09:06 AM // 09:06   #39
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Quote:
Originally Posted by Yukito Kunisaki
I'm wielding a Crippling Chaos Axe of Fortitude. I think the extra hp is more useful since extra armor on a warrior is going to be ignored anyway...

I know the condition mods aren't too hot but to me, they're probably quite balanced. 100% of this effect and your target is stuck with said condition longer... [till removed]

Zealous hurts my energy regen [which is already ridiculously low] and if blinded/hexed, I'm REALLY out of the fight...

But I'll look into a Zealous hilt however, hopefully, my teammate monks can keep me striking in tip top shape. One idea though, why didn't you post Vampiric Eonwe? It's armor ignoring and with frenzy, that little dmg builds up over time... I'm supposing the hp drain isn't worth it vs. the energy drain on a Zealous...

Enlighten me someone?
I'm pretty sure Zealous doesn't drain energy, however the energy regain per hit is faster than that one pip... Blind shouldn't matter, organised teams can remove conditions/hexes within a few seconds of you getting it...(well unless you are in Competition Arena...)
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Old Sep 04, 2005, 04:11 PM // 16:11   #40
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Zealous does drain energy. You get nailed with one pip degen energy. [which is cancelled out by your pip of regen.]

However, a frenzied assault will bring me 1en./sec.

What's that in terms of pips?
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