Aug 30, 2005, 10:17 PM // 22:17
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#41
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Banned
Join Date: Jun 2005
Location: amsterdam, where male prostitution is legal
Guild: [GGG] Gay Guild Gals
Profession: W/R
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Battle Rage needs good timing. Trying not sparking off a whole Frenzy vs. Battle Rage pointless flaming.
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Also I don't see a noticeable difference in number of hits I land on runners with BR up as compared to sprint.
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Aha, but the thing is you get 2x aldrenaline instead of 1x with Sprint.
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Aug 30, 2005, 10:50 PM // 22:50
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#42
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Academy Page
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Battle Rage is lackluster for PvP, sorry. Ya, you can have a constant 25% speed increase, but your damage output is going to be extremely lower then what it could be. The 2x adrenaline gain is going to be countered by the fact that you can't use it with Eviscerate or Devastating Hammer.
Also, you have to keep using your adrenaline to keep Battle Rage up. If you miss-time it you are screwed. When I started playing warrior in PvP I used Battle Rage thinking it owned, but the damage output is just not good.
Battle Rage {E} is one of the rare skills that few people here like because damage is all people see with a warrior.
Well, what else is a warrior good for then? Tanking? If you are serious about playing a warrior in PvP, you should design your build around doing as much damage as possible.
People I've fought [the smart ones anyway] run when they see Eviscerate hit and under frenzy, I'm not catching the Storm Chaser, Windborne Speed, Sprinter, etc...
Then use sprint, that's why you have it. If the monk is using Storm Chaser or Windborne Speed, first laugh at him because he has those skills in his skill bar in the first place, then kill one of his teammates while the monk is running halfway around the map. Smart warriors don't have any problems with runners.
Snares are cool things as well, someone else on your team could help you with that. There's no need to use Battle Rage just to deal with runners.
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Aug 30, 2005, 11:18 PM // 23:18
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#43
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Banned
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Isn't there a decent way to parse damage(I've seen a link before)?... I usually try to base my builds on intelligent application of theorycraft, but many times you realize that something is much harder to use in actual practice than on paper. BR seems like one of those skills where, you say "ohh on paper this does 12 less dps" but in game it would be quite useful as many targets actually run constantly, use ward against foes, snare, etc... and you will be using Sprint over Frenzy a large part of the time anyway.
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Aug 31, 2005, 04:45 AM // 04:45
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#44
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Frost Gate Guardian
Join Date: Jun 2005
Location: Wouldn't you like to know
Guild: Pretty Horsies Arouse Greatly
Profession: R/
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I don't have 16 axe as I haven't unlocked superior rune yet. But, hey, that's what this character is for.
Axe rake is in there to semi-prevent running, but for some reason I never see the cripple working when I use it.... Unless everyone in random hits condition removal right when I use it....
Plus, with BR, I am out of faction from unlocking eviscerate and a few axe upgrades and am too lazy to change my secondary back to warrior and go cap it.
Now, what would do more damage, higher strength for AP, or a boosted SoH. As right now it's 10 strength and +7 from SoH.
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Aug 31, 2005, 04:53 AM // 04:53
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#45
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Grotto Attendant
Join Date: Jun 2005
Location: The Clouds
Guild: Scars Meadows [SMS]
Profession: Mo/Me
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i personally LOVE battle rage. if any enemy is running away it is nice to have a constant sprint that never ever ends. for me it goes like this: start battle rage, get adrenaline, complete my combo once or twice, then recharge it.
one great elite is skull crack. if you can land skull crack on a monk (which can be difficult do to the nearly instant cast of most monk spells) that monk is pretty useless for 15 seconds
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Aug 31, 2005, 04:58 AM // 04:58
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#46
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Banned
Join Date: Jun 2005
Location: amsterdam, where male prostitution is legal
Guild: [GGG] Gay Guild Gals
Profession: W/R
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Quote:
one great elite is skull crack. if you can land skull crack on a monk (which can be difficult do to the nearly instant cast of most monk spells) that monk is pretty useless for 15 seconds
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IMO Skull crack is a horrible elite. Mesmers are for shutdown, and Me's have plenty of useful elites to use.
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Aug 31, 2005, 06:08 AM // 06:08
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#47
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Frost Gate Guardian
Join Date: Jun 2005
Location: Wouldn't you like to know
Guild: Pretty Horsies Arouse Greatly
Profession: R/
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Damn it... whenever I state my build in an 'LFG' message, everyone started yelling OMG N00B FRENZY IS T3H SUX0RZ. I did find one group where it worked very well, though.
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Aug 31, 2005, 06:16 AM // 06:16
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#48
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Lion's Arch Merchant
Join Date: Jun 2005
Location: Seattle, Wa
Guild: Nuclear Babies
Profession: E/Mo
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when you run battle rage, you can't effectively use eviscerate, fear me, res sig, or frenzy... also, battle rage tends to make you dig deeply into attack skills when what you really want to do is run the four or five most effective warrior damage skills then bring utility for the rest... strength of honor, battle rage, 5 adrenal attacks and swift chop might be O.K. at damage, but frenzy, sprint, eviscerate, executioner's strike is better at damage in many situations and has the room to bring fear me, drain enchantment, and ressig.
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Aug 31, 2005, 06:35 AM // 06:35
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#49
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Jungle Guide
Join Date: May 2005
Location: New Jersey
Guild: Idiot Savants
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Quote:
Originally Posted by Puddin Tame
Damn it... whenever I state my build in an 'LFG' message, everyone started yelling OMG N00B FRENZY IS T3H SUX0RZ. I did find one group where it worked very well, though.
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Eh, unfortunately most of the people that you'll run into while doing pick up groups for tombs have no clue at all.
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Aug 31, 2005, 06:40 AM // 06:40
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#50
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Frost Gate Guardian
Join Date: Feb 2005
Guild: Spirits Of War
Profession: Me/Mo
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people arent seeing why battle rage is good. battle rage doesnt always have to lead to dmg. think of how many disrupting chops you can do with battle rage, and still do good dmg with executioners.
dmg isnt all a warrior is locked into. be disruptive...
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Aug 31, 2005, 06:42 AM // 06:42
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#51
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Banned
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Quote:
Originally Posted by Eonwe
Eh, unfortunately most of the people that you'll run into while doing pick up groups for tombs have no clue at all.
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Same with those winning the halls. Damn noobs using TF. I wish they would stop countering my mass noob smite perfectly.
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Aug 31, 2005, 06:46 AM // 06:46
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#52
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Desert Nomad
Join Date: Mar 2005
Location: Seattle, Washington
Profession: R/E
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omfg.... dmg isn't the end all of all warriors?
*flew right over my head*
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Aug 31, 2005, 07:44 AM // 07:44
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#53
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Frost Gate Guardian
Join Date: Jun 2005
Location: Wouldn't you like to know
Guild: Pretty Horsies Arouse Greatly
Profession: R/
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Just made a W/R to try and get a quick group.... it went.. err... worse than frenzy+SoH.
I found myself constantly out of energy and just not being as effection as I was with frenzy+SoH. The double damage thing didn't matter, as my team (with another W/R) got owned too bad anyway.
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Aug 31, 2005, 08:33 AM // 08:33
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#54
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Lion's Arch Merchant
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You can use W/R and TF, but you're locking yourself into using Zealous instead of Vampiric, and you're also spreading out attributes, losing a useful secondary class for a bad one, and becoming subpar.
Frenzy is free attribute-wise and costs half the energy TF does. The only difference is you have to have brains and prediction/observation skills to use it.
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Aug 31, 2005, 08:37 AM // 08:37
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#55
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Frost Gate Guardian
Join Date: Jun 2005
Location: Wouldn't you like to know
Guild: Pretty Horsies Arouse Greatly
Profession: R/
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Quote:
Originally Posted by Bast
You can use W/R and TF, but you're locking yourself into using Zealous instead of Vampiric, and you're also spreading out attributes, losing a useful secondary class for a bad one, and becoming subpar.
Frenzy is free attribute-wise and costs half the energy TF does. The only difference is you have to have brains and prediction/observation skills to use it.
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Tell that to tombs district 1...
Anyway, I use a zealous to keep up with SoH. If I used vampiric, I wouldn't be able to maintain it, and do 4 less damage per hit.
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Aug 31, 2005, 08:53 AM // 08:53
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#56
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Wilds Pathfinder
Join Date: Mar 2005
Location: Sweden
Guild: The Cornerstone
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Quote:
Originally Posted by Puddin Tame
Now, what would do more damage, higher strength for AP, or a boosted SoH. As right now it's 10 strength and +7 from SoH.
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Smiting wins, no contest.
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Aug 31, 2005, 11:30 PM // 23:30
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#57
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Banned
Join Date: Jun 2005
Location: amsterdam, where male prostitution is legal
Guild: [GGG] Gay Guild Gals
Profession: W/R
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Quote:
people arent seeing why battle rage is good. battle rage doesnt always have to lead to dmg. think of how many disrupting chops you can do with battle rage, and still do good dmg with executioners.
dmg isnt all a warrior is locked into. be disruptive...
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Exactly, building up aldrenaline might be a TAD bit slower (but not really, once BR is up it's faster than your Frenzy or TF), and you still do good damage. Just no Eviscerate combo. =(
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Sep 01, 2005, 12:04 AM // 00:04
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#58
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Frost Gate Guardian
Join Date: Aug 2005
Guild: Black Rose Gaming
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Well, FWIW, I don't think tiger's fury is as terrible as everyone says it is.
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Sep 01, 2005, 12:52 AM // 00:52
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#59
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Krytan Explorer
Join Date: Aug 2005
Location: Australia
Guild: Hall Of Zeroes
Profession: W/Mo
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a nice little combo in this order of use is, healing breeze, frenzy THEN berserker stance, using the two together, but leaving berserker stance till after you have activated frenzy , it works, good for taking out weaker opponents quickly, its not very effective against air ele's though, they just counter all you melee
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Sep 01, 2005, 01:02 AM // 01:02
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#60
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Jungle Guide
Join Date: May 2005
Location: New Jersey
Guild: Idiot Savants
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You shouldn't be running Healing Breeze in the first place, let alone two attack speed buffs that are both stances.
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